• "Bite off more than you can chew and then chew like hell." - Peter Brock
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Reverse FFB?

Discussion in 'rFactor 2' started by JoelGL, Jul 18, 2016.

  1. JoelGL

    JoelGL

    Messages:
    1,001
    Ratings:
    +67
    Like AMS/SCE, does rF2 have reverse FFB (negative for Logitech wheels, positive for Thrustmaster)? Was driving the mod ASR OWC 96 and FFB was pulling the wheel to the sides.
     
  2. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,329
    Ratings:
    +718
    rF2 doesn't have it in menu options anymore, it should automatically detect the correct direction of FFB at least for the most popular wheels. If not, you can try to load the correct controller profile from in-game, most wheels are listed there.
     
  3. JoelGL

    JoelGL

    Messages:
    1,001
    Ratings:
    +67
    How do I correct it? I don't use the pre-defined controller profiles and use a customized profile since I use bodnar cables for pedals, and nothing attached to the wheel, so they're treated as different controllers.
     
  4. Emery

    Emery

    Messages:
    924
    Ratings:
    +229
    When you have multiple controllers, the easy way is to pick your steering wheel from the list and then just redefine the switches as needed. That's what I do in all games for my CSWv2 with G25 pedals & shifter.

    But if you're doing it the harder way... in your player folder, look at controller.JSON. The following line is possibly the answer:
    "Steering effects strength":10000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
     
  5. JoelGL

    JoelGL

    Messages:
    1,001
    Ratings:
    +67
    Thanks, that did it. I remember selecting default Logitech G27 then remapped, so I'm wondering why it was set to -.