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Review: Oculus Rift and iRacing

Discussion in 'Sim Racing Hardware' started by Anthony Levene, Sep 17, 2013.

  1. Bram Hengeveld submitted a new blog post:

    Review: Oculus Rift and iRacing

    Continue reading the Original Blog Post
    Last edited by a moderator: Sep 18, 2013
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  2. "If they can get enough screen resolution in the consumer version I predict the Oculus Rift will be the biggest thing to happen in sim racing."
    Havin tried Oculus with iRacing I have to say that I agree 100%.
  3. Stelios

    Premium Member

    Thanks for that mini review, i also cant wait for the consumer product. Why will it have smaller lcd screens though?
  4. Also tried this thing, but not in racing sims. I've tested Team Fortres by Valve (as i know it's most adapted game to Oculus). And this is really amazing. The future of gaming definitely connected with Oculus. I agree that resolution is very low and the picture is pretty bad. But immersion is brilliant !!!
  5. Smaller screens will mean a smaller headset. The key factor is resolution not screen size and a smaller screen will have more tightly packed pixels and less of the 'screen door effect' - which is where you can see the black between pixels.
  6. if they use smaller screen that means the angle of view will decrease?
  7. I think 5.5 inch would be plenty. If you hold your phone right up to your face it will give you an idea...mine is 5 inch and almost completely fills my field of view.
  8. that's my phone I'm talking about :p
  9. ML2166

    If quizzes are quizzical then what are tests?

    Well added after thought. :)
  10. Rob Gray

    Rob Gray
    Premium Member

    It's definitely awesome. I too reviewed iRacing and the Rift earlier in month
    Last edited by a moderator: Sep 18, 2013
    • Like Like x 1
  11. Qazdar Karim

    Qazdar Karim
    Premium Member

    the futuristic faceplam :D

  12. hahaha! iam already seeing people mounting their smartphones on basecaps with a freeriftapp like for freetrack ^^
  13. There should be a special "motorsports" edition rift that is integrated into a helmet with built in headphones/speakers for an authentic racing experience...

    I imagine that wouldn't be hard to do...?
  14. I was just wondering, did you feel that you had any issues whilst racing with the fact that you can't see the real world at all - in particular relating to the keyboard, because without a button box you need to be able to press keys on a keyboard reasonably quickly (or frankly, even with a button box, because in a real car you can see where your hands are going).
  15. And a separate camera for keyboard / button box.
  16. I've been thinking about this for a while... I thought about something like a VR glove, with sensors all over, hooked up to a motion-tracking device... applied in such a way that your hand/arm movements could be translated to a 3D arm model in-game. Thoughts?
  17. I think they are planning to add a camera to the consumer version. How that would be implemented in practice I'm not sure.
    Most of the cars I drive don't seem to require too many buttons but it is quite easy to find the buttons on the CSW wheel with a bit of practice, same with the shifter.
    There are all kinds of tracking devices on the horizon too which could be used with the Rift.
    I like the idea of the integrated helmet...just flick up the visor to get back in the real world...pull it down again to race...that would be perfect :)
  18. I guess what I'm getting at is that (normally) you can see where your hand is going in your peripheral vision, and when going to press a button on the keyboard (say 'H' for toggling headlights, for example) you would look where to press. I can touch type, so normally I could find an H with my eyes closed, however when sitting in the racing seat, in my setup I have to reach over my wheel or onto a little ledge next to me to press keys on the keyboard (depending on where I put it), so my hands start out of position. I could probably still find it, by running my finger along the rows of keys, but that's too slow whilst you're trying to race.

    Your VR glove idea could work, but the problem is that it could only really work if you had a cockpit set up in the exact same way as the car you were driving, so that you would be reaching for exactly the same place. But even if you could do that, you would only be limited to driving one car, because obviously the places you have to reach to adjust brake bias are very different between a V8 Supercar and a F1 car.
  19. I'm afraid that just a HD resolution divided by 2 is still not good enough for proper simracing.
    960x1080 for each eye is still very low res compared to my triple HD screens.
    When they are coming to 4k resolution we start to really get a perfect view.
    Luckely iRacing is very kind on the graphics system, zo won't be a problem running it at medium settings at those resolutions.
  20. I love using this in iRacing but only in practice. It's no good at all for me in a race.