ShakeIt DIY rumble Feedback for Assettocorsa, Codmasters, PCars, Rf1, Rf2, Iracing

Apps ShakeIt DIY rumble Feedback for Assettocorsa, Codmasters, PCars, Rf1, Rf2, Iracing 3.1.5

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Wotever submitted a new resource:

ShakeIt rumble Feedback for Assettocorsa & Codmasters - A.K.A. poor man's bass shaker

You want a more immersive experience without killing you wallet with a Bass shaker ?

Why not try shake it ?

Key features
Up to 12 motors ! Use what you have ... 1,2,3 or 4 or more motors
  • Easy hardware connection (see hardware part)
  • 4 FFB source
    • Wheel Slip
    • Wheel Lock
    • Wheel Left Vibration
    • Wheel Right Vibration
    • ...
  • You can customize each FFB behavior with a RealTime preview of the response curve
  • FFB...

Read more about this resource...
 
Gracias por esta actualizacion para nuevos juegos, podria actualizarlo para Richar Burns Rally (RBR) los amantes de este simulador se lo agradeceriamos mucho.
Saludos.

Thanks for this update for new games, you could update it for Richar Burns Rally (RBR) lovers of this simulator we would very much appreciate it.

Greetings.
 
Hola Al ejecutar Shakeit no funciona no se abre i lo ejecuto como administrador, en la versión 1.4 el Shakeit funciona perfectamente.

Hello Shakeit running does not work does not open and I run as administrator, in version 1.4 the Shakeit works perfectly.
 
Hola Al ejecutar Shakeit no funciona no se abre i lo ejecuto como administrador, en la versión 1.4 el Shakeit funciona perfectamente.

Hello Shakeit running does not work does not open and I run as administrator, in version 1.4 the Shakeit works perfectly.

Could you check that the files you downloaded are not "blocked" by windows ? Do you have a error message ?
rrRg1.png
 
Hola lo e desbloqueado i probado en diferentes ordenadores pero el archivo ShakeIt.exe no se ejecuta utilizo win10con la version 1.4 la utilizao para assetto i no da ningun problema.

Gracias por su tiempo

Hi, I've unlocked it and tested it on different computers but the file ShakeIt.exe is not running using win10 with version 1.4 the use for assetto i does not give any problem.


Thanks for your time
 
I have the same problem. Win10 and nothing happend. Version 1.4 works perfectly. There are some errors in windows event log.
It will be in Polish:)
Nazwa aplikacji powodującej błąd: ShakeIt.exe, wersja: 1.0.0.0, sygnatura czasowa: 0x5884dad5
Nazwa modułu powodującego błąd: KERNELBASE.dll, wersja: 10.0.14393.479, sygnatura czasowa: 0x58256d37
Kod wyjątku: 0xe0434352
Przesunięcie błędu: 0x000da832
Identyfikator procesu powodującego błąd: 0x594
Godzina uruchomienia aplikacji powodującej błąd: 0x01d2796748755085
Ścieżka aplikacji powodującej błąd: E:\assetto\! Archiva\ShakeItPackage\ShakeIt\ShakeIt.exe
Ścieżka modułu powodującego błąd: C:\WINDOWS\System32\KERNELBASE.dll
Identyfikator raportu: 2b2e70f9-c506-4872-a84b-22269eb6a86e
Pełna nazwa pakietu powodującego błąd:
Identyfikator aplikacji względem pakietu powodującego błąd:

and the second one
Aplikacja: ShakeIt.exe
Wersja architektury: v4.0.30319
Opis: proces został przerwany z powodu nieobsłużonego wyjątku.
Informacje o wyjątku: System.NullReferenceException
w ShakeIt.MainWindow.<.ctor>b__9_0(ShakeIt.MainViewModel)
w ShakeIt.MainWindow..ctor()

Informacje o wyjątku: System.Reflection.TargetInvocationException
w System.RuntimeTypeHandle.CreateInstance(System.RuntimeType, Boolean, Boolean, Boolean ByRef, System.RuntimeMethodHandleInternal ByRef, Boolean ByRef)
w System.RuntimeType.CreateInstanceSlow(Boolean, Boolean, Boolean, System.Threading.StackCrawlMark ByRef)
w System.RuntimeType.CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, System.Threading.StackCrawlMark ByRef)
w System.Activator.CreateInstance(System.Type, Boolean)
w System.RuntimeType.CreateInstanceImpl(System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, System.Object[], System.Threading.StackCrawlMark ByRef)
w System.Activator.CreateInstance(System.Type, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, System.Object[])
w System.Activator.CreateInstance(System.Type, System.Object[])
w System.Xaml.Schema.SafeReflectionInvoker.CreateInstanceCritical(System.Type, System.Object[])
w System.Xaml.Schema.SafeReflectionInvoker.CreateInstance(System.Type, System.Object[])
w System.Xaml.Schema.XamlTypeInvoker.CreateInstance(System.Object[])
w MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateInstanceWithCtor(System.Xaml.XamlType, System.Object[])
w MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateInstance(System.Xaml.XamlType, System.Object[])
w System.Xaml.XamlObjectWriter.Logic_CreateAndAssignToParentStart(MS.Internal.Xaml.Context.ObjectWriterContext)
w System.Xaml.XamlObjectWriter.WriteStartMember(System.Xaml.XamlMember)
w System.Xaml.XamlWriter.WriteNode(System.Xaml.XamlReader)
w System.Windows.Markup.WpfXamlLoader.TransformNodes(System.Xaml.XamlReader, System.Xaml.XamlObjectWriter, Boolean, Boolean, Boolean, System.Xaml.IXamlLineInfo, System.Xaml.IXamlLineInfoConsumer, MS.Internal.Xaml.Context.XamlContextStack`1<System.Windows.Markup.WpfXamlFrame>, System.Windows.Markup.IStyleConnector)
w System.Windows.Markup.WpfXamlLoader.Load(System.Xaml.XamlReader, System.Xaml.IXamlObjectWriterFactory, Boolean, System.Object, System.Xaml.XamlObjectWriterSettings, System.Uri)
w System.Windows.Markup.WpfXamlLoader.LoadBaml(System.Xaml.XamlReader, Boolean, System.Object, System.Xaml.Permissions.XamlAccessLevel, System.Uri)
w System.Windows.Markup.XamlReader.LoadBaml(System.IO.Stream, System.Windows.Markup.ParserContext, System.Object, Boolean)
w System.Windows.Application.LoadBamlStreamWithSyncInfo(System.IO.Stream, System.Windows.Markup.ParserContext)
w System.Windows.Application.LoadComponent(System.Uri, Boolean)
w System.Windows.Application.DoStartup()
w System.Windows.Application.<.ctor>b__1_0(System.Object)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
w System.Windows.Threading.DispatcherOperation.InvokeImpl()
w System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
w System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
w System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
w System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
w MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
w System.Windows.Threading.DispatcherOperation.Invoke()
w System.Windows.Threading.Dispatcher.ProcessQueue()
w System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
w MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
w MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
w System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
w MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
w MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
w System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
w System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
w System.Windows.Application.RunDispatcher(System.Object)
w System.Windows.Application.RunInternal(System.Windows.Window)
w System.Windows.Application.Run(System.Windows.Window)
w System.Windows.Application.Run()
w ShakeIt.App.Main()
 
Very very cool thank you. :) So 1 Arduino is enough for several motors right? Just checking. I would prolly want to do this for AC and Dirt Rally. Possible for rFactor2 also?
 
Very very cool thank you. :) So 1 Arduino is enough for several motors right? Just checking. I would prolly want to do this for AC and Dirt Rally. Possible for rFactor2 also?
You need one arduino with one Motor Shield V2 to handle up to 4 motors, you can add up to two additionnal motor boards for a crazy 12 motors .


Currently RF2 is not supported and is not planned yet, I'm waiting for a deal on steam to buy and add RF2 support for my softwares.
 
You need one arduino with one Motor Shield V2 to handle up to 4 motors, you can add up to two additionnal motor boards for a crazy 12 motors .


Currently RF2 is not supported and is not planned yet, I'm waiting for a deal on steam to buy and add RF2 support for my softwares.
Very nice thanks for the info. Yeah you should really get rF2 when you get the chance. The physics and FFB is outstanding.
 

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