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RDGTC S6 | Round 4 | Silverstone GP - Saturday November 19th 2016

Discussion in 'RD GT Championship' started by Lorenzo Bonder, Nov 10, 2016.

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  1. Lorenzo Bonder

    Lorenzo Bonder
    RD's Two Wheeled Driving Specialist Staff

    Flyer Round4.jpg
    Back to the UK to the mighty fast and twisty realm of Silverstone for Round 4!

    General Information
    Date: Saturday 19th of November 2016
    Server Name: RDGTC Round #4 - Silverstone
    Extra Gridslots Version Download: CLICK HERE
    Skin Pack: DOWNLOAD HERE
    Virtual Time of Day:
    Track Grip: 98% Increasing
    Conditions: 20 -23ºC Ambient / 30º - 36º track
    Livetiming: click here

    Race Schedule
    • 18:00 GMT (18:00 BST) | Free Practice | 90 minutes
    • 19:30 GMT (19:30 BST) | Qualifying | 30 minutes
    • 20:15 GMT (20:15 BST) | Race | 1H 30min - Standing Start
    All drivers must be present in the server at the start of qualifying.

    Technical Notes
    Track Length: 5.891 km
    Top speed: 260 km/h
    Turns: 18 in total. (10 right, 8 left)

    Track Map & Red Zone:
    The red zone for Round 4 applies from the start finish line to the exit of Turn 4 (The Loop curve) during the first lap of the race. Incidents that occur in this zone will be automatically looked at and may be punished more severely.

    Track Limits
    Article 6.1 of the 2016 RaceDepartment League Regulations states that all drivers must maintain at least two wheels within the white lines of the track at all times when under normal control of their car. A lift-off to give back time gained ensures a penalty won't be applied.

    Teamspeak will be Mandatory for the league, as the race director may use whisper messages to communicate everything needed. Make sure to properly set up TS for whispers, using the same settings as the screenshot below. Speakers must be activated at all times during qualifying and race.

    When joining the server you can create your team's subchannel following the steps listed below. You are free to lock it with a password.
    Last edited by a moderator: Nov 11, 2016
  2. Matheus Machado

    Matheus Machado
    Talking Door Racing Premium

    Provisional Driver List for Round 3 (Green means team is confirmed) :

    @Matheus Machado, @Craig Patteson, @Sunny Sky Speed, @Stelios, @Frank, @Jimlaad43, @Sean Butters, @Jose Vasconcelos, @Jonas Hillert or @Quentis Gillispie , @ARG1980, @speedyx56, @Herbie, @s73, @Shawn Jacobs

    Dear Managers, you don't need to confirm your drivers, this is mere optional, but it might help us for the spotter guide and getting data out beforehand. :)

    Matheus' note
    : Please ask your drivers to do at least a lap on the server before race day. We need the Steam GUIDs to asssign the skins.
    Last edited by a moderator: Nov 18, 2016
  3. Jimlaad43

    Nice apex, I'll take it! Staff Premium

  4. s73

    Flying-Bollards.com #37 Premium

    Flying Bollards drivers for this round will be Simon Marshall and @Samuel Fuller.

    Any news on Ballast for this round? I'm in Tobago this week so may not be around too much to discuss, depends what the sitrep is on wifi.
  5. Lorenzo Bonder

    Lorenzo Bonder
    RD's Two Wheeled Driving Specialist Staff

    List is now up for manager to properly confirm teams.

    About ballast - we are looking into it, but looks like it won't be necessary.
  6. Matheus Machado

    Matheus Machado
    Talking Door Racing Premium

    Preliminary data shows it is not needed. I will do some testing myself during the weekend to hand out the final verdict.
  7. Craig Patteson

    Craig Patteson
    Natural Born Racer XB1 Gamertag RIPDazza8405 Premium

    Same drivers for priority one
  8. Yes I'm in for DTK please!
  9. Jonas Hillert

    Jonas Hillert

    • Like Like x 1
  10. ARG1980

    Copenhagen APEX Premium

    Same team as last time @Valrys
  11. Shawn Jacobs

    Shawn Jacobs
    SpeedyMite Racing Premium

    • Like Like x 2
  12. Lorenzo Bonder

    Lorenzo Bonder
    RD's Two Wheeled Driving Specialist Staff

    Yes, I'm back ladies.

    List is up to date.
    • Like Like x 3
    • Haha Haha x 1
  13. speedyx56


    #24 for @Octavia and #56 for @PfzFantaribo
    I guess I don't hate myself enough to race at post-2010 Silverstone. :roflmao:
    • Haha Haha x 2
    • Like Like x 1
  14. Sean Butters

    Sean Butters

    Gainsco Racing:

    #73 Marco Waechter
    #99 Sean Butters

    Hoping for a better showing from both of us this round...
    • Like Like x 1
  15. Frank

    Administrator Staff Premium

    RedShift Racing:

    #7 @Dennis93 (Dennis Lind)
    #33 @Ricardo Edelmann

    This is provisional, if I don't let anything else know the lineup is automatically confirmed.
    • Like Like x 1
  16. Matheus Machado

    Matheus Machado
    Talking Door Racing Premium

    Ballast Note

    All cars will remain at 0Kg for Silverstone.
    It was deemed qualifying times are similar across all cars and defending race positions can be done using the strengths of each car.

    Keep in mind the objective of ballast is not to turn GT3 into a spec category, but give equal championship chances for all car choices.

    If there is a physics update that changes the cars' pace, those values can still change.
    • Like Like x 1
  17. Jimlaad43

    Nice apex, I'll take it! Staff Premium

    As fair as that is, I do feel a bit cheated by the ballast update for us McLaren drivers (at least, there may be other cars at the Nurb)
    Monza was always going to be the weakness of the McLaren, but because of the tracks of the calendar, it had extra ballast added, making a slow car even slower, basically negating us to regain our lap time in the places we could and leaving us useless on the straights. So now we come to circuits the McLaren is quick at (Brands and Silverstone), the ballast has been removed. At circuits we were already bad at, we were penalised more, but as the new patch has come in, all cars are supposedly balanced, so no need for ballast. However, cars that were strong at Monza got to race against a handicapped opposition that was already on the backfoot.

    Without adding any more ballast now, we get the problem where everyone is equal, and nobody is being punished more than they deserve for the track, so for example, the Nissan's getting an extra few kg's for Silverstone, which isn't a strong track for them.

    I know the point I'm trying to make, I'm just don't quite know how to make my point. By removing the ballast, although we're going back to equality, some cars that were penalised extra at previous rounds now don't have the chance to get it in the other direction.

    2 questions:

    1: Does anyone understand what point I'm trying to make?
    2: Does anyone feel that it's something that should be looked at more closely, and was anyone also feel that some opponents should be ballasted to try and give everyone equal opportunities over the season.

    On a side note, as we sure the Audi's aren't going to get filled with a load of Success ballast? To maybe give someone else a chance at a win? :D
  18. s73

    Flying-Bollards.com #37 Premium

    I totally understand the point you are making, @Matheus Machado did his best to go into some detail to explain why there is now zero ballast with me via PM and am glad I'm not to only one feeling short changed.

    I don't think there is any ideal solution other than success ballast based on previous rounds results, I thought this has already been discussed and discounted prior to the season starting.

    I (and you) would probably feel a lot better if the ballast was discussed and debated from an open minded viewpoint on public forum or at least a group PM including all participants so we all understood and aired our own views. It's not RD's fault the physics update came when it did but so long as everyone can understand why the decision for no ballast then it will help all who feel hard done by.

    I will certainly be using this as an excuse, I mean logical reason, for coming last! Nothing to do with me being slow
  19. Matheus Machado

    Matheus Machado
    Talking Door Racing Premium

    I will answer based on what I understood from your post: Cars were "punished" before with ballast, so removing it now makes it unequal, as they would have better chances with the previous system.

    You cited Monza as it being a bad track for the 650S. If it didn't have ballast it would have struggled in the race, simply because it has 490Bhp and other cars have something in the 600s figure. The Ferrari was the quickest car back then, it had 40Kg and still was quite strong. The GT-R still suffered in the corners, but it could make up in the straights, it even got a small ballast to reduce its acceleration to make it more fair in the race, as top speeds were exactly the same until 60Kg of ballast were added.
    Moving to other tracks it was clear that the 650S had more pace, it could be the fastest car on the field for the rest of the season, so taking a hit in Monza wouldn't reduce the chances of McLaren teams to take the championship.

    That worked for 1.8 cars. Now they are much more equal in raw laptimes, while still keeping strong points that are most noticed in the race, while still being evident at qualy (in a minor scale). This isn't spec racing and manufacturer differences will be there.

    So if Monza was this Saturday, it would probably not have ballast too, as I'm sure the differences would still be there although smaller, which is what we are trying to achieve since the start of the season. Of course it would have been tested to confirm the prepositions, as it will be for Spa and Red Bull Ring.
    Silverstone is exactly on that parameter: Different strong and weak points which balance out themselves throughout the championship lineup.

    If it was implemented at the championship's rulebook it could happen, but it isn't. The only reason anyone will get ballast is if a car gives more chance of winning the championship.
  20. Matheus Machado

    Matheus Machado
    Talking Door Racing Premium

    Success ballast was something we looked at, but given the cars differences at the season's start, first round would require equal balance within the cars for an individual race, which is impossible to achieve given the cars weak and strong points.
    That system has some pros and cons, for this season it seemed to have more cons than pros. Although it is certainly something to be considered for future editions:).
    • Like Like x 1
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