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rFactor add+multiply texture problem for neon lights

Discussion in 'Bob's Track Builder' started by Pangaea, Jul 27, 2011.

  1. Pangaea

    Pangaea

    Messages:
    247
    Ratings:
    +10
    Hi folks..
    Im wondering if anyone could tell me if add/multiply works for rf. Ive searched extensively online for any reference to this and I simply cant find a single article, comment, nothing.. on the whole world wide web. So ive had to resort to spending many hours endlessly experimenting with different things

    I have come to the conclusion that rf cannot support such a feature or has major problems doing so, On the off chance Im doing something wrong, or im missing something obvious I thought ide post here to see if anyone had any advice on weather its possible or not, and if it is possible how to make it work. I have done this many times for rbr with no problems whatsoever, but its been so long i might have forgot the process of that needs to be done.


    Anyway ill post 3 pics, the first one is what i want..
    the 2nd pic is only 1 of about 50+ experiments (i cant possibly post them all here)
    the 3rd pic is another experiment...

    How it should look
    [​IMG]
    one of many rf efforts
    [​IMG]
    one of many rf efforts
    [​IMG]





    If anyone has any ideas, it would be fantastic, ive given up on it.

    regards
     
  2. Pangaea

    Pangaea

    Messages:
    247
    Ratings:
    +10
    wonderful
    works like a dream
    i thank you