• "I'm going to pee in your seat" - Jenson Button
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shader problem with 0.8.27

Discussion in 'Racer' started by ammods, Dec 18, 2010.

  1. ammods

    ammods

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    [​IMG]
    [​IMG] [​IMG]

    a little advice, as to what would be causing this, is it because the car isnt finished, ie the chassis isnt there, and some of the shaders are still to be done? any advice would be greatly appreciated
     
  2. FiftyOrange

    FiftyOrange

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    I have no idea, but that's a great car you're having a go at there.
     
  3. ammods

    ammods

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    thanks, mate, i intend to port the entire series across, once 0.9 comes out, thats my starting point

    its a 2010 v8supercar (australia)
     
  4. DavidI

    DavidI

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    That looks like some sort of gauge or dial superimposed there.

    Camsinny's working on one as well, they'll be great to hoon around Mt Panorama in. I'll have to redo the Maloo ute as a safety car.
     
  5. camsinny

    camsinny

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    Well...I WAS working on one...the 458 is taking precedence over everything right now.
    But we've gotten rid of the Calais now (I was making the Calais btw - not many games have stock versions of them so I wanted Racer to be one of if not the first) and have gotten an XF. So that might be on the cards.
    We'll see what happens after I finally release the 458.

    OT: It almost looks like a normals problem to me. Try resetting the x-form before exporting. Your FPS is also extremely high - are you actually using a CG shader on that? Are you using the non-cg version and trying to use a CG shader?
     
  6. ammods

    ammods

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    nope its a CG Shader, oh and before you ask, it's not a scratch, i dont do scratch only conversions, so continue on with what your doing..
     
  7. DavidI

    DavidI

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    we're not all that divided, if I had the time I'd help with it, I just don't atm.I'd use Racer modeler to load the dof & list the material names Racer thinks it is using & compare them to whats in the car's shader. documentation on modeler is on www.racer.nl U can also compare to the Lambo's shader, just work out what materials are similar, and use it's definitions as a base.
     
  8. Ruud

    Ruud
    RACER Developer

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    The shadow shining through is probably due to alpha being used in the car diffuse map. Those get mapped away during generation of the CSM maps.
     
  9. ammods

    ammods

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    which means what exactly lol, i'm a bit n00b with racer..ok alot hehe