Yoeri Gijsen
Premium
Real-Time Racing: Prelude to The Next Step
The news has reached the world of simracing. The ‘release’ of the Real-Time Racing application by iOpener media has become highly anticipated and their eyes are fixed upon them. The next step in simracing? We think so!
And so Bram Hengeveld set out to establish contact with this new player on the market. Shortly after we were invited over to visit their office in Aachen, Germany, and thus Hengeveld and I hit the road to meet with iOpener CEO Andy Lürling and Christophe Dujarric, our contact in iOpener Media.
For those that have missed the recent news about iOpener, here’s a short recap. iOpener Media is the company behind Real-Time Racing and the iOpener Enabled application. This application records and stores data from real races with real drivers on real tracks and translates it to the virtual plain. Once virtual it becomes available to initially Real-Time Racing gamers, so they can participate in that recorded race against the virtualised drivers on the virtualised track. Should this application become available for some top-notch racing series, you might find yourself racing against Lewis Hamilton, Sebastien Loeb or Yvan Muller in a 100% copy of the race as they drove it. Thus the virtual cars you compete with are not merely AI-controlled cars with a familiar nametag on them; they represent the real drivers in their brilliance and flaws throughout the entire race. A revolutionary change in simracing we may add.
Throughout the meeting we gradually got to know how iOpener has raised the interest of both racing series and developers, which is a promising sign for the future as they might prove to be the missing link between the two to ensure the production of new interesting race games based on real series. Even though no explicit names are mentioned, the hints are there. Lürling informed us that the application is working on one particular game already, which will go to a beta test phase in the near future. So there are interesting times ahead for us simracing enthusiasts.
At the end of the meeting we were invited to have a look at the first footage, which was recorded at the race track of Zolder. We got to see a lap of recorded on-board footage compared to the virtualised material on a self-made version of the track. All we can say: it works! Of course we have yet to actually play against the recorded drivers, but that wish we can save for when the beta goes live. We’ll definitely be there to keep track and, where we can, report of the new big step in simracing.
[ame]http://www.youtube.com/watch?v=vMaQqd30Mxg[/ame]
If you’re interested in this new feature, visit www.real-timeracing.com and register to try out the Real-Time Racing when it goes beta!
In the meantime you can discuss Real-Time Racing on the unofficial forum: click here
The news has reached the world of simracing. The ‘release’ of the Real-Time Racing application by iOpener media has become highly anticipated and their eyes are fixed upon them. The next step in simracing? We think so!
And so Bram Hengeveld set out to establish contact with this new player on the market. Shortly after we were invited over to visit their office in Aachen, Germany, and thus Hengeveld and I hit the road to meet with iOpener CEO Andy Lürling and Christophe Dujarric, our contact in iOpener Media.
For those that have missed the recent news about iOpener, here’s a short recap. iOpener Media is the company behind Real-Time Racing and the iOpener Enabled application. This application records and stores data from real races with real drivers on real tracks and translates it to the virtual plain. Once virtual it becomes available to initially Real-Time Racing gamers, so they can participate in that recorded race against the virtualised drivers on the virtualised track. Should this application become available for some top-notch racing series, you might find yourself racing against Lewis Hamilton, Sebastien Loeb or Yvan Muller in a 100% copy of the race as they drove it. Thus the virtual cars you compete with are not merely AI-controlled cars with a familiar nametag on them; they represent the real drivers in their brilliance and flaws throughout the entire race. A revolutionary change in simracing we may add.
Throughout the meeting we gradually got to know how iOpener has raised the interest of both racing series and developers, which is a promising sign for the future as they might prove to be the missing link between the two to ensure the production of new interesting race games based on real series. Even though no explicit names are mentioned, the hints are there. Lürling informed us that the application is working on one particular game already, which will go to a beta test phase in the near future. So there are interesting times ahead for us simracing enthusiasts.
At the end of the meeting we were invited to have a look at the first footage, which was recorded at the race track of Zolder. We got to see a lap of recorded on-board footage compared to the virtualised material on a self-made version of the track. All we can say: it works! Of course we have yet to actually play against the recorded drivers, but that wish we can save for when the beta goes live. We’ll definitely be there to keep track and, where we can, report of the new big step in simracing.
[ame]http://www.youtube.com/watch?v=vMaQqd30Mxg[/ame]
If you’re interested in this new feature, visit www.real-timeracing.com and register to try out the Real-Time Racing when it goes beta!
In the meantime you can discuss Real-Time Racing on the unofficial forum: click here