ok, I really don't get it.. I just got stuck in understanding of the origin points when I got that there are few different origins... So.. For example when I started modelling I found no info on where should my 0.0.0 in max actually be so I checked other mods and I saw that height origin is somewhere below the chasis, but not actually touching the bottom of the wheels, not going through the wheel axis, not touching the actual bottom of the car... so I guessed it doesn't matter... Later I found out it is advisable to put the origin between the axis of the wheels.. But it was too late cause I already did the suspension, the feelers and other stuff according to the origin.. But then I found out that there is something called "reference plane" which I don't really get what it is.. And also there is the "graphical offset" thing.. And center of gravity is position according to the reference plane.. But what is "reference plane"?? Is the max's origin and reference plane the same? Or is the graphical origin max origin? And then when I started doing the undertrays I got that it counts the distance from the center of the wheel axis.. WHYYYY?? Why so many different origins?? I don't get anything.. And now I have a feeling I did all my suspension wrong cause it probably doesn't get all the points from the original origin (max) but from something else.... AAAHH!! oooh but wait... the pm file should automatically align to the graphical wheels?!?! AAaaaah!! Now it's getting even more complicated!! it's killing me to.. So what I am asking is: -What is the max origin actually used for? -What is reference plane and it's relation to max' origin -What is "graphical offset"? -Where is then "center of gravity"? -What happened to my suspension if I did it all according to max origin. Is it in the correct place or not? -and I also have a hunch these are not the only origins out there but gets even more complicated Can I have a clarification on this matter please??