High kerbs and concrete walls, the first round will be the most mentally draining of the season. Buckle up! Date: Saturday 22nd April 2017 Server Name: RACEDEPARTMENT.COM RDTCC Track: Adelaide 2016 (Legendary Tracks DLC #2) Start time: 20:00 AEST (10:00 GMT) Virtual Time of Day: 14:00 Starting Track Grip: Medium (normal progression) Race Format 20:00 AEST (10:00 GMT) - Practice - 20 minutes 20:20 AEST (10:20 GMT) - Qualifying - 20 minutes 20:40 AEST (10:40 GMT) - Warm Up - 10 minutes 20:50 AEST (10:50 GMT) - Race 1 - 30 minutes 21:20 AEST (11:20 GMT) - Break - 10 minutes 21:30 AEST (11:30 GMT) Race 2 - 30 minutes (Top 10 reversed) Track Info Pit Entry The Pit entry for Adelaide appears abruptly after turn 13 on the right side of the driver. During the race, pit stops should not be necessary, however, should you need to make a pit stop, you must slow to 40 KM/H before you cross the white pit entry line (flanked by orange cones). Failure to slow in time will result in a drive through penalty. Pit Exit When exiting the pit lane, take care when rejoining the action as you'll emerge directly onto the racing line. There is no real way of avoiding it, it's simply the way the Adelaide pit-exit is designed. During practice and qualifying, please be prepared to slow and possibly even stop to allow cars to pass unimpeded. During the race, you are not obligated to slow or stop, but you must not rejoin unsafely so as to cause an incident. Judge the situation with a level head. If cars are approaching, you will see the blue pit gantry light flash to warn you of on-coming cars. Race 2: In an exciting addition to this season, the race format will be split into two separate 30 minute races. The first race will commence as you would normally expect. After the completion of the first race, there will be a second 10 minute warmup period whereby the grid for Race 2 will be set. The grid positioning will be according to the result from Race 1, however the top 10 finishers will be reversed. So the driver who wins the race, will start the second race from 10th, and the driver who finishes the first race in 10th place, will start the second race from pole position, etc. etc. TeamSpeak Your presence on TeamSpeak is mandatory for all rounds. You must set up your teams' Sub-Channel within the RDTCC sub-channel, using your team name. To create a sub-channel, please follow the simple steps below. 1. Right click the "RD Touring Car Championship" channel, and click 'Create Sub-Channel'. 2. Enter the appropriate details and Click OK. During Qualifying and the Race there will be no in-game text chat allowed under any circumstances until all active drivers have crossed the finish line. Those caught using the in-game text chat during these sessions will be given a 5 second time penalty added to their total race time. Only communications from the league director will be allowed when it pertains to critical issues (i.e. Server problems). During practice, in-game text chat is permitted, however please be respectful of others trying to concentrate. Incident reports Sometimes crashes and incidents happen. It's just part of racing. However if you feel you've been unjustly disadvantaged by a fellow driver breaking our League Regulations and all attempts to resolve the matter privately have failed, you are free to submit an incident report to the league director via Private Message, which will then be submitted to an independent steward panel from the staff group who will review it and issue a verdict. Reports will be accepted up to 48 hours post-race. Any later and they will be rejected.