Discussion in 'Bob's Track Builder' started by nothke, Feb 10, 2011.
How to make the building glass reflect cube maps in btb?
i could be wrong, but i don't think you can in BTB. If you could it would be in one of the shaders lists (diffuse, bump, spec, multi, add etc) but i guess Piddy never got around to it. 3DSimEd can hook up all the shaders though
And incase someone reads this and was looking for other info on cube maps, there is a tute on CG textures, along with other tutorials such as Photoshop blending etc.
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