rF2 January Update Details Plenty of Interesting Details for the Future

Paul Jeffrey

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Leaving it to the very last minute once again, Studio 397 have released an interesting insight into the world of the immediate future for rFactor 2.


Forming part of a monthly community update from the Dutch development team, Januarys ‘Development Roadmap’ posting contains plenty of interesting details that should pique the interest of many within the sim racing community.

Those in the know are sure to acknowledge rF2 has come a long way in the graphics department over the last 12 months, although plenty is still to do if they wish to rival their immediate sim racing rivals, and it appears that the ambitious development team have now started to turn some much needed attention to increasing the performance of the simulation – something that is sure to be well received by many players who’ve suffered from inconsistent framerates and occasional micro stutter since moving over to DX11 early last year.

Welcome as the new desire to find more horsepower from under the hood is, Studio397 are also very much aware of the need to continue expanding the library of content and features available in the simulation, a piece of software that historically has relied on community made mod content to flesh out the different series and tracks of the title. As we continue to push on into 2018, S397 have confirmed the first piece of free content to be added to the sim will be a digital version of the Portland International Raceway, set to debut in rFactor 2 later this year. Unlike the latest Formula E and GT3 Power Pack DLC, Portland will be added to the simulation for no additional cost – which is a nice touch and shows S397 remain committed to expanding the core simulation offering whilst simultaneously moving into the paid DLC marketplace for the larger scale releases.

Other points of interest from the roadmap include hints towards more laser scanned circuits in future, updates to the in game HUD options (a vast improvement too!) and other interesting developments centred around the world of racing karts…

You can read the full roadmap release below:

Welcome to the January 2018 roadmap. We’re really excited about what this year will bring. Our internal roadmap has been setup and it features lots of cool content, updates and technical improvements. So let’s get started!

Welcome to rFactor 2 trailer
First of all, we have a brand new trailer for rFactor 2. We hope you like it! (see top of post)

Performance
We’ve had a lot of feedback from some of our users about the graphics performance of the simulation. Over the last months we have improved the fidelity of the DX11 graphics a lot, but partially due to the fact that we still had to support the DX9 engine for every update, we did not yet take full advantage of some of the things DX11 could do. When investigating some of the reports we got, we decided it was time to start making some fundamental improvements to the engine. We are still working on that, but internal builds are looking promising, so we hope to have more news about that soon.

Content
rF2 January Update.jpg

With the release of our GT3 Power Pack and our Formula E Energize Pack last year we are looking forward to bringing you great car and track content this year. With that we are pleased to announce that we have signed a license with Portland International Raceway which will be released for free later this year and ahead of the labor day race. The track has an incredible history having been developed out of the remnants of the City of Vanport. At 1.97 miles, the track has hosted several senior racing events most notably Champ Car and Indycar with the lap record by the late Justin Wilson of 57.597.

We are also working at completing the promised update to the Zandvoort track, adding the latest resurfacing changes as well as a change to one of the turns that was done before the last DTM race. Our expectation is to have that done somewhere towards the end of the first quarter and we will keep you informed about its progress.

HUD
Our updated HUD is currently in final testing and will be added in the next code update we are going to release. Last month we already talked a bit about some of the new data we’ve made available, and this is probably a good time to talk a bit about the new HUD design. As we already said it is still based on our existing technology, but we’ve redesigned it from scratch to look more modern. This means we designed it for the screen resolution that is currently used, and updated the font to conform to our new styling. We have tried to go for a HUD that features all the data, but with the least possible duplication. The most important things remain on screen all the time, some lesser needed data is available in the different pages of the multi-function display (MFD). On top of that we have tried to ensure that the data we display is accurate enough for people to use when driving. Some highlights include the new “deltabest” bar and digital display at the top, as well as the fuel left and fuel used on the last lap indications at the bottom of the screen. The screenshot is still a work in progress, so some details might still change, but this will give you an impression on what we’re testing now.

rF2 January Update 2.jpg


KartSim
In a couple of weeks from now, KartSim will release a consumer version of their content on Steam. All of it will run inside rFactor 2 and can be mixed and matched with our other content. The majority of that content will be paid, however they are also looking at doing a free indoor track. KartSim will include the x30 kart models and three laser (Lidar) scanned kart tracks: Paul Fletcher International Circuit, Buckmore Park International Circuit and Glan Y Gors Championship Circuit. This pack will be around 20 euros. There will also be a version geared to the professional karting market (KartSim Pro) which includes more tracks and karts and includes and entry into the British eSports Karting Championship. It will cost 395 UK Pounds plus VAT and will only be available via KartSim.

rF2 January Update 3.jpg


Third Party Support
As we have spoken about in the past, we are ready to support third parties that wish to publish items via our store with the official licenses and agreements in place. Please do contact us via Discord or start a conversation with us on the forum for more information.


Laser Scanning
Finally, we are proud to announce that a few days ago we have successfully scanned our first track with professional LIDAR equipment. We’ll keep you guys in suspense a little bit longer about which track this will be, but needless to say we are very excited to work with such data to produce a very accurate rendition of this track.

rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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Do you like the sound of the contents from this latest roadmap? What of the announced content / improvements are you looking forward to the most? Let us know in the comments section below!
 
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Is this the slow class?
I've already said in numerous post that I have not been able to join multiplayer in almost a year.
I've even gone as far as to point it out in a video demonstration other people's servers, because none of the official ones seem to be listed.
Where are the dedicated S397 or ISI servers with the official content I already own, you know... the ones I supposedly paid to access effortlessly with my 'lifetime' subscription?
The servers that you are clicking are not official content. I see you click someone from ISR that i am member and i can say that works perfectly.
You have a problem with your configuration, with your internet or something else.
Try to unnistall completely rfactor2 and clean all the files that remain in the folder.
 
The servers that you are clicking are not official content.
You have a problem with your configuration, with your internet or something else.
Try to unnistall completely rfactor2 and clean all the files that remain in the folder.
" I've even gone as far as to point it out in a video demonstration of other people's servers, because none of the official ones seem to be listed."
Complete Steam file verification has been done, with no errors reported...numerous times.
More importantly, the servers should never have been removed...for any reason, because they were part of the 'lifetime' paid process.
 
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About "lifetime", I suggested several times if they can give us somehing like special skins or features and mantain it or totally remove it from Steam and give us some kind of discount on their next DLC. Both ideas never passed lol but seriously my OCD can't survive that "lifetime access" on DLC page...
 
" I've even gone as far as to point it out in a video demonstration of other people's servers, because none of the official ones seem to be listed."
Complete Steam file verification has been done, with no errors reported...numerous times.
More importantly, the servers should never have been removed...for any reason, because they were part of the 'lifetime' paid process.

What you are showing is clearly a problem on your end, maybe a connection issue (firewall or router settings) or some hardware/software specific problems (check your antivir programm), because when the content download is setup properly by the server admin it should work. I would even go as far and try to get in contact with the devs via discord or the forum for your very specific issue. Marcel and the other guys are very helpful and communicative so my best bet would be those channels. I misunderstood your issue as I haven't come across those problems yet. I hope this helps. ;)
 
What you are showing is clearly a problem on your end, maybe a connection issue (firewall or router settings) or some hardware/software specific problems (check your antivir programm), because when the content download is setup properly by the server admin it should work. I would even go as far and try to get in contact with the devs via discord or the forum for your very specific issue. Marcel and the other guys are very helpful and communicative so my best bet would be those channels. I misunderstood your issue as I haven't come across those problems yet. I hope this helps. ;)
After lots of research, I finally found an answer.
So here's the solution for those of us trying to join multiplayer, while receiving the 'bad file descriptor' or 'content not available' messages.
Seems Rfactor2 in some cases, is not creating the Packages folder inside the x:\Steam\steamapps\common\rFactor 2\Bin32 location.
What it does is create numerous files labeled Packages xx.
What you'll need to do, is go to that location and delete all of those files... then create one folder labeled Packages.
The file verification does not detect this issue of the missing packages folder, so it never reports it.
 
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  • Deleted member 130869

A new launcher UI would go a long way to help with servers. Now if you click a server, you barely have any info. What information we need to see by clicking a server:
  • Game build
  • Users/AI breakdown
  • Server and session settings
  • What cars and tracks are used, including version
  • Field to display any potential URL or information
 
If the Game build column displays a checkmark for a server then it's the same build as you're using and other servers with different Game builds will display the version.

It's up to the server admin to properly edit which car mod & version used plus track version when editing the Vmod for his server. Too many admins don't properly edit their servers to show more info in what is being used so the blame lies usually with them!
 
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Going to 8 years and not even a single-player championship mode. UI is awful to say the least, performance is horrid comparing to game contenders and the visuals are absolutely not convincing. Some screens took from RaceRoom, Assetto Corsa and Project Cars are sometimes hard to immediately identify it's a game rather than a real life photo while a rF2 screen can be identified in a glance due the lack of light power.

DX11 improved the things a bit but it comes with more performance struggling and screwing all DX9 plugins.

And the rain... a complete mess, pointless to race with AI, they or are unreasonably fast or slow, pit all the time (or never comes in even struggling with wrong tires, etc). Performance under bad weather is also atrocious.

Multiplayer is a desert.

rF2 will be reminded ever as "what could be but never did". Kudos to S397, guys are doing what they can and working hard, but they're doing on a wrecked code / engine / system that better should be rewritten from scratch.
 
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