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Tracks Snaefell Mountain Course 0.2

Also known as the Isle of Man TT Circuit (alpha)

  1. LesMacNeil submitted a new resource:

    Snaefell Mountain Course - Also known as the Isle of Man TT Circuit (alpha)

    Read more about this resource...
     
  2. this is what the layout is like, yours doesn't even start at the right bit
     
  3. the versrion out ther you can download is closer
     
  4. Car jittering is due to the further away from map center you go the more the cars shake, and its indeed a physics thing, and it is why Kunos recommend to not make a track too big. If its a little shaky it wont impact driving. I think The Nords (or a little bigger) is about the max size before it starts to shake (very slightly, but still) and then it shakes more and more the bigger you go.
     
  5. Manxi3

    Manxi3
    Premium Member

    I'll certainly help in any way I can Les
     
  6. Thanks mate! If you know the roads well, you could help me a lot just by pointing out where the elevations are way out
     
  7. Manxi3

    Manxi3
    Premium Member

    In the handful of laps I've done so far I've only noticed a few places that need tweaking - bottom of Barregarrow, Quarry Bends and Cruickshank's/May Hill. I've attached some pics that may help. There's a good video of Mark Higgins at this year's TT in the Subaru - it offers a better perspective than the on-board shots from the bikes.
    [​IMG]
    Bottom of Barregarrow

    [​IMG]
    First part of Quarry Bends - it's quite flat all the way through the bends

    [​IMG]
    Looking back to Parliament Square, Ramsey. The road is flat up to the end of the houses on the left.

    [​IMG]
    Cruickshank's Corner leading to May Hill.
    It may prove beneficial to have a look at Google street view. If I could go around and take some pics I would, unfortunately I've not lived on the Island for a couple of years (but it's still 'home' lol).
     
    • Like Like x 2
  8. Thanks for the comments! I've been doing a bit of work on Barregarrow and Quarry Bends as it happens. There are a few more points where the elevations need some work. Mark Higgins' videos have been my main point of reference from the start; actually his 2014 lap was what persuaded me to give it a go.
     
    • Like Like x 1
  9. have you though about reworking the physical mesh? IMO currently its unbalanced, at some points one can drive away from the track for minutes, at others you fall into infinity only a meter from the track.

    Also, I had to idea about the parts where you currently have high bankings instead of hedges - how about just covering those with non-physical hedges, but keeping the physical mesh of the bankings underneath? That way a car could "lean" a little into the bushes like a real car could.

    The track is a blast with the Cayman GT4 roadcar :) I tried the 962 short tail too, reaches speeds higher than on Le Sarthe almost, but I flew of half way into track every time :D
     
  10. Glad you're enjoying it! :)

    The track is built using Race Track Builder, which has it's own way of optimising the meshes. In theory you should be able to go off and roam anywhere, but in practice you never know when you're going drop through a hole.

    I like your idea about the hedges; actually Ballagarey is a bit like that now. There's a tyre wall that you can 'lean on' slightly but if you hit it too hard you're in trouble because there's a banking behind it :barefoot:
     
  11. well, RTB is the first step. Especially on a track this big optimisation in a real 3D modelling program is adviced (don't ask me details, never gotten into track modelling). Adjusting the range of the physical mesh should be one of the most straight forward tasks tho
     
  12. Where is the actual start-finish line ingame. Because the timer is already running if you are in the pitbox and the start line if you are starting a single-player-race the strat line is all the way up here: circuit-map.jpg
    I created an ai-line myself which crashes at the pit-box-straight.
    If there are any developers which can optimize the ai-line you can download the ai-path here:https://drive.google.com/file/d/0B2ZFGx_Gu_9mOTBjMUtOOThiVW8/view
     
  13. True, the start position is wrong in the current version. I've already shifted it in my latest version along with a few other modifications. As soon as I'm back from the christmas break I'll upload it (monday most likely). I've tried a few times to record an ai line myself and it always crashes....
     
  14. Can you please update the ui. It is not really nice looking. I made two proposals which may help you.
    There are two options for the outline mage:
    1 outline.png
    2
    outline.png
    And this as a preview:
    preview.jpg