Rearview mirrors

Some players are bothered by the tubular structure in the rearview mirror (inside view).

Here is the tweak to change it :
Go to C:\GSC\USERDATA\Your_name
Open your_name.plr and go to [graphic options]. Change the lines below.

[ Graphic Options ]
Broadcast Overlay="0"
Texture Detail="3"
Vertical FOV Angle="34" // 34=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio)
Rearview="1" // 0=Off, 1=Center and Side, 2=Center only, 3=Side only (virtual mirrors only, in-car mirrors are on/off)
Allow Rearview In Swingman="1"
Virtual Rearview In Cockpit="1"
Rearview Width="60.00000"
Rearview Height="15.00000"
Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
Seat Adjustment Aft="0.00000"
Seat Adjustment Up="0.00000"
Mirror Adjustment Horizontal="0.00000"
Mirror Adjustment Vertical="0.00000"
Cockpit Vibration Mult1="0.20000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="42.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.28000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="56.00000" // Secondary rate of vibration affects eyepoint orientation
Moving Rearview="1" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement
Rearview_Front_Clip="2.00000" // Front plane distance for mirror (0.0 = use default for scene)
Rearview_Back_Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)
Rearview Particles="1"

http://sim-racing-evolution.fr/forum/download/file.php?id=156
 

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