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Rain reflections, how-to?

Discussion in 'Bob's Track Builder' started by Kennett Ylitalo, Jan 12, 2012.

  1. Kennett Ylitalo

    Kennett Ylitalo

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    How do one add rain reflections? Goresh did them for Alpine Hills but i have no idea how to do them... need help!
     
  2. Johannes Rojola

    Johannes Rojola

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    You need 3DS Max and gMotor plugins for that. I know it can be done with 3DSimed as well, but I don't have any experience with that...
     
  3. Kennett Ylitalo

    Kennett Ylitalo

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    Damn... When it's time to release Cicada, i'll need someone to do them for me...
     
  4. Kennett Ylitalo

    Kennett Ylitalo

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    Just out of curiosity, what's the technic? A new mesh 0.1cm above the road and special instance ? Something like that or..?
     
  5. Johannes Rojola

    Johannes Rojola

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    In 3Ds Max you apply gMotor shader for the road surface that has assigned cube map. Cube Map T1 would be the simplest one. I think that should do it :) I have never done tracks in 3DS Max, but they do use same materials and shaders than cars which I use to do.
     
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  6. Rupe Wilson

    Rupe Wilson
    Senior HistorX club driver Staff Premium

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  7. Kennett Ylitalo

    Kennett Ylitalo

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    Thanks, i'll add that to tutorials in SimTrackipedia :) The same technic is used in Race as well, if anyone knows any difference tell but i know that GTR2 rain reflections can be copied directly to Race.
     
  8. Brad Dibble

    Brad Dibble

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  9. mianiak

    mianiak

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    I put this together a while ago, but its not finalised, it uses blender and simed with btb to make wet tracks for rfactor, I think a similar theory applies to Simbin.
    It works alongside Alex's wet track tutorial and follows a similar process.
    BTB Wet Track Tutorial