RD Le Mans Series Season 6 (rFactor 2)

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Dennis

RedShift Racing
What is this thread?

In this thread you can read all the latest news and announcements by the staff of RaceDepartment's Virtual Sports Car Championship 2014. Watch this thread, as new posts often contain important information.
 
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Dennis

RedShift Racing
RaceDepartment
presents...

VF0tNUt.jpg

Virtual Sports Car Championship 2014

WELCOME

... to a new endurance series at RaceDepartment! We are happy to announce the Virtual Sports Car Championship, a series in the spirit of the TUSCC.

In this thread you will find all of the important information about this season, including instructions, schedules, procedures, rules and links. Make your way through and be informed!


VSC2 NEWS

Please keep a close eye on the VSC2 2014 | News & Announcements thread in this forum. That is where the staff will make announcements regarding rules, updates, downloads and much more. Check it regularly.


TABLE OF CONTENTS
  • Calendar, Results & Standings
  • Cars & Classes
  • Team Owner License Agreement
  • Driver Conduct
  • Downloads
  • Skin Instructions & Templates
  • Live Scoring & Software Documentation
  • Incidents & Penalties

CONTACT THE STAFF
 
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Dennis

RedShift Racing
CALENDAR, RESULTS & STANDINGS

PRE-SEASON TESTS
Restart, Rejoin & Livescoring – September 6, 2014 - 18:00 GMT

ROUND 1 – 6 Hours of Silverstone
DEADLINE New Entries – September 18, 2014, 23:59 GMT
DEADLINE Skins* – September 23, 2014, 23:59 GMT
DEADLINE Line-up** – September 27, 2014, 23:59 GMT
Test Race – September 26, 2014, 18:30 GMT (qualification)
Briefing – October 4, 2014, 10:30 GMT (mandatory)
Qualifying – October 4, 2014, 11:00 GMT (start)
Race - October 4, 2014, 12:00 GMT (gridding) RESULTS

ROUND 2 – 6 Hours of Monza
DEADLINE New Entries – October 7, 2014, 23:59 GMT
DEADLINE Skins* – October 9, 2014, 23:59 GMT
DEADLINE Line-up** – October 15, 2014, 23:59 GMT
Test Race – October 10, 2014, 18:30 GMT (qualification)
Briefing – October 18, 2014, 10:30 GMT (mandatory)
Qualifying – October 18, 2014, 11:00 GMT (start)
Race - October 18, 2014, 12:00 GMT (gridding) RESULTS

ROUND 3 – 6 Hours of Sebring
DEADLINE New Entries – October 23, 2014, 23:59 GMT
DEADLINE Skins* – October 25, 2014, 23:59 GMT
DEADLINE Line-up** – October 25, 2014, 23:59 GMT
Test Race – October 24, 2014, 19:30 GMT (qualification)
Briefing – November 1, 2014, 11:30 GMT (mandatory)
Qualifying – November 1, 2014, 12:00 GMT (start)
Race - November 1, 2014, 13:00 GMT (gridding)

ROUND 4 – 6 Hours of Spa-Francorchamps
DEADLINE New Entries – November 5, 2014, 23:59 GMT
DEADLINE Skins* – November 9, 2014, 23:59 GMT
DEADLINE Line-up** – November 12, 2014, 23:59 GMT
Test Race – November 7, 2014, 19:30 GMT (qualification)
Briefing – November 15, 2014, 11:30 GMT (mandatory)
Qualifying – November 15, 2014, 12:00 GMT (start)
Race - November 15, 2014, 13:00 GMT (gridding)


*The “DEADLINE Skins” is the deadline for teams to provide a skin (car livery), if it wasn’t already submitted. Reserves are kindly requested to submit their skins as well. If no skin is provided then a default skin will be assigned. If no new skin is provided then the skin from the previous round will be used.
**The “DEADLINE Line-up” is the deadline for teams to provide a valid driver line-up for the official race in the linked thread.

Please note that live weather data from wunderground will be used for all events.


POINTS DISTRIBUTION

This season the points distributed at the finish line reflect the length of the race. The longer the race, the more points you can score. Points are rewarded per class.

V-WEC2013PDS.png


STANDINGS

As usual the standings will be per class, and updated after each race.
Click here to view the current standings.
 
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Dennis

RedShift Racing
CARS & CLASSES

This season of the Virtual Sports Car Championship will feature three classes.

LMP1
Lola B12/60 Rebellion Racing
Traction Control: No [new]

GTE
URD AM, Bayro, Darche, Ferruccio, Corvette and Venom
Traction Control: No

GT Cup
Chevrolet Corvette C6.R GT2
Traction Control: No

No ABS will be available.

Total grid size: 40
The composition of the field depends on the amount of applications per class. The staff nonetheless aims to enter sufficient cars in each class to create a competitive field in each of them.
If not enough entries exist for both GTE and GT2, only GTE will be used.


CHOOSING A CLASS
First of all, you are free to apply for a license in any class you like. There are no restrictions. Before you do however, we advise you to test all cars on one of the tracks from the calendar so that you are aware of how each car behaves, and can ensure that you are comfortable with driving the car.

If you want to choose between different manufacturers, go for GTE. This will likely also be the biggest class.

If you are looking for a raw driving experience and very close competition, go for the GT2 class. The Corvette is probably the toughest to handle, but rewarding to tame.

If you are looking to win the event overall, go for the LMP1 class. The Lola is the fastest car in the series. It doesn’t suit everyone, though, as being the fastest comes with additional responsibilities in traffic.

Take your pick!

Q: We are a new and inexperienced team - which class should we choose?
A: Either GT2 or GTE. GT2 will help you improve your driving style a lot, because it requires clean driving.
GTE cars on the other hand are easier to handle for many, but the gap to the front will also be a lot bigger than in GT2. Nonetheless, there will still be sufficient competition with cars in the same class.

Please note: Changing the car in GTE is not possible unless you agree to loose all points gathered in previous races.
 
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Dennis

RedShift Racing
TEAM OWNER LICENSE AGREEMENT (TOLA)
... and how to enter a team

WHAT IS THE TOLA?

The TOLA is the agreement between the RaceDepartment Staff and the team owners in the Virtual Sports Car Championship that comes with the license. The license is a startnumber that the team owner obtains when he is accepted in the VSC2 either as an active entry or a reserve.


RIGHTS – Things the team owner gets from having obtained a license

The right to enter one car with the designated startnumber in the designated class in all organised events within the series for the duration of the season. NOTE: This right only applies to reserves once they become active entries on the request of the RaceDepartment Staff.

TERMS & CONDITIONS – Things the team owner must do or respect
  • Meet all the driver lineup and skin deadlines. A driver lineup must be announced prior to every race in the designated thread. A skin must be provided at least once before the deadline of the first event the team enters (and may be update for later events, provided the deadlines are met).
  • Arrange for a minimum of two drivers to drive the car during the official race events (and announce these in the driver lineup). These drivers can only drive on one specific car per class during the events they are lined up for. [updated] They must additionally be Licensed Members of RaceDepartment. No more than 3 drivers are allowed per car.
  • Provide a skin based on the provided template. The skin must include the startnumber. The skin may not contain offensive language or images.
  • Enter the car with the designated startnumber in the designated class in all official race events (excluding test events and qualifying sessions, which are not mandatory though highly recommended).
  • The team owner must make sure he and his drivers are up to date on news, announcements, software, rules and procedures in the VSC2. He also makes sure rules are respected and procedures followed.
  • A team owner can hold multiple licenses at a time, however each car races on its own
  • RaceDepartment has the right to revoke any license at any time. Licenses are automatically revoked when the terms and conditions aren’t met by the team owner. The license automatically expires at the end of the season.
HOW TO OBTAIN A LICENSE? – Things the team owner must do to enter a team

Start a conversation with @Daiman Patel and provide the following information:

Title
“VSC2 2014 – [your team’s name]”

Message
Team name: (your team’s name)
Class : (your preferred class) / (optional: your 2nd preferred class)
Team racing history: (competitions your team entered in recently)

I declare to have read and understood the Team Owners License Agreement for the Virtual Sports Car Championship.
When you send this message you automatically agree to have read, understood and to respect the TOLA. All applications will be considered, however RaceDepartment holds the right to deny an application or accept it for the reserve list.
 
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Dennis

RedShift Racing
DRIVER CONDUCT

League Regulations – All drivers must have read and respect the RaceDepartment League Regulations. These are our base rules for driving in RaceDepartment leagues.

Licensed Membership – All drivers must be Licensed Members of RaceDepartment when they enter RaceDepartment servers. Read more about the Licensed Membership HERE.

Mandatory Laps – All drivers must have completed at least 30 laps on each track on the official RaceDepartment server prior to the start of qualification to be eligible to participate. This does include laps completed during test races.

STARTS & RESTARTS

Starts and restarts follow the same procedure. Starts are used in test events and the race. Restarts are used in the race in case of a server or scoring system crash. The procedure is as follows:

When the Pace Car leaves the pits, all cars may drive out directly behind them. Caution is requested to prevent pit lane accidents.

Each driver drives slowly towards a predefined spot on the track. Your VSC2 user interface will tell you where that spot is. When you have arrived at your spot park the car on the right-hand side of the track. Again caution is requested.

When the grid is lined up, the Pace Car will start the formation lap. The VSC2 staff will announce this mark. The field follows the pace car when it starts driving.

Overtaking, swaying and brake tests are not allowed. Keep a steady pace, stick with the car in front of you, but keep a safe distance.

If you spin, crash or go off-track, you must move to the back of the grid and start from there. You are not allowed to get back to your original starting position.

The Pace Car moves to the pit lane at the end of the lap. From that moment on the leader dictates the pace. When the leader crosses the finish line, the race starts. No driver may overtake before crossing start/finish.


LAPPING

Blue flag – This flag signals a faster car is behind you. Caution is required, but moving over is not.

The faster cars are expected to look for a proper passing opportunity. They are responsible for initiating a safe pass. Straights are preferred over corners. Corner exits are preferred over corner entries.

Slower cars are expected to keep running their racing line, and cooperate with safe passes. Moving out of the way is not advised as it leads to unpredictable situations.

Flashing your headlights when overtaking slower vehicles is permitted and encouraged.

Patience is key.


DRIVER SWAPS

A team must have at least two drivers for each event. No driver is allowed to drive more than 75% of the total race length, not including time spent in the pit box.

To perform driver swaps we use the regular driver swap feature that swaps drivers through the pit menu. Read more about the feature HERE. Teams that use one PC for multiple drivers, must create an in-game driver profile containing at least the last names of the involved drivers (e.g “Smith – Doe”).

DRIVER CHECKLIST – run it every time before you enter the server
  • Downloaded required software
  • Tested PC performance
  • Spectator mode set correctly (!)
  • Got the server password
  • Got the TeamSpeak info
 
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Dennis

RedShift Racing
DOWNLOADS

This thread will contain all information on required downloads such as the mods, tracks and vehicles.

Download and install the following files or packages

Base software
Cars
Tracks
Templates
VSC2 2014 Mods
Remove previous VSC2 mods before installing the latest file.
  • Silverstone Pre-Season Test
  • Round 1 - Silverstone:
  • Round 2 - Monza:
  • Round 3 - Sebring
    • v1: Mega.co.nz, Dropbox
    • v2: Mega.co.nz, Dropbox
    • v3: Mega.co.nz, Dropbox
    • v4: Mega.co.nz, Dropbox
    • v5: Mega.co.nz, Dropbox
    • v7: Mega.co.nz, Dropbox
  • Round 4 - Spa Francorchamps
 
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Dennis

RedShift Racing
LIVESCORING & SOFTWARE DOCUMENTATION

VWEC Racing Guide - Endurance racing with reconnects - by Marcel Offermans

History

The history of this software is very much linked to the history of on-line endurance racing itself, as its author has been amongst the first to participate in on-line endurance events that involved driver swaps. In those days, NR2003 and its Trans-Am and later GTP mod were the weapon of choice because the community had discovered a way to swap drivers by willingly disconnecting from the server and then reconnecting from a different computer but using exactly the same driver profile. That sparked a series of events and competitions which slowly transitioned to rFactor when that was released. rFactor showed great promise, because it was the first simulation with built-in driver swaps and a real day-night transition. However, with these advantages also came some downsides, as there was no option to reconnect in case your connection dropped. To add insult to injury, there were some hard to fix bugs in the driver swap code which sometimes caused cars to be ejected from the server for no reason. This meant that leagues were struggling with endurance using rFactor and most therefore kept the races fairly short to minimize the number of disconnects.

Then, a couple of years ago, during one of the discussions with ISI, the idea was coined to organize the races in the one session that did allow you to reconnect, the practice session. That meant basically we had to do what all race organizers do: implement a lap counting and timing mechanism ourselves. That, in a nutshell, is what this software is about.
Introduction

So we run a complete race in an rFactor practice session. That means that the standings in rFactor are useless, since the simulation does not know we’re racing and will show us standings that are ranked by the fastest laptime.
Therefore, for all the teams we have a web based scoring solution that will constantly show the right standings, laptimes, remaining race time, etc.

To effectively use this information, very much like in real life, every driver needs a radio connection with his race engineer to keep him up to date on everything that’s going on around him. This includes spotting and reporting accidents that happen on the track in front of the car, keeping an eye on faster cars from other classes and the blue flags that might be shown, and keeping the driver informed about what cars he is currently racing for position. In other words, teamwork is essential here!
Operation

The website consists of several pages. You can either choose to navigate between them, or alternatively keep them open in different windows or tabs. We will discuss each page separately here.

Scoring

This is probably the most important page, because it contains the full standings of the race as well as some general information about the duration of the race.

Let’s start with the general information. It basically shows how much time has elapsed and how much time or laps are still left until the end of the race (depending on the type of event). A very important entry is the “State” of the race: at the start of the event we will always be “formating”, meaning we are not yet racing, but trying to get all the cars in formation in the right order so we can start the race. Then the status can change to “starting” which means that when each car crosses the start/finish line, they will start their race. When that happens, the status will change to “racing”, and then “finishing” when the event is over.

More about that will be described below under “Procedures”.The largest part of the screen is filled with a table.

tze47ZfKg6gVpLcWkoAl_fkYiZvAx3waE-iK-CaNaiCjic0Y5y_PViDI45iZnYfgIwtmgxjXlrnQkJ9oS9Mu-evoY0HPZPmYc7J2g6POoxja7Yr1qdk7ObRuEg


Most columns will be self explanatory, so we will only give a short overview here:
  • POS, PIC - The overall position and position in class of the car.
  • VEHICLE, DRIVER - The car and driver names.
  • LAPTIME - The time of the last completed lap.
  • GAP - A rough estimate of the gap to the car in front.
  • LAPS - The number of laps driven.
  • #PS - The total number of recorded pitstops for the car.
  • BESTLAP - The best laptime of this car.
  • BF - The number of blue flags shown for this car, if any.
  • PIT - If the car is in the pitlane or not right now.
  • S - The state of this car (see also the general state), is this car “starting”, “racing”, “disconnected” or “finished”.

In-car Details

When you click on a car in the main scoring page, you immediately jump to a page that shows a lot of details about this car. You can see the current driver. Directly below are for boxes that show penalties, blue flags, and status indicators that tell you if the car is in the pit lane or garage. Below is an overview of your current sector times and lap time, as well as the best times (in a smaller font, directly below). Directly on the right of that is your position. In formation it will also show you the number of meters to your starting position (or a negative number if you drove right past it). Completely at the bottom you see messages from race control, directed to your car.

LiveScoring-GridSpotTracker.png


Procedures

There are a couple of procedures that we want to explain here.
Start and restarts
A race start or restart always begins with all teams in their garage. Race control will then load the correct qualification order, or in case of a restart, the saved game state which is a combination of laps driven and the restart order.


Then, race control will start telling cars to drive out of the pits. Either all at once, or by class. In any case, at this point you should start driving out of the pits, keeping LEFT at all times, towards your starting position that is marked on the in-car details display. As soon as the indicator changes from red to green, you are within range. You should park your car on the RIGHT side of the track and shut off your engine to prevent it from overheating. If you overshoot your position, do not reverse, but drive another lap.

Race control will wait until all cars are “locked into position”. At that point, they will signal all cars to “start their engines” and follow the pace car in a single file. As soon as race control is happy with the positions, they will signal that the race will go green on the next passage of the start/finish line. Remember that no overtaking is allowed before you actually pass the line.


Penalties

Penalties are always shown in your in-car details window, and there you can also see when you have resolved them. How to resolve a penalty, depends on the type of penalty. The most important ones are described below.

Drive through penalty - This one is simple, drive through the pitlane, keep your speed below the limit, but don’t slow down too much or stop. Just drive through the pit lane and the penalty should be resolved.

Stop-and-go penalty [updated] - Just stop you car at the end of the pitlane (not in your normal pit stop). After you are stationary wait the amount of seconds that are showing up on your scoring page. If there is no indication about how long you have to wait, you can drive off directly after stopping.

Rejoin or ESC penalty - These are time penalties, and during a time penalty you absolutely cannot move your car. The best way to ensure that is to not even drive out of your garage. You get this penalty when you either press ESC on the track, or have to rejoin the server after being disconnected. The penalty will always tell you how long to wait, and when it’s okay to start driving again.
 
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Dennis

RedShift Racing
INCIDENTS & PENALTIES

How to send in an incident report?
In case you feel the rules have been broken or malicious driving has taken place you can send in an incident report. The staff will then look into the matter. To do so you must start a conversation with @Daiman Patel or @Dennis Coufal and provide the following information:
  1. Names of the involved drivers.
  2. Lap of the race (from your perspective) and a time stamp of the replay.
  3. A short description of the incident.
Incident reports must always be sent in before Friday 23:59 GMT in the week after the race.

PENALTIES FOR MONZA:
  • #114 - 900GRADOS - 10 second stop/go penalty - Continually running wide and gaining an advantage whist fighting for position (at the exit of Stowe)
  • #123 - KPC-SINL - 10 second stop/go penalty - Collision with a car (pushing it wide) in the braking zone for Vale
  • #116 - FlyingKrobarRacing - Drive-thru penalty - Unsafe rejoin after an incident into the entry of Parabolica
  • #116 - FlyingKrobarRacing - Drive-thru penalty - Chatting


PENALTIES FOR SEBRING:

  • #116 - FlyingKrobarRacing - Drive-thru penalty - Unsafe rejoin onto the racing line, into the first corner, after leaving the pits (the car crossed the white line)


PENALTIES FOR SPA:

  • #15 - TXL Racing - Stop/Go penalty - Causing an incident going into the first corner at Sebring
  • #213 - TXL Racing - Stop/Go penalty - Collision with a car (pushing it wide) at the Big Bend (Turn 6)
 
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Dennis

RedShift Racing
Post here if you are a team looking for a driver, or a driver looking for a seat.

If you are new to RaceDepartment, remember to get a free license here.
 
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Dennis

RedShift Racing
sNxPGE8.jpg


General
The first round of VSC2 2014 will be the 6 hours of Silverstone.
During the race a standing screen and a live track map will be provided.

(The qualifying driver must start the race)
Server details
Name: RACEDEPARTMENT.COM VSC2
vMod: Click here
Password: Click here (club racing password)
Live scoring: Click here
Track map: Click here

In-game virtual start time: 2pm

Event Start Time: 12pm GMT

Test race (September 26)
Click here for details about the test race.

Calendar
All dates and deadlines can be found in this thread.

Weather
Live weather data from wunderground.com will be used. This means that temperatures and rain levels are fetched from nearby weather stations and radar in (almost) realtime.
To get a forecast you can either use any real-life service or you can make your own predictions by checking this map:
http://www.wunderground.com/wundermap/ (the green-to-red clouds indicate rainfall)
Click here to check the current weather on the server.
Please note: Live weather will only be used in the test race, qualification and race. In free practise the weather will always be sunny.


Sign-up
Please make sure you have read and understood the general information thread. There you will also find further information regarding sign-ups.

Once you have signed-up and your team has been confirmed you can send your line-up in a PM to @Daiman Patel.

Formation Lap
Please note the following in addition to what is said in driver conduct - starts and restarts:

If you are
not the leading LMP1 at a (re)start:
Follow the guy in front. Once the pace car is in, don't overtake before start/finish.

If you are the leading LMP1 at a (re)start:
Follow the pace car. It will slow down to pit speed (~100 km/h) after Chapel to prepare the grid for the (re)start.

Once the pace car goes in, you are not to exceed the pit speed until you cross the line below (this is ~150m before start/finish).
From there you can decide the pace and when to accelerate.
H4Pa2pS.jpg


Map
640px-Silverstone_Circuit_2010_version.png

Spotter Guide
hFT2my6.jpg
 
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Dennis

RedShift Racing
Confirmed Teams

LMP1


#11 - SimRace Vereniging Nederland
Contact: @Yoeri Gijsen
Drivers: [COLOR=#00b300]@Yoeri Gijsen[/COLOR], @[COLOR=#00b300]Jan Wim Ensing[/COLOR]

#12 - Southern Cross Racing
Contact: @David O'Reilly
Drivers: @[COLOR=#00b300]David O'Reilly[/COLOR], @[COLOR=#00b300]Stefan Woudenberg[/COLOR], @[COLOR=#00b300]Gijs van Elderen[/COLOR]

#13 - RedShift Racing
Contact: @Daiman Patel
Drivers: @[COLOR=#00b300]Yuri Kasdorp[/COLOR], @[COLOR=#00b300]Aleksi Kivelä[/COLOR]

#14 - TXL Racing
Contact: @Andrew Ford
Drivers: @[COLOR=#00b300]Andrew Ford[/COLOR], @Calum McLure, @[COLOR=#00b300]James Maskell[/COLOR]

#15 - TXL Racing
Contact: @Frederic Schornstein
Drivers: @[COLOR=#00b300]Frederic Schornstein[/COLOR], @[COLOR=#00b300]Matt Horst[/COLOR], @[COLOR=#00b300]Mark Aalberts[/COLOR]

#16 - LupaRossa Motorsport
Contact: @Josh Noack
Drivers: @Cosimo Streppone, @[COLOR=#00b300]Antonio Castagna[/COLOR], @[COLOR=#00b300]Josh Noack[/COLOR]

#17 - MC Racing
Contact: @Simon Christmann
Drivers: @[COLOR=#00b300]Simon Christmann[/COLOR], @Christian Michel

#18 - Morabia Rebellion
Contact: @Ricardo Azevedo
Drivers: @[COLOR=#00b300]Ricardo Azevedo[/COLOR], @[COLOR=#00b300]Pedro Gomes[/COLOR], @Nuno Pinto

#19 - SinL LMP1 Team
Contact: @Luis Fernandez
Drivers: @Luis Fernandez, @[COLOR=#00b300]Matias Barbera[/COLOR]


GTE

#111 - Ajira Racing

Contact: @Daniel Almeida
Drivers: @[COLOR=#00b300]Daniel Almeida[/COLOR], @[COLOR=#00b300]Tero Dahlberg[/COLOR], @[COLOR=#00b300]Kalle Kouri[/COLOR]
Car: Corvette C6.R

#112 - RedShift Racing
Contact: @Daiman Patel
Drivers: @[COLOR=#00b300]Daiman Patel[/COLOR], @[COLOR=#00b300]Rui F. Martins[/COLOR], @Jari Vinnari
Car: Ferrari 458

#113 - MKB Racing
Contact: @Miguel Balado
Drivers: @[COLOR=#00b300]Miguel Balado[/COLOR], @David Balado
Car: Ferrari 458

#114 - 900GRADOS
Contact: @Adrian Subiela
Drivers: @Adrian Subiela, @[COLOR=#00b300]Carlos Gabriel Vazquez[/COLOR]
Car: Ferrari 458

#116 - FlyingKrobarRacing (FKR)
Contact: @Rob Milliken
Drivers: @Rob Milliken, @[COLOR=#00b300]Alberto Alvarez[/COLOR]
Car: Ferrari 458

#117 - SinL HCH Team
Contact: @Javier Horta
Drivers: @[COLOR=#00b300]Javier Horta[/COLOR], @Raul Horta
Car: Porsche 997

#118 - Project Race
Contact: @Juergen Herrmann
Drivers: @Juergen Herrmann, @[COLOR=#00b300]Markus Keller[/COLOR], @[COLOR=#00b300]Andre Gaida[/COLOR]
Car: Porsche 997

#119 - Radicals Online
Contact: @Jeremy Bouteloup
Drivers: @Jeremy Bouteloup, @Blake Townend, @Anthony Roselli
Car: Dodge Viper

#120 - LupaRossa Motorsport
Contact: @Josh Noack
Drivers: @Darren Leeson, @[COLOR=#00b300]Alex Sangster[/COLOR], @[COLOR=#00b300]Cosimo Streppone[/COLOR]
Car: Ferrari 458

#121 - Fanatec Draig Racing VBM
Contact: @Ben Willis
Drivers: @Ben Horrill, @Oskari Kantonen, @Chris Kinsman
Car: BMW Z4

#122 - Atlantic Racing Team
Contact: @Nicolae Marius
Drivers: @Nicolae Marius, @[COLOR=#00b300]Dan Rusu[/COLOR]
Car: Porsche 997

#123 - KPC-SINL
Contact: @Juan de la Cruz
Drivers: @[COLOR=#00b300]Juan de la Cruz[/COLOR], @alvaro luis palacios
Car: Porsche 997

#124 - SinL Caritrok Team
Contact: @Dani Vázquez
Drivers: @Dani Vázquez, @Manuel Ferreiro Couselo, @José María Cardenas
Car: Ferrari 458

#125 - Team virtualracing.org
Contact: @Jonas Steffens
Drivers: @[COLOR=#00b300]Jonas Steffens[/COLOR], @[COLOR=#00b300]Robert Worm[/COLOR], @[COLOR=#00b300]Mike Hartmann[/COLOR]
Car: Aston Martin

#126 - RedShift Racing
Contact: @Daiman Patel
Drivers: @Ricardo Edelmann, @[COLOR=#00b300]Frank van Oeveren[/COLOR], @[COLOR=#00b300]Kevin Grundmann[/COLOR]
Car: Porsche 997

#127 - Gentlemenraceclub
Contact: @Michael Morgenthal
Drivers: @[COLOR=#00b300]Michael Morgenthal[/COLOR], @[COLOR=#00b300]Robin Stark[/COLOR]
Car: Corvette C6.R

GT Cup

#212 - RedShift Racing
Contact: @Dennis Coufal
Drivers: @[COLOR=#00b300]Dennis Coufal[/COLOR], @[COLOR=#00b300]Frank van Oeveren[/COLOR]

#213 - TXL Racing
Contact: @Andrew Ford
Drivers: @[COLOR=#00b300]Andrew Ford[/COLOR], @Calum McLure, @[COLOR=#00b300]James Maskell[/COLOR]

#214 - TXL Racing
Contact: @Frederic Schornstein
Drivers: @[COLOR=#00b300]Frederic Schornstein[/COLOR], @[COLOR=#00b300]Matt Horst[/COLOR], @[COLOR=#00b300]Miroslav Davidovic[/COLOR]

#215 - Flying Quebec Racing Team
Contact: @Jean-Simon Asselin
Drivers: @[COLOR=#00b300]Jean-Simon Asselin[/COLOR], @Kevin McCollough, @Sebastien Cloutier

#216 - SimRace Vereniging Nederland
Contact: @Yoeri Gijsen
Drivers: @[COLOR=#00b300]Giel de Haan[/COLOR], @Rudy van Buren

[updated 02.10.2014 - Daiman]
 
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Dennis

RedShift Racing
Mandatory laps
As per the rules, all drivers must complete a minimum of 30 10 0 laps prior to qualification to be eligible to race (this is to prevent teams from solely practising on private servers).

Follow this link to see lap counts of all drivers in real time:
http://213.163.71.106:8080/hotlaps/vsc2

Lap counts from the 2nd vmod can be seen here:
http://85.214.116.246:8080/hotlaps/vsc2

We will add both lap counts to determine the final count.
 
Last edited:

Dennis

RedShift Racing
Sign-ups are open!

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Refer to this thread for more details: http://www.racedepartment.com/threads/vsc2-2014-general-lnformation-start-reading-here.91729/

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Last edited by a moderator:

David O'Reilly

A bad quali means I can go forwards in the race.
Similar to Frank above.
I want to race.
Either as a team owner (Figjam Racing was 3rd overall last season in VWEC GT1) will need another driver.
Or as a driver for another team. I have reasonable pace but tend to keep the car safe and bring it home.
I will want to drive LMP1 or the ISI Corvette.
So if you want to drive with Figjam Racing in LMP1 or ISI Corvette lets chat.
If you would like me on your team likewise.
Meanwhile I better talk to Frank as well!

I have teamed up in an LMP1 team.
Thanks
 
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