Reiza Simracing Bonanza - Crowdfunding Campaign succeed! InDemand period now closing

Renato Simioni

Reiza Studios
Today we are very pleased to announce the start of our crowdfunding campaign. This campaign intends to raise a complementary budget for continuing developing Game Stock Car Extreme & Formula Truck 2013 further, allowing Reiza Studios to best exploit the resources we now have for a substantial short-term evolution.


While there are limits as to what can be done on the short term, we believe our current sims still provide an extremely realistic & satisfactory driving experience and a great platform for both online & offline racing. Our objective is to strengthen this platform for our users to enjoy over the next year and a half while we focus on the development of our new game.

Click here to help us take our racing sims to the next level and see a full breakdown of all the details!

The Indiegogo campaign runs from today, June 25th to July 25th. There is plenty of information to be digested - please have a careful read and let us know if you have any questions in the comments below.

Important notice!

We have decided to give steam keys (or NonSteam serial numbers) to contributors opting in for perks which include digital copies of Stock Car Extreme and/or Formula Truck 2013 right away, rather than at the end of the campaign.

Please contact us at sales@reizastudios.com with the email used for your contribution, specifying your options (which games, and what platform).

Update 2:

Due to some confusion regarding what "access to beta builds" refer to, we have elected to make some additions which will add value to backers from all levels from 2 upwards - they are:

Levels 2, 3 & 4 will now grant backers early access to upcoming beta builds of Stock Car Extreme & Formula Truck 2013, (provided you already have the games or elect to get them within your perk level);

Levels 5 and upwards (except for level 10) will grant early access to beta builds of Stock Car Extreme & Formula Truck, AND also for the next game (Q4 2016).

We cannot edit the perks to include the new info since the campaign is already in progress, so please take this under consideration when making your contribution.

Important: Beta builds will only be accessible via STEAM - We will provide further information on how to access the betas upon their release, as well as instructions for NonSteam users willing to get on Steam for this purpose.

Update 3 - More Good News!

Thanks to the 367 backers who together have funded 36% of the goal so far, we are very happy to confirm the following upcoming additions:

SuperV8 (for GSCE);

Mitsubishi Lancer Cup (for GSCE);

Montreal modern (for GSCE & FTruck);

Velo Cittá (for GSCE & FTruck).

As per previous information, all backers from the campaign will earn early access to these developments as they reach beta status. The content will later be added to the release versions of the games for all to enjoy.

Updated 4 - SuperV8 sound teaser!

As previously confirmed, thanks to everyone who has already contributed we have already been able to confirm some fresh new content for Stock Car Extreme - one of which the much antecipated SuperV8. Listen to it roar!

All backers from level 2 upwards will enjoy early access to beta builds to try out the new content before official release. Should not be long now!

Look foward to further instructions as to how you can access beta builds in an upcoming update.


Update 5 - Tire pickup & flatspotting demonstration

A demonstration of some neat stuff we have been working on - tire dirt pick-up from running off track & flatspotting. Here you can see how these will cause visible damage to the tires and notice the actual physical effect of this damage, as the flatspots provokes some violent vibration down the straights.

The depth of the flatspot on the tire is a function of the tire softness, load as well as how long it dragged along the road during the wheel lock-up. The tire will then round up again and the ride smooth out, as the rubber around the flatspot gradually wears off.

These functionalities are currently implemented externally and only for the player´s car - one of our goals with the campaign is to fully integrate them into the codebase for AI & multiplayer to bring the dynamics of tire management & behavior to another, far more realistic level.

Speaking of dynamics, we´re also pushing to confirm another fundamental element of real racing into our list of coding goals within the campaign´s budget - watch this space!

Since there is no such thing as too much goodness, this video also gives a glimpse of our new modern Montreal track - already confirmed as future free additions for both Stock Car Extreme & Formula Truck thanks to all those who already contributed with our crowdfunding campaign!



Update 11 - Campaign ends, but continues InDemand

With 124% raised in an amazing final stretch over the last week, Reiza SimRacing Bonanza has proven a success beyond our best expectations!

We want to sincerely thank all backers not only for your contribution, but also for your confidence and enthusiasm towards our work.

Given the success of the campaign in hitting its target and the ongoing demand from people willing to participate, Indiegogo has offered us the option to continue running it InDemand - that means people willing to participate, or upgrade their contribution level will still be able to do so for an undetermined period of time.

This will also allow us to offer some extra additions & rewards along the way, so keep an eye out!

We remind all backers (current and future) to please allow a few days for us to compile all the information and submit your keys (for those of you who have not already actively requested them).

Be reminded also that all campaign backers can now join us in our special Reiza 51 devforum in Racedepartment. Please allow us 24h after your contribution for access to be granted.

If you have any questions or run into any trouble, please give us a shout at support@reizastudios.com .

Let me thank you all once again in name of the whole Reiza team for your incredible support. We will continue hard at it, pushing to meet your best expectations!

Update 12 - It´s perk time!

After some very hectic days at the office, we’re now able to start sending contributors the digital rewards for the perks you have chosen!

Contributors Level 2 and up should already have received beta keys for Stock Car Extreme, and contributors Level 1 and up should already have access to Reiza 51 dev forum at RaceDepartment. If you somehow haven’t received these rewards yet, please check your spam folder. If they're not there, please write us atsupport@reizastudios.com and we’ll sort it out.

However, for some of the other perks, we require further information from you. Please check the list below, and write us at sales@reizastudios.com with your choices (in case you haven´t done it already):

If you have a Level 3 contribution: you need to choose between a key for Stock Car Extreme or Formula Truck 2013, and whether you’d like a Steam or a non-Steam key;

If you have a Level 4 contribution: you need to choose between keys for (1) both Stock Car Extreme and Formula Truck 2013, or (2) our next game without DLC. If you choose option (1), please also inform us whether you’d like Steam or non-Steam keys. If you choose option (2), there’s no need to write – if we don’t hear from you in a month, we’ll assume your choice is for our next game;

If you have a Level 5 contribution: you need to choose between keys for (1) Stock Car Extreme, Formula Truck 2013 and our next game without DLC, or (2) our next game with all DLC. If you choose option (1), please also inform us whether you’d like Steam or non-Steam keys. If you choose option (2), there’s no need to write – if we don’t hear from you in a month, we’ll assume you want our next game with all DLC;

If you have a Level 6 contribution: you need to let us know whether you’d like Steam or non-Steam keys;

For all contributors Level 6 and up, please check if your shipping address is correct. We’ll start sending the physical rewards in September.

If you have any questions at all about the rewards, don’t hesitate to write us at support@reizastudios.com

Once again, thank you all so much for the incredible support!

Update 13 - Bonus track project open for nominations!

As proposed in the campaign, part of our upcoming developments is the production of a bonus car* & track, as voted by backers.

The initial round for deciding this upcoming bonus track is now open - specifically on this thread in the Reiza 51 Dev forum, all backers have the opportunity to nominate which bonus track they would like us to develop for GSCE / FTruck2013.

At the end of this nomination period, another thread with a poll featuring all valid nominations in alphabetical order will be created, where level 2 and up backers will be able to vote for their favorite choices.

The track nomination with most votes in the poll will be the chosen bonus track!

All backers are welcome to propose their nomination until August 31st (please make sure to observe nomination rules first).

*The bonus car nomination will also be launched shortly.

If you for some reason haven’t received information about Reiza 51 forum access, please first check your spam folder. If you still can´t find it, write us at support@reizastudios.com so we can look into it for you.

FINAL CALL! After the original campaign end in July 25th, we elected to keep it open "InDemand" as recommended by Indiegogo, for those who might still eventuallly be willing to participate.

After running it "inDemand" over the past few months, time has finally come to shut it down this coming friday 27/11, while we focus on finishing up the items proposed with the campaign, along with some extra new developments we hope to share with you all soon :)

Up until friday 27/11 it will remain open for newcomers, so if anyone out there is still interested in joining in and collecting some cool perks along with it, make sure to hurry up!
 

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First of all, congratulations, guys. You are a my favourite Studio and GSCE is my favourite car simulation as well as rfactor2. So first words are for your great job.
Second, I've supported you with 70€ (75 USD ). This is my way to say you thanks for all you made these 2 years with GSC 2013. I've still don't got the serial numbers of both games but I suppose it will arrive in next hours to the email of my indiegogo account, isn't it?.
 
First of all, congratulations, guys. You are a my favourite Studio and GSCE is my favourite car simulation as well as rfactor2. So first words are for your great job.
Second, I've supported you with 70€ (75 USD ). This is my way to say you thanks for all you made these 2 years with GSC 2013. I've still don't got the serial numbers of both games but I suppose it will arrive in next hours to the email of my indiegogo account, isn't it?.
https://www.facebook.com/ReizaStudios/posts/10153439560772743
 
since Reiza will have ( or have already) entire engine, is it possible - or even planned - to switch direct Input to Xinput ? this would allow me to assign split axis on gamepad controllers so that I could brake at the same time as hitting gas. Currently pretty much all Gmotor based games have this problem . Or if it's not planned, will the new game be build directly on Xinput rather then direct?

there are some talks that users can "fake" this on their own machines in drivers, but I would personally prefer if game handled this for me, rather then me messing with drivers. The good thing about fixing it in drivers would mean that it would be fixed for all gmotor games though
 
Is itcertain that content like the civic and v8s will be released or only if they reach the target? And how many controllers does sce support? More than three? Can anybody comment on how triple monitor support is? Interested in this crowdfunding campaign...
 
Is itcertain that content like the civic and v8s will be released or only if they reach the target? And how many controllers does sce support? More than three? Can anybody comment on how triple monitor support is? Interested in this crowdfunding campaign...

Content list will only be produced in full if we meet full funding target - the campaign actually presents the list more or less ordered in priority - that means for example SuperV8 is already confirmed with the funding level at the stage it is now, whereas updating Marcas to add Civic & Fluence are at the bottom of the list and thus would be done last. Keep in mind though the idea is to let people have a say in what they want us to do more, so if the full goal is not met we will still let contributors have a say on what gets done and what doesnt.

Controller support currently is 3 inputs maximum, but it´s already sure to be raised to 6 on the 1st binary compiled with the source code as ISI already had this done.
 
This is rather a suggestion for your next sim Reiza: consider adding a feature to save the game and continue it later as people can do in GTR2 with long race. Some people told me this is the main reason they don't move to rFactor 2.
No idea if this is in GSC, I only race online and our leagues didn't start yet so I'm just adapting myself there, didn't explore the game at all.
 
is there any other way to buy the t-shirt? i wanna donate and I will (just have to decide how much), but pay more 50 dollars just for the t-shirt doesn't make too much sense to me.

I'd like to know this too, I'd gladly pay 'the price of a shirt' to get the shirt, but to spend $50 more just to reach the level for it is a little... unfortunate, as it looks like a really nice shirt I'd like to have.
 
You kinda answered your own question - the difference between 11 & 12 are the travelling expenses covering flight tickets + hotel + meals + transfer + VIP tickets to the race for 3 days, which obviously are substantial. We´re offering this in partnership with a travel agency so it is budgeted for - tickets will be bought well in advance so the costs are smaller.

Where would you be flying from?

Nice to hear that everything is covered.

If I choose that option, my starting point would be Norway :)

Any more information regarding European Union vs Norway? :)
 
To me the release schedule list seems like a solid plan.
First i was like "Oh no! We need the full Marcas lineup right now!"
But then i realized it would most likely only be different car bodies with the rest being 1:1 copied from the existing Marcas, so i don't mind waiting :)

Automatic steering rate, HUD upgrade, new tire model, graphics upgrade.
Those are the things most important to me at the moment.
Sure, Reiza's content is top notch, but modders are also doing a great job when it comes to cars and tracks, so i can wait for that, but game mechanics are Reiza's part exclusively :)

From the wishes thread, there are some suggestions that i would like to hear if they are even remotely planned or not - or in Reiza's heads for the upcoming title?:
* Oculus Rift / Head Tracking support
* Mixed class racing
* UI plugin showing clutch, brake, acceleration, FFB clipping (You know, the thing iRacing and AC has)
* Animated Pitcrews

We know from the campaign site that dynamic weather and track conditions are coming in the upcoming title, along with DX12 graphics and completely overhauled audio. So we'll have to wait for this, but those other things would still be nice in GSCE ;)

P.S. 20.000 reached with 26 days to go. Go go go!
 

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