1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Like RaceDepartment on Facebook.

Tracks Snetterton (2 layouts, 2 seasons) 1.0

Snetterton for AMS

  1. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    Patrick Giranthon submitted a new resource:

    Snetterton (2 layouts, 2 seasons) - Snetterton for AMS

    Read more about this resource...
     
    • Like Like x 12
    • Love Love x 1
  2. PieterN

    PieterN
    Premium Member

    Just got back from a Caterham 360R race against the AI. Nice textures, great camera-angles and good racing from the AI. The info for the "200" track seems a bit off on the loading screen.

    Length = 4.779 km / 2.99 mi

    Whilst on Wiki i found:

    Snetterton 200 Circuit
    Length
    2.00 mi (3.22 km)
    Turns 8
     
  3. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    Thanks peter. Yes, probably a wrong copy/past somewhere. Will correct in a futur update if we do one
     
  4. Thanks for another track :D Just one thing I saw the minimap of 200 layout in menu has weird background ;)
     
    • Agree Agree x 1
  5. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    Ok, will see with denis
     
    • Like Like x 1
  6. One more less, top quality. Thank you very much Patrick and others guys. The dream team independent modders.
     
    • Like Like x 1
  7. Jempy

    Jempy
    Premium Member

    Thanks again for your work Sir Patrick ;) and whole team. :thumbsup:
    Not tried yet ... but I'm sure it'll be a top quality.

    NB: Surely corrections or additions will quickly follow as usual, :thumbsup:
     
  8. tpw

    tpw

    Absolutely outstanding work from Team Giranthon. A great fun track to throw a Caterham around, and presented at Reiza native standard. Thanks guys!
     
    • Like Like x 2
  9. More good stuff from Patrick Giranthon! It feels like an extra free bonus to get the 200 and 300 layouts. Snetterton is not a spectacular track but its tight corners will produce neck-and-neck races. Body panels will get dented...

    Merci, Patrick and his colleagues.
     
    • Like Like x 1
  10. Beautiful, as expected. Many thanks, my friend :)

    Regarding AI I'm not sure but looks like AI might be slowing on start/finish line as shown here (silver car is AI ; I am in blue car):

     
  11. Also this may be normal but I passed 6-7 cars at once before first hairpin:

     
  12. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    I let Greg reply here. About the hairpin, I don't know if things can be better honestly
     
    • Like Like x 1
  13. The AI is always going to be easy to pass when they're bunched up on the first lap. The most important thing to do to minimize this is to ensure you're qualifying and not skipping to the end of the session except through time acceleration. If the cars are in the right order, that is to say there aren't podium finishers stuck behind backmarkers, then they're going to be faster even when bunched up.
     
    • Like Like x 2
  14. PieterN

    PieterN
    Premium Member

    [​IMG]

    Like the scary tree Patrick ! Nice detail
     
  15. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    Lasercutter did it ;)
     
    • Like Like x 3
  16. Gringo

    Gringo
    Premium Member

    Follow this link to find an unsupported option for the Snetterton 300 layout that expands the grid, garage, pit stalls for 20 teams and 40 cars. Parking in the paddock area on the pit entry side for cars not in the garage has working AI.

    Mod edit: Posting links to external download sources is not permitted.
     
    Last edited by a moderator: Nov 1, 2016
  17. Gringo

    Gringo
    Premium Member

    :cool:
     
    • Haha Haha x 3
  18. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Just get Patrick to update the resource, no? You two seem to work quite closely together, why circumvent our resource manager with mediafire links when the actual mod cold be updated with your addition? :)
     
  19. Gringo

    Gringo
    Premium Member

    Quick changes requested for a league race.
     
    • Like Like x 1
  20. NicuTapa

    NicuTapa
    Premium Member

    I have strange problem with this track in multiplayer. Always the race his start with rooling for 3 sec and after all cars collide between them. Whatever start i choose (roling, standing, formation) the race begin allways in this way.