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Release: Dallara DW12 Indy car v1.63

Discussion in 'rFactor 2' started by Gijs van Elderen, May 26, 2015.

  1. Gijs van Elderen

    Gijs van Elderen
    Premium Member


    Download via the rF2 Launcher.

    Dallara DW12 Indy car v1.63 changelog:

    1.63 Changelog:

    - Removed redundant sound files.
    - Added tyre sounds and wind noise directly into package file.
    - Reverse the order of 'Model" upgrades, so that road course is at the top and hence selected by default.
    - Fixed minor texture issues on some cars

    1.62 Changelog:

    Physics / Setup

    – Fixed fuel tank capacity.
    – Fuel tank position corrected (slightly lower and further forward)
    – Allowing both compounds during race.
    – Added ‘weight jacker’. Garage only at this time.
    – Brand new CPM enabled tyres.
    – Better undertray points.
    – Better fuel estimation.
    – Better ride height ranges and defaults.
    – Caster range now 4-10 as per real life.
    – Accurate suspension geometry that varies between oval / road course.
    – Tyre pressure ranges more realistic (as are defaults)
    – Updated trackconfigsbase.ini to have proper layout names for Mountain Peak and newer tracks.
    – Minor Turbo error correction.
    – Aero corrections for both speedway and road courses. (Main change is more accurate and higher downforce for speedway config)
    – Recalculated brake system & restricted brake bias range.
    – Improved unsprung masses.
    – Added wheelbase options, the primary purpose of which is to adjust the weight distribution. 119″ is ideal for speedways, 120″ may be ok for road courses.
    – Increased the weight of the car (was ~missing driver weight).
    – Slightly more damage sensitive.
    – Increased CG height according to new data.
    – More accurate default RC toe angles.
    – Increase AI’s grip a touch (road course).
    – Recalc’ed and more accurate anti-roll bar rates, ranges.
    – Fixed small error on front wing range (now goes up to 32° on RC / SC)
    – Slight increase in mid-range torque and also fuel consumption, and attempted improvement for fuel estimate.
    – Allowing stiffer springs.
    – Now using spool differential (locked axle).
    – Increase in chassis flex.
    – Min brake ducts now have MUCH less cooling, Max similar.
    – Brake Duct drag and lift reduced (so penalty is a little lower).
    – Steering system updated.
    – Opponent sound attenuation increased (so other cars are slightly less audible).
    – Steering ratio corrected (default, options not available yet).
    – Very slightly less sensitive to turbulent air, Auto-shift tweak (AI)


    – Fix so rotation matches in-game.
    – Fixed problem with Alternates showing as Primaries at race start
    – air intake gap fixed
    – hands animation fixed
    – new tyre damage texture
    – spinner scene fixed
    – Fixed tyre compound visibility in spinner.
    – Digits on the steering wheel increased to 5
    – Digital Yellow message “Yel” aligned
    – Graphics : whole model rescale (+2%),
    – Front susp arms corrected.
    – Mirrored rear wing back logo (#27 #77)
    – Various texture fixes
    Last edited: May 28, 2015
    • Like Like x 1
  2. JeffL

    Right on Brother, I hear ya, it's all good. Premium Member

    Felt like Juan Pablo last night, only I stayed in 30th. :D
  3. Shame about no tyre sounds. But I hear ISI know about this as new tyre model sounds are in the core of the game so need new build to hear the tyres for the DW12. ;)
  4. Yeah, they'll repack the car today with the sounds. It's going through a final testing phase now I believe. I guess the new build was scheduled for simultaneous release but was delayed.
  5. JeffL

    Right on Brother, I hear ya, it's all good. Premium Member

    There is a 1mb temp fix, by one of the members. in dw12 release forum and your not gonna have to wait, they are repackaging it right now and will be available for download pretty quickly. True though that tire sounds will be part of the core in the future.

    Edit: beat me to it while I was typing:D
  6. LOL. My brief experience last night looked more like those practice crashes everyone was doing.