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rFactor 2 Tips and Tricks

Discussion in 'rFactor 2' started by James Chant, Jan 10, 2012.

    • Like Like x 2
  1. Hey all, I'm not going to be the only person to ask this, but let's get it going now...

    I am struggling to drive in rF2, and i think it's a wheel setup thing. Sensitivities all over theplace, and I'm going to admit it - I don't know what I am doing. In regard to wheel setup. I never set rf1 up properly, I just learned to live with how it was, but rf2 is vastly different, and everything I have tried doesn't seem to work. :s

    Out of the box handling wise - it's not good for me!

    Would anybody be kind enough to share their settings for the G25? Both profiler and in game.
  2. Jim Hawley

    Jim Hawley
    PrestoGP Veteran

    Which cars have you been using James? I've found the FFB to be be great on the old single seaters:) , reasonable in the Meganes (needs a bit of work) and so far I've found the FR3.5 absolutely horrible

    Global Device settings:

    OES 101%
    SES 0%
    DES 0%

    centering spring/unchecked
    CSS 0%
    Rotation 418%

    Ingame, the only things I've changed is: overall ffb to .90 and the "Steering torque filter" to "4" in the controler config file (this hepls a little with the off road rattle)

  3. This is the single most important tweak, in my opinion. At the default of 0 I found all of the cars touchy as hell and hard to drive. I now have it set to 12 and it feels much, much better. In other words, it wasn't my wheel settings or the car's handling that was the issue, it was the FFB.
  4. Yeah - just everything is really over sensitive and twitchy - even the megane felt like hell to drive, snap opposite lock all over the shop
  5. Jim Hawley

    Jim Hawley
    PrestoGP Veteran

    True, Scott from ISI recommended playing with that setting, some people have it as high as 16, he did say it's a temporary work around while they develop it further

    I didn't have an issue with the on track ffb, just with the wheel going nuts if you stray from the tarmac or smack a curb, with it at 4 it's a bit better, I could go higher but I don't want to loose too much of the on track feel that I've been enjoying so much in 1960's WCR

    Hundreds of people have commented on the off road ffb, I'm sure they will be looking into it soon

  6. Jim Hawley

    Jim Hawley
    PrestoGP Veteran

    I get that when I try to drive too fast;)

  7. Have you tried it higher? I was using 4 originally, then upped it to 12. I still get good feeling. I think it was Scott that said any sloppiness and latency would mainly affect those on slower systems, less so for those with decent to high end rigs.
  8. Jim Hawley

    Jim Hawley
    PrestoGP Veteran

    I've not tried it higher than 4, maybe I will then, my "rig" is fairly decent I think?

    Model: Dell XPS420 Modified
    CPU: Intel Q6600
    Motherboard: Dell
    Memory: Kingston Hyperx 8GB DDR3 1066
    OS: 7 Home Premium 64bit
    2 x 120GB OCZ Vertex2 SSD
    Video: ATI FirePro V5800 :D
    Power: Seasonic 600W

    I'll have a play with it tomorrow, too tired now... bed time.....zzzz

  9. "overall ffb to .90 in game" is it car specific ffb mult in game ? or not ?
  10. Might have to give this a try. I just thought I had my steering angle too high.
  11. Jim Hawley

    Jim Hawley
    PrestoGP Veteran

    Yes, correct
  12. Thanks for the info guys, gonna give it a try tonight :)
  13. Sk3ptik0n

    Premium Member

    How do you guys setup the sensitivity and steering rate in the controller screen? I left them at default and it was way too twitchy. I have tried different settings but none that I am please with. I have a G25
  14. Jim Hawley

    Jim Hawley
    PrestoGP Veteran

    I have it like this

  15. Lars Strijdonck

    Lars Strijdonck
    Six by nine. Forty two.

    is there some body that knows excatly what steering rate does?
    Its seems higher numbers making you turn slower or more?
  16. Its only if you use a controller. Like a 360 gamepad. :)
    Its like the digital steering rate in rFactor 1.
    • Like Like x 1
  17. Lars Strijdonck

    Lars Strijdonck
    Six by nine. Forty two.

    Tnx Ivo. Thats why i used the frase it seems as i wasnt sure if it did anything with the G25. And the cars and all are so new to me it could very well been that.

    Again thank you for your fast response
  18. need some help, i play rfactor 1 some times because i never get the same ffb felling like in race07, i now trying in rfactor 2, when i go out the road my wheell make so much noise ...i try to put 4 and 12 but i think is a little diference..what can i do? when i rotate the weel like 35 deggres in a corner it doesnt work smoth...it feeling like make a jump... just like in rfactor 1 :\
  19. Sk3ptik0n

    Premium Member

    One thing that helps a lot for me on all cars is to reduce each car steering ratio. The Vintage cars have a steering ration around 27, I reduced it all the way to 17 (which is more or less what I use in rFactor 1 and GTR2) and the cars are much more drivable.
    On teh megane it reduce the snap oversteer and it allows me to actually catch it if I start to lose the back. In general I feel the stering set between 17 and 22 is a lot more precise.

    By the way my G27 is set between 540 and 900 depending on the car. Changing that setting affects what ratio you use. In addition, at least the megane also has a in game steering range. I am not sure yet how it interacts with the logitech one but playing with all these settings made the game a lot easier to drive and more realistic.