Safety car

In the Series folder. There are .srs files for each series of cars. In the .srs file (which you can open in Notepad) there are entries that looks like this:

// Safety car threshold multipliers, in other words an adjustment for the sensitivity of the game to calling
// full-course cautions. These can be different for road vs. oval courses. Lower numbers result in more
// full-course cautions; default=1.0, possible values are 0.01 (very sensitive) and up. Values more than
// 5.0 will probably result in no full-course cautions being called by the game (note that there are now
// multiplayer admin commands to call cautions).
SafetyCarRoadMult=4.90
SafetyCarOvalMult=2.90


// Whether full-course cautions may be called for a spin more than 90 degrees where the driver keeps going.
// These can be different for road vs. oval courses. Higher values will result in more full-course cautions
// due to these temporary spins; default=0.0, possible values are 0.0-2.0.
SpinRoadSeverity=0.25
SpinOvalSeverity=1.75

You can adjust the values to change when caution flags and the safety car might be engaged. Just experiment to get the desired sensitivity that you want for a given series. Remember to back-up your original .srs files somewhere.
 

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