RaceRoom Updated and Imola Circuit Released

Paul Jeffrey

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RaceRoom Racing Experience Update - September.jpg

RaceRoom Racing Experience has received a major update today, applying plenty of fixes and enhancements as well as the Imola circuit DLC...

Complete with the usual abundance of fixes and improvements, the new update for September also contains some very interesting feature updates, not least of which is the inclusion of tyre compound choices coming to the sim for the very first time. Available as Primary and Alternative variations, the new compound feature has been added to the Formula RR US and Formula X-17 cars, with further updates to a wider selection of vehicles scheduled to be released in future build updates.

Other highlights from the latest release include a very promising reduction in the amount of join lag experienced by players driving on when another car enters the multiplayer event. This has been something of a long running issue with RaceRoom, and should be a very positive improvement for those who spend time driving the title in online events.

Also related to multiplayer racing, Sector3 have included a new warm up session option prior to online races. Brought to the simulation as a selectable option, the warm up session can be applied to the multiplayer event setup before any race event, either standalone or multirace formats.

Imola
On the content front, Sector3 Studios have made available the Imola circuit to the game, available now for £4.49 and coming with a single layout, the modern 4.909 km variation of the circuit reflects the current layout and artwork in use at present by the real world venue.

Imola can be purchased from the RaceRoom Store HERE.


September 2017 Change Log

Game:
  • Reduced Join Lags in multiplayer
  • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
  • Results files generated by the dedicated server now include car class information and results per class.
  • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
  • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
  • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
  • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
  • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
  • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
  • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
  • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
  • Custom Championship default naming now includes the car class name instead of just the date and time.
  • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
  • Added variables for tire compounds in shared memory.
  • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
  • Added a default profile for Fanatec 2.5 wheelbase.
  • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
  • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
  • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
  • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
  • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
  • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
  • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
  • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
  • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
  • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
  • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
  • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
  • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
  • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

Sound, Physics & AI:
  • Audi R18 : Fixed the default driving camera that was too high
  • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
  • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
  • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
  • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
  • Chang International : updated cut detection rules
  • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
  • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
  • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

Art:
  • BMW 134 Judd - New driver animation
  • BMW M6 GT3 : improved the yellow headlights visuals
  • Chevrolet Daytona Prototype : New driver animation
  • DMD P20 : New driver animation
  • Mistral M530 : New driver animation
  • Mistral M531 : New driver animation
  • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.


If you want to learn more about the new tyre compounds in RaceRoom Racing Experience, check out our preview article and test race video found HERE.

For those of you looking to get the most from your RaceRoom experience, don't forget we are hosting our first ever RaceRoom GT3 league soon, find out how to register HERE.

RaceRoom Racing Experience is a PC exclusive racing simulation available as a free to play base software with additional paid content available through the RaceRoom Store.

Take your RaceRoom Racing Experience online with RaceDepartment. Check out our Club and League Racing sub forum for a great place to sample a popular and wide cross-section of cars and tracks from Sector3 Studios current racing simulation. As well as organised Club and League events, we also host a number of mods and car setups, plus a thriving sub forum dedicated to this racing title.

RaceRoom Imola Released 2.jpg
RaceRoom Imola Released 3.jpg
RaceRoom Imola Released.jpg


What do you think of the latest update? Enjoying Imola? Happy to see the inclusion of tyre compounds and Imola? Let us know in the comment section below!
 
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I'll defend it too because it has nothing to do with being argumentative, it simply makes sense. Why waste money buying all the tracks individually when it's cheaper to buy the various packs? I've already posted about the fact that if you use your head, you can get every piece of content that R3E has to offer, and it will cost you less than both AC and AMS with their expansions. After that, as Martin said, it's a few quid a month to keep up with all the latest content, if you want it. Couple of cups of fancy coffee will buy most of it, which is nothing.

As for the online part, you just need a connection to play singleplayer mode. Since R3E is download only, 100% of people that own it must have a connection, so there's no real problem. And when R3E finally goes offline I'd be willing to bet it will be patched to work with no connection at all so no problem there either.

That's your opinion. Mine was mine. We are different. And I think that one track is too expensive. I have every single bit of RRE and it's cost me quite a bit over the last few years but it is expensive in my opinion and you can like it or not. I don't really care.:whistling::cool: PS, I always use my head with purchases and would never normally buy individual tracks at these prices but I have only one choice or no choice.
 
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Imola finally made it but I think for the price the old layout should also have been included.
That's rather pricey for the track. I think I have more money in this sim than my next 3 sims combined.
I think £2.99 was a better price point so even though I have all the content so far, I dunno how much more I still want to invest into this. It's time for a new updated game guys.
 
How did I just know you would come on and defend the pricing?:D Mr Argumentative. ;)
Probably because it's certainly no secret I don't understand the inevitable complaints about R3E pricing you're bound to find under every post about new R3E content would be my guess.

(And if pointing out stuff that seems obvious to me makes me "Mr. Argumentative", I'll wear that title with pride, you can bet on that.)
 
So sorry,but the AI is a joke..
You always get rammed from behind at the same corner.
Its no fun when you try to concentrate on the track...then wroom...Laptime spoiled,
I bougth every content,but it is not getting better in that.
Seriously ,i let it be.
DC
 
You are right. Always.
Whether you mean it as a joke or seriously, please...just don't :unsure: I hate this kind of remarks with a passion.

BTW you're right about the layouts, I'll certainly give you that. It would indeed be nice if there was more than just one. Though I am not that familiar with Imola (yeah, I know...) to be sure how much work would that mean.
 
So sorry,but the AI is a joke..
You always get rammed from behind at the same corner.
Its no fun when you try to concentrate on the track...then wroom...Laptime spoiled,
I bougth every content,but it is not getting better in that.
Seriously ,i let it be.
DC


This AI is a joke since the day one. But, the fanboys will say that you are too slow... yup... the AI is blind and stupid...but the problem it's up to you.

No, thanks. Happy ex-customer.
 
This AI is a joke since the day one. But, the fanboys will say that you are too slow... yup... the AI is blind and stupid...but the problem it's up to you.

No, thanks. Happy ex-customer.
Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.

Can't say I've had major issues, but won't deny that I haven't had the odd race raced ruined before. The majority of the issue was due to the contact code that has now been greatly improved. Cars feel a lot more planted now upon contact.
The 2 biggest features I found in this update that was greatly needed was the new contact code and track limit update to Chang.......the mp joining lag is nice too :)
 
That's your opinion. Mine was mine. We are different. And I think that one track is too expensive. I have every single bit of RRE and it's cost me quite a bit over the last few years but it is expensive in my opinion and you can like it or not. I don't really care.:whistling::cool: PS, I always use my head with purchases and would never normally buy individual tracks at these prices but I have only one choice or no choice.
There really is no need to be so confrontational. You're right, your opinion is yours and mine is mine. Nobody said otherwise, so why reply in such a tone? :rolleyes:
 
I'll defend it too because it has nothing to do with being argumentative, it simply makes sense. Why waste money buying all the tracks individually when it's cheaper to buy the various packs? I've already posted about the fact that if you use your head, you can get every piece of content that R3E has to offer, and it will cost you less than both AC and AMS with their expansions. After that, as Martin said, it's a few quid a month to keep up with all the latest content, if you want it. Couple of cups of fancy coffee will buy most of it, which is nothing.

As for the online part, you just need a connection to play singleplayer mode. Since R3E is download only, 100% of people that own it must have a connection, so there's no real problem. And when R3E finally goes offline I'd be willing to bet it will be patched to work with no connection at all so no problem there either.
May be in euros you are right, but god! ,...you will choose R3E vs AC + AMS? :D haha, only with AMS i will be happy. and AC alone is a lot better than R3E....just an opinion. No, i dont like the actual Raceroom "Experience"
 

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