rFactor 2 paid modding on steam only offering 25% of revenue

Knowing steam generally takes 30%, a minimum of 50% split would be acceptable to me. But at 25% I don't expect anyone to be going the paid route of steam.
 

Attachments

  • rf2eeeekkkk.jpg
    rf2eeeekkkk.jpg
    165.4 KB · Views: 345
  • Deleted member 130869

There's no point. Would it be Valve keeping all of the 75% share?
 
Last edited by a moderator:
Just to set the record straight, that data has no relevance whatsoever anymore, as Valve will not allow any game to directly sell workshop items. So how did it get there? It was entered as an experiment long time ago. I wasn't even aware that Valve had not removed all that information.

When we are further along with our concept for paid content, we will explain how it will work. To avoid further confusion, I've updated that page: http://steamcommunity.com/workshop/about/?appid=365960
 

Latest News

Online or Offline racing?

  • 100% online racing

    Votes: 76 7.2%
  • 75% online 25% offline

    Votes: 112 10.7%
  • 50% online 50% offline

    Votes: 151 14.4%
  • 25% online 75% offline

    Votes: 289 27.5%
  • 100% offline racing

    Votes: 419 39.9%
  • Something else, explain in comment

    Votes: 4 0.4%
Back
Top