Hi all, does anyone have any tips or tutorials for doing shadows? Have read about them from the XPacker descriptions of how objects behave in RFactor, but not sure how this works in reality. My main aim is to get general treeline shadows to fall across the track, but when I try this in BTB all I get is a trunk shadow, not the branches / leaves textures. Understand that it might be better achieved with a non-rendered mesh that does create shadow, rather than crudely selecting all the trees and telling them to cast shadow. Thanks for any help!