With the disappointment of NASCAR and Assetto, I have been looking forward, and there is some interesting stuff on the horizon. We may not have initially thought of it because of the non-SIM nature of the titles, but I'm looking to expand a bit personally. SIM racing will always be my passion, but you have to have variety. First, I didn't know that Wreckfest was going to be available on the xbox. This is great news, as I have always longed for a real damage model, with real performance impacting damage, and real insane graphics. That stuff we know is coming. What I am encouraged by are the PC players' experiences so far (except for Assetto, which entirely dropped the ball (so far) with Multiplayer), because I think PC success generally equates to console success (pCARS, DiRT, F1 2016)...and this one is popular. Out guy Paul said, "Providing something of a more light-hearted approach to the racing genre, Wreckfest does however hide a surprising amount of simulation potential under the hood....Graphically pleasing to the eye and featuring one of the better damage models in the industry, Wreckfest is a visual delight to behold while at the same time offering a surprisingly engaging driving experience, bringing to the fore a simulation aspect one would not initially have thought the game would enjoy." Also particularly interesting is the ability to form an online "posse" and go compete as a team. I have not done this before, as racing SIMs is a real solo event. So, for instance, since public lobby players are *experts* at wrecking, and this is the object of the game (but interestingly, time to finish and order of finish are also still the main objectives), then we just have to get ourselves up to their standards as a group. The Crew Calling All Units is due out soon too. I have never really been a big fan of open world racers, but i must admit, I had a taste of them when Forza Horizon 2 was all I had to play (pre-pCARS) and it was balls out fun. Even with crappy physics, it was fun. You completely forgot they were crappy most of the time. But with The Crew: Calling All Units, you have better physics (from reviews) and a much bigger environment (the whole USA) with a racing element (cops v. robbers). It's not the first run either, and the very first run ("The Crew") got panned. But the one after that ("The Crew: Wild Run" technically a DLC, but also a completely new format) was well reviewed, if not perfect. Many of the negatives concentrate on the fact that title owners get screwed ($30 for an upgrade DLC after a $60 game) but new players get it pretty cheap ($40), which comes with everything. ("Additionally, for those new to the game, the new Wild Run SKU is a great deal at $40. It comes with not only the base game and expansion pack, but also the previously released season pass. Sure, older adopters of the title are a bit screwed over when it comes to this deal, but that’s just the gaming landscape at this point in time."). This generally positive reviews for TCWR seems representative. As far as online goes, well, the whole focus of the game is online, which is better with "a crew" I'm sure. I'm going to pick up TCWR today and look for Calling All Units. Can't wait. Forza Horizon 3? No thanks.