SimBin Closed Beta Update

Peter

who cares
The MP ALPHA is now ready to download for the old Closed Beta Testers who have the R3E WIP Application in their Steam Library.
wip.png


As I mentioned yesterday, this is for the Closed Beta Testers who helped us test things over one and a half years ago before we launched R3E.

There may be stability issues, things might go down and there may be numerous bugs which is why this is not exactly for everyone but for you that really want to join back and help us prepare MP Alpha for public. After these tests, MP Alpha will be made available in public for DTM Experience Season Pass Holders, then all DTM Experience owners and finally everyone who plays R3E.

Some Notes and list of Known Issues:

Notes:


- We will continuously monitor the activity, server load and traffic and we will patch the game with fixes accordingly. So things might go on maintenance every now and then without any announcement.

- Servers will have variety of parameters enabled or disabled for testing purposes. Some may or may not have mechanical damage, some may or may not have cut track rules for instance.

- In the WIP, we have removed pretty much everything except MP Alpha to encourage everyone to test MP only. Don’t be alarmed when you see everything else missing.

- DTM Experience is unlocked for free in WIP.

- While this is for testing, please remember and try to have clean race sessions. There is no need for griefing. We have wrecker prevention ON but it can’t stop every occasion.

- Server will appear red if it’s in race session or if it’s transitioning between sessions.

- You can only join a server during practice and qualifying.

Known Issues: ( You don’t need to let us know about these).


- Race Results might be inaccurate as server currently does not take overlaps into account.

- There is a chat button in garage menu which is not functional. In-game chat works though. Check options for the chat keybind (default is “c”).

- Laptimes might be slightly inaccurate and might affect the end result if the difference between 2 opponents are within few milliseconds.

- Collision is still in the works and continuous collision might result in unexpected behaviour.

- Game might crash while watching a MP replay. Well it might crash during gameplay as well but those you should definitely let us know about :)

- You might see the same player name multiple times on your position bar and timing screen at times.

- Joining and loading in while the server is transitioning from practice to qualify, or from qualify to race, might kick you out without a message and you might get stuck on car selection screen. If this happens just back out and re-enter DTM Experience.

- Players secure a slot on a server as soon as they click “GO RACE” and select a car. However in the server browser, currently the server player count shows players that are physically inside the track. Player count doesn’t update until a player finished loading and present on the track. So server might be full even if shows slot available.

- Lag spikes may occur when a new player joins.

- Spikes may occur when side overlays pop in during gamepplay.

- Position bar may glitch when someone leaves the race.

- Novice mode currently does not run with automatic gear.

- Players with unstable connection or latency might warp around a bit.


We hope to see some of the old Closed Beta Testers join us for this phase and help us finish up Alpha for the masses. Thank you in advance for your help.

Sonat
 
Hey guys,

If some of you are interested in joining the test phase in WIP application and wasn't part of the previous Closed Beta period, feel free to PM me here and I'll send you a Steam key.

Same for friends. If you have some friends you would like to involve in the testing phase, feel free to PM me.

The more the merrier for testing :).
 
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Love the videos guys looks good for an alpha, would love to jump in but playing from Aus.
my ping to EU would probably be 300+ so would not be a good thing for me or the other players not to mention my noobness at racing sims.
Keep up the good work, cannot wait for it to go live and race the guys at Bathurst :thumbsup:
 
Love the videos guys looks good for an alpha, would love to jump in but playing from Aus.
my ping to EU would probably be 300+ so would not be a good thing for me or the other players not to mention my noobness at racing sims.
Keep up the good work, cannot wait for it to go live and race the guys at Bathurst :thumbsup:

We have testers from US racing with European testers and they're saying the experience is quite smooth.

Looking at the stats we have some Australian players who joined the MP testing as well. And for testing purposes, we prefer some variety so latency shouldn't stop you if you want to check it out :).
 
Love the videos guys looks good for an alpha, would love to jump in but playing from Aus.
my ping to EU would probably be 300+ so would not be a good thing for me or the other players not to mention my noobness at racing sims.
Keep up the good work, cannot wait for it to go live and race the guys at Bathurst :thumbsup:
We are still testing, and it's good if you joined with your 300+ ping
 
Just finished a race at Zandvoort and it went smooth. Really nice for a Alpha version, it's limited in options/features but it works well and that's the most important at the moment. Great job Simbin. Only lag I have is my PC not handling the game, not the game's fault at all. :p

Keep it up guys, once I get a new PC I am buying the DTM package, it's great! :thumbsup:

P.S. Drive slower next time Peter. :D Great driving!
 
Had some fun races tonight. It was only let down by one particular chap that seemed to think it was funny to disrupt as many races as possible, kirill something or other, but apart from that..awesome fun and so far silky smooth for me :)
 
The beta install didn't recognize my RaceRoom credentials so a created another. Should the RaceRoom account for the private beta be different than my primary RaceRoom account, the one with all of my purchased content, or can they be the same?

They are on separate servers so your account in public R3E is not connected to WIP. You could register with exact same details if you want but it's up to you.
 
Well I had about 4/5 MP races last night, very impressed! I even won a race!! :laugh: Ping was great on the races I entered, didnt see any glitching, ghosting. Contact with other cars was good, no spinning off at silly speeds/angles.
Also the position bar running at the top of the screen is very good as is the podium screen at the end of the race, not to gamey or flashy, done just right imo

Anyway, more testing later :thumbsup: so far so good........
 
Yeah, I won every race also! I guess I should add though that only one of the races had one other racer LOL! I'm in the US and at 10 PM of the 15 or so servers all were 0/22 racers accept one. I will have to make a point of making time early in the day over here so I actually get multiple players otherwise hard to test...err...MP :D

But, with the one race with the one other racer we did have some very close racing. Even with a ping of approximately 150ms I didn't see any ghosting or erratic movements. Not a good test but at least I was able to get things setup.

Note, I did notice I had to back off on the graphical settings compared to what I was running in single player (DTM with 15 AI). I usually ran most everything at high but had to back things down to medium for smoother play - and this again was without any other racers.

GTX 780 - 5812 x 1080
i7 4 GHz
 

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