WIP rFactor Alpine Crest and Alpine GP

Just thought I would share two of my tracks I am working on. They are racable but still need some work, They are not quite done yet.

Download has:
FalconMotorsports:
..........................Alpine Crest
..........................Alpine Crest Fog
..........................Alpine GP
..........................Falcons Run

Haven't figured out how to get the track wet yet so a foggy version.
Lighting is mostly complete for night but not finished.

These are my WIP
Alpine GP
Alpine Crest >Complete
Falcon's Run



AlpineCrest_loading.jpg


AlpineGP_loading.jpg


FalconsRun_loading.jpg
 
In answer to PM. The car is FalconF1 LTD we have it on our server, I have not decided on releasing it yet as I have been working on different tire selection, so far there is for
Bridgestone:
Slick, Hard Slick, Wet, super soft, soft, medium soft, medium hard, hard.
still working on Michelin:
wet, soft, medium, hard
we think its good enough but it is hard to just say its done.
when the car is setup properly it seems to be competitive.

The body was gotten from http://www-roc.inria.fr/gamma/download/download.php
and modified Spoilers, Shape etc.
the physics, sounds tires were gathered and modified and implemented.
broke the body down by looking at a few others to figure it out.and make each part.
it has been an interesting project. I am also working on a new BMW Sauber design

SauberF1.jpg


Need to rename and group some parts so it will load.
Basically it is the same with a few changes.
 
Updated: Alpine GP. " Click link in first post "
Needed to update the corridor. I think this fixes the pit and cut track problems.
A few mor building and will be done ,,,, I Hope. :)


Our Car is 99% done if someone wants to test it. It is the car we use on our server.
Some Pix:

FalconF1-1.jpg


FalconF1-2.jpg


FalconF1-3.jpg


FalconF1-4.jpg


FalconF1-5.jpg


FalconF1-6.jpg
 
Very Cool Track! I love these types of tracks with continuous radius corners. Especially with dramatic elevation changes :thumbsup: I'm getting the usual tree transparency problem. I think its an rFactor issue not a bobs track builder issue. Multiple transparency layers or something. I fix it on my tracks by changing the transparency settings of the tree textures from alpha to chroma. I'll be putting in a lot of laps here!
 
UPDATED:

Tire Textures
rfm
missing tires on High settings
and
Engine sounds

8/19/12 8/18/12 Rims are complete
!! Except that small problem on spinner
Not showing proper tire textures and not setting
on the center of spinner,,
Anyone have any ideas ??

If installing this new file PLEASE DELETE
the old vehicle folder " FalconF1 " then unRaw
the new one.. All that is left to do is straighten
out the spinner problem.
 
OK Spinner problem Fixed, Finally figured it out.
Still a problem with the proper Tire skins showing on the Spinner
Updating the Link

8/26/12
OK . I gave up on the multiple Tire textures problem, to bad nobody would help me.
The Slicks have also been updated with a few more polys to smooth them out more in the full and max settings.
Until I figure out the tire texture problem, this should be the final update.
Please enjoy our team cars.
We are thinking about making the server public.

Falcon Motorsports FalconF1
 

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