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Released Sheep Valley 2.0

Discussion in 'Bob's Track Builder Projects' started by Andre_1th, Sep 12, 2010.

  1. My first track, created with BTB trial demo.
    Basicly created for touring cars like DTM or BTCC/WTCC, Megane etc.
    Also drivable with Champcars ;)
    It's far from final release, my todo list is very long, but still wish to share with you.
    Plz be so kind to test, I'm very interested in your suggestions.

    Brendon for creating BTB and my good friend Wusel for Alpha testing.
    Marcin, Chris, Roger and Bjorn for Beta testing.

    Just extract into your main rFactor directory.
    Will overwrite (if existing) old SheepValley.
    Have FUN :)

    * finetuned AI behaviour

    * More sheeps, details, tunnels.
    * AI's aka muppets or homicidal retards better but still not perfect.
    * New cams.

    There seems to be still some little problems with AI's, sometimes they're driving through collidable objects/walls...

    Video: low qual/no sound/just raw not editted:



    SheepValley 2.1:




    Have fun :)

    Plz Check RFC for latest version, tnx

  2. Kris Vickers

    Kris Vickers
    Hardware Staff

    This is caused by the corridor being either too close or touching the wall they go through.

    Leave about a cars width (maybe slightly less) between the end of the RED part of the corridor line and wall :)
  3. Yep, I know, double checked, 4 or 5 corridors, indeed green little too far. Seems ok now.
    New version at RFC 2.1 ;)

    but a car width is imho too much.
  4. Kris Vickers

    Kris Vickers
    Hardware Staff

    Yeh i guess your right, looking back at that, i dont know why i said that :confused::confused:

    I would leave a gap, but less than a cars width to be sure that any vehicle would always be in contact with a corridor line.

    Oh well, at least you got it sorted :)
  5. Fun track :)