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RBR car render

Discussion in 'Richard Burns Rally' started by Gundars, Feb 17, 2012.

  1. Gundars

    Gundars
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    Hi ! Can someone tell ,step by step,how to make a render of RBR car,witch programms you use.Maybee you can share the turtorials,exactly about cars from RBR.

    Thank You!
     
  2. Jack Hintz

    Jack Hintz
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    +1 also want to know this. my guess is 3Ds max
     
  3. John Cunningham

    John Cunningham

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    err i open the file with the nvidia photoshop plugin and then magic wand the lot into black.... which by the looks of most of the skins so does the rest lol ;) (i did get mine early this year)
     
  4. Jack Hintz

    Jack Hintz
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    or somehow magically gain access to the SCG files :p
     
  5. Damien Jones

    Damien Jones

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    The only 3ds Max released car I know of (publicly) is the Impreza03 which was part of the exporter plugin package.
    But you can do this:

    - rip .obj model from game with 3DRipperDX
    - import into 3ds Max
    - remove everything but the car mesh
    - apply textures, fix problems, spend hours lighting & rendering!

    It's a bit of fiddling about but the end result can look really good :)
     
  6. Jack Hintz

    Jack Hintz
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    you could spend hours lighting and rendering..or you could use the program I use :p looks epic
    will try when I can figure out the skew problem
     
  7. Manuel De Samaniego

    Manuel De Samaniego
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    I have a friend who does some good renders and he doesn't spend hours lighting and rendering. With 3DS Max
     
  8. Damien Jones

    Damien Jones

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    Which program is that?
    If you scale the car out to get the wheels round before you rotate and level it you shouldn't have any skewing in the model.

    He's probably been using Max for more than a week then I expect.
     
  9. Jack Hintz

    Jack Hintz
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    Keyshot. it is amazing for fast renders.
     
  10. Manuel De Samaniego

    Manuel De Samaniego
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    Indeed :)
     
  11. Damien Jones

    Damien Jones

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    I checked it out, looks very cool. Is it using HDRI environments? I haven't tried them in Max yet.....it's on the to do list :p
     
  12. Manuel De Samaniego

    Manuel De Samaniego
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    I'll try that ;)
     
  13. Manuel De Samaniego

    Manuel De Samaniego
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  14. Gundars

    Gundars
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    Hi! Just use 3D Ripper DX,it captures everything what is on track - sky ,trees,spectators,drivers ,car - everything in one 3dr file.To get drivers from all this ,just use 3ds max or other soft.:)
     
  15. Jack Hintz

    Jack Hintz
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    any particular stages or anything that I can use that will not make the cars look screwed in the 3dr file?
     
  16. Gundars

    Gundars
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  17. Manuel De Samaniego

    Manuel De Samaniego
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    Good to see the tutorial helped :)

    thanks for the info about the drivers Gundars!
     
    • Like Like x 1
  18. Damien Jones

    Damien Jones

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    They always import skewed for me too but this is easily fixed in Max; a little non-uniform scale BEFORE rotating to level the car sorts it all out. BTW I use the .obj file, what's the advantage of the .3dr file?
     
  19. Vladislav Kurochkin

    Vladislav Kurochkin

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    How to import cars in this program? Do they need conversion?
     
  20. Gundars

    Gundars
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    [​IMG]
    Hi I try tomake a render using 3dx ripper and look -front bumper, is there a solution how fix this problem with black or broken polygons ,or I dont know what it is :notworthy: .I try to use smooth modifaier in 3dsmax,but nothing they still there :mad: