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Skinning issue

Discussion in 'Automobilista' started by Thomas M, Oct 28, 2016.

  1. Hi everyone :)
    I've started to create an Oreca 03 skin based on the livery of Pegasus Racing. I paint it with the software Gimp and then export it into .dds with Paint.net
    But when I select the car in the menu, this one is too much bright


    I heard that we have to put an alpha layer to avoid this problem, so where can I do this ?
    Many thanks for the answers ;)
  2. In the original game cars it comes built-in in the templates, Its a mask i think, I don't know where you can find it for your model .
  3. I'm not sure, I found a skin of the Alpine for the same car, and this one works fine, I haven't any problem with it :

    Maybe it is because there's a transparent layer on it, I don't have the same on my car


    (It isn't finished yet, it was just a first test :))
  4. Exactly its a alpha layer you put it on top of everything, should be some where on the right side of the Gimp.
  5. So, I just tried to export the skin in .dds directly with Gimp, but I get a message which says "
    DDS: It appears your image may be a volume map,
    but not all layers are the same size, thus a volume
    map cannot be written."

    And when I overwrite the new .dds file into the Oreca's folder, the car appears black and bright ingame

    Sorry about all my questions (it's the first time I create a skin for Ams :p), but what should I do ?
  6. Michael Stead

    Michael Stead

    • Agree Agree x 1
  7. Slyfrequency


    Give the post up above a read, it's definitely something to do with the Alpha layer
  8. This is why i never bothered with GIMP, too many hoops to jump through. Going to PS solved all the issues I ever had before.
    • Agree Agree x 1
  9. Can I ask a slightly off-topic question here? The Historic GT mod for AMS (HistoriX for rFactor) cars are all too bright, though not as bad as the first example above. Do they need this alpha layer treatment to look more like current generation AMS cars? Any competent modders out there willing to help with it?
  10. Slyfrequency


    It might be the alpha levels on the skins, but I'd image it could be to do with the shaders for the models
  11. Exactly, first you have to add the latest Reiza carshaders to the model, after that you can adjust the alpha channel on your cartexture. Not the other way around.
    Adobe Photoshop/Paintshop is the tool to use, with the DDS Plugins. If you take a look into any Reiza cartexture you will notice the alpha channels are very dark and in grey colorschemes.
  12. Thanks for the info. I won't muck things up trying to do it myself. We are working on a number of other areas and the mod is now 100% playable and enjoyable in AMS. Updating the graphics would be the icing on the cake, but I'll wait for someone who better knows what their doing to volunteer. PM me if there is any interest.