rFactor 2 update (build 85) released!

Status
Not open for further replies.

Ole Marius Myrvold

JWB 96-13
Staff
Premium
Finally a new build is here. Only torrents so far.

We've posted Build 85, Renault Megane v1.1, Formula Renault 3.5 v1.2, GT World Endurance v1.1 and ISI Formula Masters v1.0 in the forum. Currently to torrent only. Auto update should be tomorrow.
RELEASE NOTES
From readme.txt of Build 85.

UPDATE 4 Changelog (MAY 18, 2012):
======================================

GRAPHICS:
---------------------------
Improved lighting math
Improved HDR rearviews
Fixed mirrors too dark when using HDR
Improved post-processing in multi-view mode
Fixed side-channel clearing in multi-view mode.
Fixed HDR in multi-view mode
Viewport fix for multi-view
Improved dynamic road
Changing shadow detail level now causes a shader re-compile
Changed base turbidity to 1.8 to brighten sky a bit.
Reduced minimum vertical FOV from 20 to 10 degrees.
improved graphical steering pivot for non-player vehicles
Now applying heat haze to graphics, note new PLR option "Heat FX Fade Speed" which can be used to completely disable.
Fixed broken HDR lum histogram
attempt to fix body parts disappearing in multiplayer

GAMEPLAY:
----------------------------
Added support for gear ratio sets.
Added ability to have gear-specific ratios.
Added DRS rules.
Added some GDB-configurable atmospheric conditions.
Changed flap buttons to act as toggle by default, but with a controller.ini option "Hold Flap Button" if the user prefers to hold it down.

SOUNDS:
----------------------------
Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation.
Defaulting ScrubIndividually to true

AI:
----------------------------
fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo)
fixes for AI pit lane behavior when no dedicated pitlane exists.
some minor tweaks to AI stalking behavior.
AI more likely to stay on throttle when along side a car they are trying to pass.
fixed a bug where cars would move towards rather than away from a car next to it going into a corner
fixed bug where sometime AI, at start of formation to standing start, immediately tries to park.
better handling of grip lose around fast corners
AIs will turn on and off rear flaps as required.
Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control

PLUGINS:
----------------------------
Screen interface added to Internals Plugins in order to facilitate 3rd party overlays; currently untested and subject to change.
Now reporting to internals plugin whether blue flag being shown for each vehicle.

UI:
----------------------------
fixed the calculation of the "X display not available" X coordinates for MFD when under AI control.
added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server
added download mod status bar & cancel button
allowing problem mods to show up in lists (so that the problems can be displayed on the info screen)
added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing.
LED and HUD support for DRS status
changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom & ui) so that they can accept textures other than 1024x1024 uncompressed textures.
Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago.

BUG FIXES:
----------------------------
Fixed some unresponsive keys when using soft vsync.
Fixed problem with keyboard repeats in time acceleration.
Fixed warmup time increasing by 1 each time a server is set up.
Fixed problem where re-attaching a wheel in the pits would result in phantom collision.
Improved thread safety by using local file finder classes.
Fixed a error message that was incorrectly saying missing RCD files.
Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.
Fixed 'Temporary Boost' button.
Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.

FUNCTIONAL ADDITIONS:
----------------------------
Added mod downloading to sim
Added settings for HTTP Server and rfmod sharing.
Added PLR variable "Car Vibration Mult2" in order to allow separation of orientational vs. positional effects, and added PLR variables "Seat Pitch", "Seat Yaw", and "Seat Roll" to allow an offset from which direction the cockpit camera points.

MOD MODE/PACKAGING
----------------------------
fixed not being able to switch UIs in mod mode.
removed "no ai" restriction from public dev build
added a scale value in HUD editor for flags & stat bar positions
got digital gages working in the HUD. Can now expand in any of four directions.
HUD editor stability fixes
HUD editor fixes. instead of numbers, will write out the function and font names for led, text, and digital gages
Source

DOWNLOAD LINKS

Source

Personally currently downloading everything, and will give it a go! :)

Will be interesting to see. They have added DRS rules and control options for that as well!
 
After everything's installed it says: "Core componant Standard HUD v1.0 is missing, invalid or damaged. Unable to continue. Please reinstall Rfactor 2."

Why's this? Am I going to have to reinstall the whole thing again? Because I'd be very surprised if I did all that and it didn't just do it again xD Standard HUD v1.0?
 
The physics on various cars still need a lot of work. Grip and traction are lacking with the ISI Formula Masters and the Nissan GTR can still loose all grip with speeds under 80kmh going over a little bump.

FPS certainly improved on my end and gets better with each build.

On the right track, on to the next update :)
 
I have the same problem when I tgry to run either Online or Single Player game.
After everything's installed it says: "Core componant Standard HUD v1.0 is missing, invalid or damaged. Unable to continue. Please reinstall Rfactor 2."

Why's this? Am I going to have to reinstall the whole thing again? Because I'd be very surprised if I did all that and it didn't just do it again xD Standard HUD v1.0?
 
In terms of graphics, I have more FPS than before, which is good, but lag still in some cases, they need to do a lot of work there to optimize the game to the max. In Portugal is terrible the lag that I have, I can't even play with more than 2 cars on track.

Car physics need a lot of work, too much drifting and lack of grip, not realistic imho.

But they're doing it good, I can't wait to see it finished :)
 
That sounds more like an internet connection issue then ingame issue Christopher. As offline works good, the only other factor when playing online which is involved, is the connection.

You could try to up the CPU prio to be sure that it gets enough resourses. If it still doesnt work after that, i would put my money on the connection.

In terms of the update, I have installed it, but haven't tried it yet. Booted up the game once to see some of the enhancements, but as I was almost falling asleep behind the PC, I figured it would be better to go to bed instead :). Hope to try some more tonight.
 
With the new build, you have to download all of the updates for the content as well before it works.

They can be found here: http://www.racedepartment.com/forum/threads/rfactor-2-update-build-85-released.51476/

You need to download: Renault Megane Trophy 1.0 to 1.1 Update
Formula Renault 3.5 v1.1 to 1.2 Update
GT World Endurance v1.0 to 1.1 Update
ISI Formula (2011) Masters 1.0

After that, you should be able to run everything.
 
Status
Not open for further replies.

Latest News

How long have you been simracing

  • < 1 year

    Votes: 87 12.6%
  • < 2 years

    Votes: 63 9.2%
  • < 3 years

    Votes: 71 10.3%
  • < 4 years

    Votes: 44 6.4%
  • < 5 years

    Votes: 95 13.8%
  • < 10 years

    Votes: 92 13.4%
  • < 15 years

    Votes: 60 8.7%
  • < 20 years

    Votes: 38 5.5%
  • < 25 years

    Votes: 33 4.8%
  • Ok, I am a dinosaur

    Votes: 105 15.3%
Back
Top