Rally Club Plans - Feedback

Warren Dawes

Premium
Since Rick has raised some good questions about the League, it is time to seek some feedback for Rally Club Events too.

Firstly, I am heading off on holidays next week, so the Rally of Great Britain will be my last for about three weeks. Senad has volunteered to step into planning the Club Rallys for that period, he has an insatiable appetite for work. :tongue:

Rick has raised some questions re the next Season of the RDRC, and it may be useful to test some of these different possibilities in Rally Club Events, to see what works in practice, so to speak.
That means we could try things like:
1. Testing more addon tracks.
2. Realistic Damage.
3. Carryover damage to the next Stage (not sure how / if that works on the Server yet??)
4. More use of Dusk / Night Stages

I've dabbled with a couple of these over the Club Rallys but kept them to a minimum while we were building a core group. We don't want to scare off newer drivers.

If you have some special requests for Rallys, let us know, maybe Senad could use some inspiration for the next few Rallys. I'll need some when I return, lol.

If we ran a previous Rally that you especially enjoyed, let us know and we can repeat it. For example, I'm certainly going to run another Rally with the Subaru Impreza 95, this car was brilliant in all regards. :love:

Throw in your feedback here. :rally::ups:
 
Hi guys, Warren,

I don't have much to add since I suck at rally, but I'd like to throw in the hat that future seasons of your RDRC maybe run with the title RDWRC. Just a thought :D

The RDRC will not change its name to thw RDWRC because it is NOT a simulated WRC.

Warren, You know I am on Jeremy's side here. There is a suggestion that the game gives you (you know, while the original game is loading a stage) that if you are crashing all the time, slow down and build your speed. Realistic damage might "deter" new drivers for some time, but it also doesn't teach them to drive correctly. I believe in tough love as well though, there is only oneway to teach them;) And reduced damage IS a SAFE SETTING.

BTW, the RDRC WILL be moving to realistic damage for S4 (2012). Just so everyone is warned;)
 
Ok, just to clarify :rolleyes:

I am referring to the "Safe" damage setting in RSRBR2011, not what some of us might consider safe.
I am open to the possiblity of using Realistic damage in our Club events, hence why I have raised it here. However, I want to be mindful of providing a fun Rally experience at RD in Club Events and covering what is most popular for a wider range of drivers. Lets decide what is popular after we have run some trial rallys using realistic damage.
I believe that realistic damage is appropriate for the RDRC.

Out of interest, I just did a quick scan of todays list of Rallys on the RSRBR2001 Public Sessions, and the stats are "interesting".

Realistic - 1
Reduced - 101
safe - 14
Off - 22

Cheers :wink:
 
Lets decide what is popular after we have run some trial rallys using realistic damage.

Agreed.

Out of interest, I just did a quick scan of todays list of Rallys on the RSRBR2001 Public Sessions, and the stats are "interesting".

Realistic - 1
Reduced - 101
safe - 14
Off - 22

Cheers :wink:

Why am i reminded of something my dad said to me. Something about a bridge and if everyone else was jumping off it:wink:
 
I would imagine the reason for that is because the Rallyesim championship rallies use Reduced, so people run those settings in the publics as well.

I am fine with Realistic damage, but the entire damage discussion feels a bit pointless to me when you can go off on one stage and be back on the next with a new car. In fact on the RDRC I imagine you could get into a situation where you have damage and it is less of a penalty to retire than run all 4 stages before the next service with the damage in order to stay in the rally.

For example, say I crash and my gearbox is stuck in 1st gear on the first stage of a 4 stage loop. Retiring on SS1, taking red ink and coming back in SS2 with a new car is faster than limping along all 4 stages to service.

I realize this is a thread about club rallies, not the RDRC, but really it doesn't matter if you bin it on realistic or reduced damage if you get a new car the next stage.

I say if you go realistic damage, lets go all the way with it: 8 stages, one service, realistic and cumulative damage, and retirement = DNF. :D
 
I'm quite happy to include Championship Sessions as well in our Rally Club Events, (ie. to have grouped Stages with accumulating damage) if that is what our members prefer. Don't foresee going the full Rally with no Services though, why ruin someone's Club Rally by having them crash in an early Stage, ending it for them? :eek: I don't think that is within the "spirit' of the RD Racing Club.

However, 2, or 3 Service Points with accumulated damage seems reasonable.
If that is what the majority of our members want, I can accommodate it. I still prefer to maintain some distinction between the "serious" RDRC and the more "casual" Rally Club though. :)
 
For the meantime we should try the 2stage then service with accumulated damage for the rally club and see how that goes, are we gonna enjoy it or not. Plus that 2stage "survival driving mode" in rally clubs will be a good practice for everyone especially those who run the rdrc which have 2 or more stages before a service.

The remorse and frustration should only be felt in RDRC since that is the serious rsrbr event here and not the rally clubs imho.
 
The remorse and frustration should only be felt in RDRC since that is the serious rsrbr event here and not the rally clubs imho.

LOL, well spoken Terri.

I think trying realistic damage is a good idea as the RDRC will be going that way for season 4 and I think people need to findout what it is like. But as Warren has said time and again the RallyClub is for fun. I may have made some comments that started SH&$ :wink: but he runs a great club here and however it goes will be fun.

BTW Warren, I would love another event with the Mk2 Escort;)
 
I think we can run a test rally club with realistic damage to have an experience with it but it should be decided with a vote from the participants, so when registering the format will be *name - rsrbr user - time - "yes or no"* if they want to have the realistic damage, its up to the organizer now to decide. :D

afaik rally club is one of the stepping stone into joining the RDRC, having said that some content of the RDRC may it be present or future should be tested in rally clubs first so we will know the feedback and the result it may give, since the realistic damage will be present on the RDRC S3 we should run not only one but a couple of rally clubs with realistic damage.
 
Most of my pre-RD-rallyng have been with realistic damage, so for me it will propably not be any big difference. As mentioned - some of the cars have a bit strange collission-model with smashing a rear light making the gear-selector defunct, but that is a part of it. Keeping the car on the road with a correct pace will not make to many problems after all :wink: I feel like giving it a shot in the club to test from time to time :)
 
Just to be clear, I do test all cars to be used in an Event before it is finalised. However, to be fair, it is nigh on impossible to test every car under identical crashes / bumps etc.
If drivers slide off cliffs, or hit things, they take their chances with possible damage outcomes. That is all part of Rally Driving, and rather realistic I think. I still have memories of poor Carlos Sainz losing a World Championship when his Corolla died in the last Round with only a few hundred metres to the finish.

For any Realistic Damage Rally I might try, I plan to make it a single car rally anyway just to keep things even.

Well, I posted this before the rally - I knew about the Seat's wierd damage model! :) I thought I should be able to stay away form the wired damages, and almost did it! I know it is impossible to test everything, but basic things like damage under the car (hard jumps) and on the side of the car is fairly easy - if those are OK, it should be OK. The Seat is not a good car when it comes to those things, the oilpump is apparently under the car, or in the side. The brakes aswell.

But again, I knew about the flaws in the Seat before signing up in that car :)
 
As mentioned - some of the cars have a bit strange collission-model with smashing a rear light making the gear-selector defunct,

I knew about the Seat's wierd damage model! :) ............... The Seat is not a good car when it comes to those things, the oilpump is apparently under the car, or in the side. The brakes aswell.

Have you reported this feedback to the guys at RallyeSim? Since they regularly Update RSRBR2011 and are continually improving cars or adding new models, maybe they can fix/improve any deficiencies.
 
I need some help guys.
I've started testing for a possible Rally Club Event using Realistic Damage, and I can't detect any differences to Reduced Damage.

I've started a separate thread:
http://www.racedepartment.com/richard-burns-rally/52130-rsrbr2011-realistic-vs-reduced-damage.html

Rather than clog this thread up with more discussion on the technicalities of Realistic Damage, can you please give your feedback to that thread.

However, please continue any discussions on future Rally Club ideas (including your preferences for Realistic or Reduced etc) in this thread.
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top