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Realfeelplugin?

Discussion in 'Stock Car Extreme' started by Michael Heikes, Jan 22, 2012.

  1. Michael Heikes

    Michael Heikes

    Messages:
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    Ratings:
    +3
    I just picked up this game and I also have rfactor 1. I like how this game handles so would it be possible to grab all the info from this games realfeel configeration folder and replace all the info in rfactors folder and have it feel the same?

    Or would each car handle the settings differently?
     
  2. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
    3,098
    Ratings:
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    Perhaps I am wrong, but the realfeel is so efficient because of the physics and the track modelisation of the game.
    If you put it into rf with other cars and tracks, I really not sure you will have the same feeling.
    That's why GSC is GSC, and not a RF mod...;)
     
  3. Bram

    Bram
    #27 | Roaring Pipes Maniacs Staff Premium

    Messages:
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    Ratings:
    +16,120
    I asked Niels the same question yesterday. It's possible to simulate the same FFB feeling more or less but it will never be as good in rFactor as it is in GSC unfortunately. Has also to do something with the tracks in GSC.
     
  4. Michael Heikes

    Michael Heikes

    Messages:
    49
    Ratings:
    +3
    Ok, thanks guys.
     
  5. fredmucelini

    fredmucelini

    Messages:
    85
    Ratings:
    +12
    Hi guys.

    I agree with everything said in this topic with respect to the real feel.

    In my case, in my tests FFB for rfactor, I got in my GSC player name folder / file information controller.ini [Force Feedback] copied and pasted it in my rfactor player name folder / file information controller.ini [Force Feedback] and the results were satisfactory.
    And then I was adjusting the RealFeel according to my taste

    Anyway if anyone is testing this method, do your file bckup controller.ini.

    Sorry for my english.