1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Like RaceDepartment on Facebook.

rFactor 2 FFB transfer to SCE possible ?

Discussion in 'Stock Car Extreme' started by Tobbe Bergman, Sep 27, 2015.

  1. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    I downloaded the rFactor 2 Demo and wow that's the FFB I'd like to have in SCE.

    Is this possible by transferring files etc etc since it is a similar game engine ?

    Any help will be appreciated !

    THANKS !
     
    Last edited by a moderator: Sep 27, 2015
  2. Niels_at_home

    Niels_at_home
    Reiza Studios

    The physics engines are different so that is not possible. However, at some point in the future we're going to look at some major FFB improvements.

    Some of them make me go



    (but the list of things we want to do is long, so we can't say WHEN quite yet..)
     
    • Like Like x 6
    • Beer Beer x 2
    • Haha Haha x 1
    • Winner Winner x 1
  3. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    OK thanks for the reply.

    Looks promising though !
     
  4. xnorb

    xnorb
    Premium Member

    There's a saying in german, i'll try to translate it without losing the punch behind it:
    ISI are also only cooking with water.

    And "water" stands for the gMotor2 sourcecode in that context.
    Sure, you can say that rF2 operates on the 2.5 engine, but do you really want to argue that GSCE is using the stock gMotor2 engine? ;)
    It will be super exciting seeing what the guys at Reiza can do now that they have direct access to the sourcecode and aren't limited by code injection anymore.
     
    • Agree Agree x 1
  5. Msportdan

    Msportdan
    @ Simberia @Simberia

    funny i just added to a thread in ISI forums saying i get friustrated with rf2 ffb! its all loose and sloppy at low speeds on my wheel, and i have to raise the caster to make it feel like gsc ffb.

    please reiza dont aim the ffb to be for direct drive wheels like ISI have.i know the ffb is supposed to be replicated realistically in rf2, but sometimes it doesnt just feel right. I prefer a better ffb feeling than a replicated down to numbers.
     
    Last edited: Sep 28, 2015
    • Haha Haha x 1
    • Agree Agree x 1
  6. ouvert

    ouvert
    Premium Member

    Yep.. Best ffb out there.. But with a little love from reiza gsc could be there too
     
  7. Msportdan

    Msportdan
    @ Simberia @Simberia

    i disagree. not at low speeds anyway.
     
  8. ouvert

    ouvert
    Premium Member

    Works for me and my cheap dfgt just fine .. What wheel are you using?
     
  9. Msportdan

    Msportdan
    @ Simberia @Simberia

    t300 gte..

    rf2 is made for DD wheels to handle the wider range of ffb thats why the indy cars were fubar at slow speeds and the caster fix sorted them out on lower wheels.

    that's same caster adjustment and added min force has altered my view of the ffb on my wheel now. It feels good with that new stock car..
     
    Last edited: Sep 28, 2015
  10. Dan, the STS should help. What would also help would be an easy way of adjusting (lowering, for your issue) the car's "max nominal torque" or whatever it's called. It's basically a value the car maker/modder decides which determines the range of output forces of that particular car. ISI must have set it quite high (relative to "mainstream" wheels) for some cars. ATM, the only way to override that value is if you use an STC (steering torque capability) which is even higher than the particular car's "max nominal torque," however, that would make things worse for this particular case because doing so would make the output range of forces even wider still (that's why using the STC to specify your wheel's torque setting is only really meant for DD servo wheels, and only has an effect if it's value is higher than the parricular car's "max nominal torque" value).

    I hope some core physics engine improvements as well (aside from particular "features" like flat-spots/ grass/dirt pickup, marlbes/rubbering-in, etc.).
     
    Last edited: Sep 29, 2015
  11. xnorb

    xnorb
    Premium Member

    EDIT: Forget it, misread your text :)