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Real Feel Help...Please!

Discussion in 'rFactor' started by MaxSharp, Feb 22, 2010.

  1. Maybe it's the fact that I'm getting older, but I can't (for the life of me) figure out how to work this 'RealFeel' mod. After performing my weekly limit of Google searches for 'Installing RealFeel for GTR2 and rFactor', I'm truly at my wits end. I've read all the posts that I can get my hands on and I've read all the readme files that came with the downloaded mod. But I can't seem to find this mysterious 'MaxForceAtSteeringRack' that supposedly is in some .ini file that is created once I jump into a new car?? WTF??

    Just a note....I've dropped the RealFeelPlugin.dll file into my rFactor/Plugins folder, configured my G25 profiler to the settings that were recommended in the readme file-but now what the heck do I do? I can't find this 'MaxForceAtSteeringRack' value? I've looked in my rfactor 'users' folder, I've checked the rFactor root directory, I've checked the actual car folders that were just driven....heck, I've even checked under my bed. What am I doing wrong?? I give....I simply give.

    There's a general Controller/Config file that I found under the 'Controller' Folder within the root of rfactor....But nothing that says MaxForceAtSteeringRack...unless I'm blind:

    [ Force Feedback ]
    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
    FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.



    Please Help!
    ~MaxSharp
     
  2. Real Feel Settings

    Right-CTRL 7 and 9 to increase/decrease max steering force.
    Right-CTRL 1 and 3 to mix realfeel and normal FFB - 100% is full realfeel effects with no FFB.
    Use right-CTRL 2 to switch realfeel on and off.

    [FONT=&quot]right CTRL and NUMPAD8 should reverse the settings.........whilst incar.

    same as dragging the slider from +100 to -100.....

    R-CTRL and NUMPAD7 increases force - rCTRL and NUMPAD9 decrease it.

    r-CTRL and NUMPAD 1 - reduce rFeel mix by 10%
    r-CTRL and NUMPAD 3 - increase rFeel mix by 10%

    r-CTRL and NUMPAD 0 - reduce smoothing
    r-CTRL and Del/. - increases smoothing


    [/FONT]
     
  3. My Main problem is that I can't find the RealFeelPlugin folder....If I follow your above instructions and I hit Control 2 (Or 1,3,4,5,6,7,8,), doesn't something supposed to happen on screen? A click, a beep, a number value, an on or off??? Nothing happens? Doesn't seem like it even works?

    I've clicked on the rFactor directory and I see absolutely no RealFeelPlugin folder....the only RealFeel plugin I have in my rFactor file is the .dll file that I dropped into the 'Plugins' folder....I simply can't find it???

    I've even jumped into rFactor and drove the BMW Sauber F1 in hopes that this folder would be created after I drove the car (and after I hit L Control Numpad 2).....and nothing. This can't be this hard.
     
  4. try instead feelreal you dont need to adjust for any car then
    check out the stickys in the rfactor section this is for rfactor 2 wich is not released yet :)