ISI have released a useful FAQ document aimed at providing some key answers for rFactor 2 owners in the transition from standalone installs to full migration onto the Steam platform. Following the release on Steam of ISI's flagship title rFactor 2 back in November 2015 it was perhaps inevitable development would shift away from standalone installations over time. ISI have now confirmed non-Steam rFactor 2 installs will not be supported with new builds and updates in the next few months. Although the official announcement states that development focus will be geared towards Steam going forward, and only "recommend users convert their copy of rFactor 2 to Steam to fully take advantage of the new features as they become available" the community is in no doubt this means support for non-Steam copies of the game will be coming to an end sooner rather than later for the title. No doubt this move by ISI makes sense bringing all owners of the game under one platform but the news has already started up quite a few challenging comments from community members invested in the title. Take a look at the Q&A from ISI below and let us have your opinions in the comments section at the bottom of this article. ISI FAQ Q&A: How do I convert to rFactor 2 Steam version? Here you will find the full instructions on converting rFactor 2 to Steam. https://commerce.rfactor.net/steam-transfer-form Can I convert my lifetime online to Steam? Yes, lifetime will be carried over to your rFactor 2 Steam version. What happens to my non-Steam yearly online subscription when I convert? For those who still have a decent amount of time remaining on their account, we can work with them to transfer that time over to Steam. Please use the following email to make the request: email@example.com Will I still be able to get a Lite version of rFactor 2 on Steam? To make a “strip down” version of rFactor 2, which looks and behaves exactly like a “Lite” version, you'll simply need to unsubscribe from all content on Steam Workshop. Can I still install content manually or will I have to use workshop? No need to choose, both are possible. You will still be able to place .rfcmps and .rfmods in your package folder located in your Steam rFactor 2 directory to install any piece of content manually, exactly the same as before. Is hosting a dedicated server via Steam very different or more involved? Actually, Steam offers multiple ways of hosting, and they are all fully compatible. We now have a dedicated server distribution available via SteamCMD, which functions as a very lightweight version of the Dedicated Server, available to anyone -- no need to log in to the Steam client. Updating the dedicated server distribution is as simple as re-running the command line script once a new Build becomes available. For Steam client users, via the “Tools” menu in Steam, a separate dedicated server can be installed and will show up as another entry in your gaming library. The server will be auto-updated when new Builds are released, completely maintenance-free for you. So you can choose between user friendliness and manual flexibility, whichever works best for you. Will all of my plugins, custom UIs/HUDs, car skins, still be compatible with the Steam version of rFactor 2? Yes, all external plugins, car skins, and customs UIs/HUDs that are currently compatible with your non-Steam version of rFactor 2 should be fully compatible with the Steam version. How much longer will the non-Steam version of rFactor 2 be updated? The update following Build 1084 will be the last update of the non-Steam version. Will I still be able to run rFactor 2 non-Steam and put up a non-Steam dedicated server in the future? Yes, there are no plans to remove this feature. What will happen to the non-Steam matchmaker? It will continue into the future as well. I run a league and we might need to stay on a previous Build, is that possible in Steam? Yes, you can select a previous version. What do you think of moving over to Steam? Use rF2 on Steam already? What do you think? Let us know in the comments section below!