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rf2 skinning tuts/help...

Discussion in 'rFactor 2' started by tjc, Jan 7, 2013.

  1. tjc


    Hey guys...

    I`m wondering if any of you know of any links to rf2 skinning tuts or if any skinners would kindly write up a basic tut?

    Doesn`t have to in depth, just the basics to get me started. I`ve looked around for tuts and also asked around at different places but not come up with anything that`s helped so far as a lot of the tuts I`ve found are for rfactor and there seems to be subtle differences in skinning with rfactor and rf2... certainly for a noob like me lol...

    Anyway, any help would be very much appreciated.

  2. Hey tjc,

    I am sure there are tutorials around on the forum. There is one in the race07 section, which can be applied for rFactor2 aswell.
    You could use GIMP (freeware), but with this software you cannot apply/change/update the alpha layer.
    With Photoshop you can, but that costs money...


  3. tjc


    Ok, thanks Stefan, I`ll check out that race07 tut.

    I have Photoshop so good to go with that.

  4. Photoshop is for free at this moment. :)

    Adobe has the late Christmis present here
  5. tjc


    Yeh I noticed that too Stefan, was actually just going to post a link myself.

    Good stuff in there.

    I`ve found that tut too so will give it a look over later. :)
    • Like Like x 1
  6. Marco Bijl

    Marco Bijl
    adMAXIhater (O.O.O.)

    I assume you have PS knowledge, so I will keep it simple, and not go into the details of the actual program. If something is unclear, or you do not know how to do some action, just ask.

    What I normally do is work in steps. Starting with a blanc, newly downloaded template (no matter if it is rF2, GSC, Race07 or rfactor), is creating the several layers I need. So, I make selections around all parts of the car (Spoiler, bumbers etc), and make individual layers out of all selections.
    Next. I start with a base color. This can be a single color, but also a combination of, or a fluid combi. The last one is a bit more hard, as you have to match the colors of the individual parts, which are not alligned in the template, so trial and error is the best option here.

    When the base of the car is finished, I start with the logo's. In case i use a large side image (as the Maserati I did for example), I do that one first.

    After the base of the white and blue, I have put the misses on. She is significant on the car, so her position must not be compromised by logo's.

    When thats done, start the windows if needed. For windows, transparancy, and Alpha layers, you can best read the tutorial suggested by Stefan.

    Last, but not least, you need to save it in the correct format. Format used in the games is .dds. This can be done in several different settings, and I do not know them all by heart anymore. Need to look that up.

    I believe for Race07 and GSC, you need to save the skin in DXT5 With minmaps. The windows go in DXT1 without. As said, I am not sure about this anymore.

    THink this should get you started a bit ;) When you have detailed questions, just ask.
    If you want an example, send me a PM with your email address, and I will send you a link to the .psd file of a skin I did. That way, you can check that out in terms of layers and stuff.
  7. tjc


    Excellent stuff Marco and very much appreciated.

    I have a few questions already and I`d like that .psd of the skin you did so I`ll send you a PM. :)
    • Like Like x 1
  8. tjc


    Hey Marco...

    Just wondering if you got that PM I sent... I think I sent it correctly but just checking. :)
  9. Marco Bijl

    Marco Bijl
    adMAXIhater (O.O.O.)

    Sorry TJ, I got it but did not have time to respond yet. Will do so today, or tomorrow the latest.
  10. tjc


    That`s cool Marco, as long as you got it that`s fine.

    No time limit, I`m sure you have much more important things to do.

    Get round to it when you can. :)