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RD Plays F1 2017 - New Video Preview

Discussion in 'F1 2017 - The Game' started by Paul Jeffrey, Aug 17, 2017.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    F1 2017 Gameplay Preview 1.jpg
    Have a look at our first thoughts from the upcoming Formula One 2017 videogame, due to release on Xbox One, PlayStation 4 and PC this August 25th.

    Thanks to having early access to the most highly anticipated Formula One game in the history of the series, RaceDepartment have taken the opportunity to get our hands dirty and give the game a thorough test prior to its public debut later this month.

    Taking the McLaren Honda McL32 through its paces in career mode, RaceDepartment's own @Joseph Wright gives us his thoughts on how the game has progressed since 2016 as he has a look at the Practice and R&D sessions, right the way through to the main feature race at the season opening Australian Grand Prix at Albert Park, Melbourne.


    Following our run in the modern Grand Prix offering from Woking, we enjoy a quick invitational 'Classics' race using the Renault R26 of Fernando Alonso fame, tempting this historic beast with some gung ho driving as we get under the skin of the fine nuances between these very different cars.

    Some technical stuff.

    For those of you who are interested, Joseph is using the following equipment and settings during the making of this video -

    Game Settings

    25% Race Distance (15 Laps)
    Simulation Damage
    No Flashbacks
    Normal Cutting
    Full Qualifying

    Graphic Settings

    F1 2017 Graphics Settings.jpg F1 2017 Graphics Settings 2.jpg

    The Rig


    Graphics Card
    : GeForce GTX 1060 6GB
    Processor (CPU): Intel® Core™i5 Quad Core Processor i5-6400 (2.7GHz) 6MB Cache
    Motherboard: ASUS® Z170-E: ATX, LG1151, USB 3.1, SATA 6GBs
    Memory (RAM): 16GB HyperX FURY DDR4 2133MHz (2 x 8GB)
    Processor Cooling: Corsair H55 Hydro Cooler w/ PCS Liquid Series Ultra Quiet Fans

    Gaming Chair: GT Omega PRO Racing Office Chair - Black Leather
    Racing Wheel/Pedals/Gear Shifter: Logitech G29
    Headset: Professional Gaming Headphone 7.1 Channel Surround Stereo Customized Noise Cancelling Extreme Base with microphone


    Formula One 2017 releases Friday August 25th on Xbox One, PlayStation 4 and PC.

    F1 2017 Gameplay Preview 2.jpg

    If you like your Formula One games then get yourself over to the Formula One 2017 sub forum and join in the discussion! We will be having Club and League racing once the game goes live, mods, car setups, news and chat, all for you to enjoy! Join in, have fun and go discuss!

    Did you enjoy our feature video? Looking forward to F1 2017? Want to see more of this type of content? Let us know in the comments section below!
     
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  2. MariA7X

    MariA7X

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    Make a video with mclaren or ferrari, wanted to hear the sound of their engine
     
  3. protonv5

    protonv5

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    Very nice. I really like the immersion of all the behind the scenes stuff. Agent, team manager, mechanics in the garage. Really cool. Other games should have this level of immersion as well. Would love that.
     
    • Agree Agree x 1
  4. Brice.S.

    Brice.S.
    Premium

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    I should assume : I'm a "real sim" fan, so the F1 serie is not what i'm looking for...but....i tried F1 2016 (and 2013 too), and it was fun... So F1 2017 will probably be part of my librairy (one of those we are a bit ashamed to have, lol)
    Just a few question from my part : why using this view ? (my english is far from perfect, so If you said in the commentary, I didn't understood) The view was one of the F1 2016 defaut, same for the wheel angle setting... the video didn't show me if it's fixed now.
    Seems interesting btw, thx
    @++
     
  5. Joseph Wright

    Joseph Wright
    Lead Commentator Staff Premium

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    It is my favorite view and have used T-Cam since 2010 and the offset-tcam since it was introduced. :)
     
    • Sad Sad x 1
  6. M-Bimmer

    M-Bimmer
    Premium

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    Would be nice to have a quick (early) comparison (video?) bw 16 & 17' focusing on what is different if any in R&D, qualy session & practice. My guess is that there is not a huge difference and the classic cars is the reason to pick the game up but i might be wrong.
     
  7. Ilias Axarlis

    Ilias Axarlis
    Premium

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    How was the steering wheel? The last 2 F1 games were bad in this... ffb loss right after exiting pits or start of the race etc. Any improvement?
     
    • Like Like x 1
  8. protonv5

    protonv5

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    So you drive the car in this view? Sorry if the answer is obvious but this seems odd to me.
     
    • Agree Agree x 4
    • Like Like x 1
  9. Jordan Dion

    Jordan Dion

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    These only one problem whit the game as seen in this video... how that a f1 car can run on green grass through corner at 31:40...
    Im sorry again for simulation fan...
     
    • Agree Agree x 2
  10. Joseph Wright

    Joseph Wright
    Lead Commentator Staff Premium

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    Yes, I do.
    If you use "Strict" corner cuttings, you cant do that. :)
     
  11. James Robertson

    James Robertson
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    Why do Crofty and Davidson always ham up their voiceovers in the most wooden and unnatural way possible. Surely codemasters could give them some coaching on how to sound a bit more natural. Not that it really matters in the grand scheme of things but it just bugs me. They would be better to just lift some audio from the real races.
     
    • Agree Agree x 1
  12. Lightcruiser

    Lightcruiser
    Premium

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    Éric Boullier lost alot of weight!
     
    • Haha Haha x 4
  13. kamackeris

    kamackeris
    Premium

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    talking to @Joseph Wright before tonights RRE race i gotta say i'm pretty excited about this...i thought last years felt awful but he said it was so much better. only problem is my sister is visiting from thursday so i can't play !!
     
    • Love Love x 1
  14. Andy Jackson

    Andy Jackson
    Retro PC Sim Racer Premium

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    That should always be enabled for all sims.;)
     
    • Haha Haha x 1
  15. Chobonator

    Chobonator

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    It's still useless for the viewer who's looking for immersion. I guess it works for the wider public?
     
  16. Joseph Wright

    Joseph Wright
    Lead Commentator Staff Premium

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    But whats better: that view and actual racing, or the cockpit camera and me crashing everywhere... just saying :whistling:
     
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  17. Chobonator

    Chobonator

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    Yes, because racing games have shown how great they are at managing AI and rules.
     
  18. Chobonator

    Chobonator

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    Is the viewpoint so bad that it makes you crash? Isn't that valid information?
     
    • Agree Agree x 1
  19. Joseph Wright

    Joseph Wright
    Lead Commentator Staff Premium

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    No, its the same for every one of the f1 games. I just hate that camera. Cant drive with it. But for my brother, its his favorite and can drive with that one only. Simple as that. Personal preference.
     
  20. Andy Jackson

    Andy Jackson
    Retro PC Sim Racer Premium

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    I understand what you are saying, but in the name of realism and immersion I couldn't use anything but the cockpit cam. Its perfectly usable.
     
    • Agree Agree x 3