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Tracks Road Atlanta (3 seasons) 1.03

Road Atlanta for AMS

  1. Patrick Giranthon submitted a new resource:

    Road Atlanta (3 seasons) - Road Atlanta for AMS

    Read more about this resource...
    • Like Like x 11
    • Love Love x 6
  2. Looks amazing. Thank you so much Patrick.
  3. Amazing job.

    Question: Is very difficult make reversed versions of your tracks?
  4. Won't load for me. Zip shows the 4 Road Atlanta folders but they don't appear in the folder when extracted.
  5. never tried, but it would need some changes, like start lights, new AIW , etc
  6. Dann Murillo

    Dann Murillo
    Premium Member

    Sound like you maybe didn't extract it to the locations folder correctly? The folder in Locations should be "RoadAtlanta3". If that doesn't work maybe re-download the file?
  7. I downloaded it twice, extracted to a folder on my desktop to cut and paste into the locations folder. Now I'm not the sharpest guy when it comes to computers but I have been doing this since GPL (2000).
  8. hex


    Thank you, track maestro! :inlove:
  9. Thank you very much for one of my favorite locations.
  10. Uzzi made an amazing job and I am very satisfied with the level of this port, thanks Patrick. I am really, really happy we got a new version with new geometry instead of that old conversion that made its way to GSC 2013.
  11. PieterN

    Premium Member

    Until now i only raced the summer-version. Wow, it looks fantastic. Cant wait to try the other versions. Has anyone raced against the AI yet ?
  12. Kenny Paton

    Kenny Paton
    Backmarker Champion 2015 & so far this year. Staff Premium Member

    Looking forward to trying this, Patrick's work is always amazing.
  13. Rob Fitness

    Rob Fitness
    Premium Member

    thanks heaps guys. is awesome
  14. fortyfivekev

    Premium Member

    Really loving the track one of my favourites. I had a race last night against the AI (Boxer Cup, 100%, Medium aggression). Went through practice and qualifying and there was a really large field spread. The fastest guys were on my pace but the back of the field was almost 20 seconds slower and in the race I was lapping AI after 7 laps.

    I've never noticed this before with any other track and was wondering if anyone else had seen it or whether it's a problem with my install.
  15. Keith Dixon

    Keith Dixon
    Premium Member

    I noticed the same issue yesterday running a larger field at 107% so it's not your install
  16. PieterN

    Premium Member

    Ah, i had about the same issue's running the Super V8's at 101% and medium agression. Thought i did something wrong. Other than that, what a great track-conversion !!
  17. Top notch again Patrick:thumbsup:
  18. PieterN

    Premium Member

    I think i've found the cause of the strange AI-behaviour. In the .gdb files the line:

    should be

    TerrainDataFile = ..\RA.tdf

    so the spaces before and after the = are missing. My guess is because of this little typo the TerrainDataFile isn't "read" correctly by the sim ? I've changed it and raced against the AI and had a blast !
    • Like Like x 1
  19. Keith Dixon

    Keith Dixon
    Premium Member

    Just tested and it didn't seem to make any difference I'm still passing them pretty easily, they brake far too early for the corners and their pretty slow especially for 107%, the back of the field disappeared after the 1st lap
  20. Rob Fitness

    Rob Fitness
    Premium Member

    I had the same effect in a race with another class then mentioned, i will try change that line and see if any different.