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Formula RaceRoom 3 @ Nurburgring GP (Club Event) (LIVE)

Featured RaceRoom Racing Experience update released

Discussion in 'RaceRoom Racing Experience' started by Paul Jeffrey, Jun 30, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium

    r3e patch.jpg
    Sector3 Studios have released a large new patch for their free to play racing simulation, RaceRoom Racing Experience.

    Deployed today via the Steam network, the new RaceRoom patch contains many fixes and updates to the visual aspects of the game as well as several interesting new features for owners of the Fanatec V3 pedal set. One of the more noticeable changes released today include the often requested garage phase in the multiplayer environment. This is a 60 second phase before race to allow players to change their car setup and fuel, giving those who adjust setups specifically for qualifying the opportunity to prepare the car for race conditions.

    Also of note in the new patch is Sector3's move towards using the integrated Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details

    RaceRoom Racing Experience 30/06/2016 Patch Notes:

    • Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file.
    • FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0
    • FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0
    • FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0
    • FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0
    • Fixed an issue where the game could crash while loading a replay.
    • Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop.
    • Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options).
    • Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry.
    • Added potential fixes for freezes that were occurring when game was trying to save replays.
    • Removed fuel multipliers from DTM 2015 as they were causing issues in Championship.
    • Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race.
    • Fixed speed of background music changing after watching a replay.
    • Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race.
    • Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed.
    • Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0.
    • Added potential fixes for connection issues that were causing some players to get disconnected.
    • Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time.
    • Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time.
    • Fixed issue with being unable to change gear after walkthrough phase in Multiplayer.
    • Fixed issue with "Waiting for Server Response" popup sometimes showing up and remaining on screen, after joining a multiplayer server.
    Sounds, Cameras, Physics & AI:
    • Fixed handbrake pressure being null on cars with recently updated physics.
    • Fixed Honda Civic rear view camera.
    • Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway.
    • Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst.
    • Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit.
    • Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts.
    • Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session.
    • Nurburgring: Merged cut rules between difficulty levels.
    • Monza: Fixed issue with AI not pitting.
    • Laguna Seca: Fixed issue with AI not pitting.
    • Zolder - Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions,
    • Mid Ohio Turn 1 - Made the cut track rule less strict.
    • Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.
    • RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
    • Tatuus F4: made brake disks visually bigger to better match the real car.
    • Brands Hatch - Various art fixes and visual improvements.
    • Chang - Various art fixes and visual improvements.
    • Hockenheim - Fixed DTM pit stall being behind wall.
    • Indianapolis - Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls.
    • Monza - Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane
    • Nurburgring - Fixed an issue with some of the curbs.
    Portal & Backend:
    • Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.
    • Removed Switch Accounts option from Account Settings.
    • Removed Password change section in account settings as it’s no longer relevant.
    • Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified.
    • Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions.
    • Fixed an issue where hidden content used for a competition was appearing in regular car selection menu.
    • Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned.
    • Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser.
    • Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh.

    Take a look at the RaceDepartment RaceRoom Racing Experience forum for news, discussions, setups and of course our superb Racing Club events!

    What do you think of the new R3E patch today? Will 'Garage Phase' be a useful addition for you? Enjoying the game so far? Let us know in the comments section below!
    • Like Like x 7
    • Love Love x 2
  2. PaulH


    The garage phase is a very welcome addition in Multiplayer, was a pain going straight to race from Qualy :thumbsup:
    • Agree Agree x 4
    • Like Like x 2
  3. kamackeris


    No ai changes then :-(
    • Agree Agree x 1
  4. Maybe that Steam integration has been keeping coders busy.

    Nice update anyways.
    • Agree Agree x 6
  5. Boby Kim

    Boby Kim
    There is no spoon...

    Im patient...:cautious::whistling:
    • Like Like x 1
    • Angry Angry x 1
  6. No flags yet. But hopefully they will come. Other than any update is always welcomed.
    • Agree Agree x 4
    • Like Like x 3
    • Sad Sad x 1
  7. Metalogic


    Flags ought to be much easier to implement than weather, at least, so I remain hopeful. Safety car would be nice too, but even just flags would be welcome.
    • Agree Agree x 1
  8. M D Gourley

    M D Gourley

    Any Update is a good Update....moving forward, shows progress by chipping away at the big picture
    • Agree Agree x 5
    • Love Love x 1
  9. SOLO59


    R3E is slowly but steadily becoming a sim racing platform for multiplayer league racing. Plus with the features we already have and the ones on the way; this game will be a go to game for plenty of sim racers out there.

    I am a patient person, so I remain confident that R3E will take off as a top sim for every level of sim racers. :) It's that good imho. AMS is my #1 (and first sim I bought on PC via Game Stock Car back in 2011) at the moment. However, R3E is creeping up on that position. :whistling:
    • Agree Agree x 5
  10. Azure Flare

    Azure Flare
    World's fastest mobile chicane Premium

    4.1 GB. There's some new stuff hidden in there....
    • Agree Agree x 3
  11. Metalogic


    Feature-wise R3E still has some way to go to catch up with Automobilista, but it looks so much better (I even prefer it visually to AC, especially the track environment, but for me, even the cars too), and I much prefer the range of official tracks and cars that R3E offers (though I know there are now an increasing number of mods for Automobilista, including Patrick's wonderful work on tracks, and the upcoming GT car mods from the European Endurance Center, which look fantastic).
  12. Filip Carlén

    Filip Carlén

    Huge update, great to see. Several things here that I have waited for, like the 0 ping bug fixed, larger grids and the garage phase in multiplayer :D
    • Agree Agree x 1
  13. they are being worked on but not ready to update this patch.
  14. MoerasGrizzly


    Does that steam integration mean that error 503 happens less now? Because things are relaint on the Steam servers as opposed to the Raceroom ones?
  15. Boby Kim

    Boby Kim
    There is no spoon...

    Oh boy...more cars:cautious:;)
  16. Azure Flare

    Azure Flare
    World's fastest mobile chicane Premium

    Possibly tracks too.
  17. Boby Kim

    Boby Kim
    There is no spoon...

    Oh boy...:rolleyes:;)
  18. Christian Moreau

    Christian Moreau
    Don't ask me to say aboot... Staff Premium

    Holy crap, you just opened my eyes. While I have been enjoying AMS, it's obviously lacking in the GT3/GTE department, though I have been having fun with the Boxers. Went and checked out tje European Endurance Center and they've even got a Ford GT. Gimme please! :p

    As for R3E, with the update being 4.1GB for such a small amount of fixes, here's hoping they snuck in the early workings of some content. Perhaps my beloved M6 is closer than we think.;)
    • Like Like x 1
  19. Metalogic


    Quite! Also of course cars from two somewhat prominent Italian marques noticeably absent from Raceroom...

    Here's hoping, or even a nice surprise like the latest AMG GT3 car...
  20. What Steam integration are you talking about here?

    As far as I know, the only change Sector3 was making with Steam is making the games login process go through Steam instead of using a separate RaceRoom login.

    I dont believe they are actually doing more with Steam at this time. Certainly the servers are still RaceRoom servers and are not Steam servers, nor will they be in the foreseeable future.