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Discussion in 'RaceRoom Racing Experience' started by Lee Ross, Aug 28, 2012.
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When the release date?!!??
Especially loved the traction control part. Noobs like me will be able to play without spinning around too then
I enjoyed posting this especially the shot of the woman driving which was tagged "Amateur" Looking forward to trying this
"we want to keep the simbin dna intact" so that means all the cars will understeer wildly?
Let me give you one definition of "Hard core". Take Dirt III. If I only drove one car on one surface in that game I would actually give it pretty high marks. Good FFB decent car feel and so forth. The problem comes when you go from a 2012 4WD rally car to a 70's FWD car like the lancia. They both drive the same. Further problems arise when you drive the same car on different surfaces: there is no difference. Gravel tarmac snow.. no matter what the car tends to drive the same.
hence to me DirtIII is not a hardcore game. Now a hardcore simracer can play that game and be fast at it but the game is still not hard core.
There is a certain amount of self challenge in sims. It's not only quickest hotlap or constant stream of podiums but conquering the track, mastering the vehicle. If one goes to slippery slope of pleasing casual gamers and sacrifices the real life simulation aspect of the game, it waters down the accomplishment.. Doing worlds fastest Gran Turismo laptimes is nothing compared to times done in rFactor/Race/iRacing (i know those are not directly comparable...). The skill level may be close but it's not the same... With watered down sim you are constantly looking for loopholes and exploiting them to get fast times, in realistic sim it's about car control.
Really good arcade gamer can be miles ahead of the similar sim driver in terms of sheer reaction and controller skill and really easily would beat everyone in the sim games, that's the way world is: some are better in every game and some are not. Then we have two parts in the latter group: those who see it as a challenge and try to imporve themselves and then those who quit trying adn try something else. Casual gaming attracts that group, those who can't deal with losing constantly and are looking for a good experience no matter how they suck at it. Those are the most easily buying games on a whim and have the mindset for microtransaction to work: impulse buyers with short attentionspan and low failure threshold.... they are most likely the ones that fool themselves playing against too easy AI with tons of driveraids, cheer when they win by two laps.. It's about that quickfix of success no matter how easy the challenge actually is.
I understand the other side of it too, simracing is really timeconsuming, no other game expects it's players to practice hundreds of hours before actually starting the game. One race can take 5 hours of time all together. When time is short, there is a real demand for 15min-30min sessions where you get to play instantly... But i hope SimBin realizes that a solid HC mode (Get Real i think the mode is called) is the core of the product, it needs the approval of simracers just for qualitys sake.. If all simracers judge it to be too arcade, they will never get the same prestige back that they do now: understeering, yes, a bit but known for that precise, sharp feel and for content/price ratio being one of the best ever.
But then again, it's not GTR3, RRRRRRRRRE so the name should reveal the real customerbase and if it brings more people to our "more serious side",the better. I started with light sims and semiarcades and only later developed the need for realism and a real challenge, a hobby that can continue to the grave... I can't see having the same attitude towards the casual side, no casual game attracts and compels me enough. In the FPS side things are a bit different but the same thing happened there too: CS to MW2 to BF... From casual high packed action to more realistic slowly advancing games that require more complete skillset and tactical gameplay..
" ...and we know that some might label it as less hardcore than other racing games.
I can live with that because I know that to be in the top 100 on any RaceRoom Racing Experience leaderboard, or to be on the podium of a ranked multiplayer race, will require an extraordinary talent and a huge amount of dedication and that to me, that is the real definition of a simracer, hardcore or not."
I am sorry but that is the definition of a hardcore gamer and not a hardcore driving sim. A hardcore (aka realistic) driving sim is the sim that tries to simulate as much as possible a real car on a track.
@Kenney I totally agree mate.
To be hardcore, you have to have a certain amount of dedication, the utter will even to lose, because you know it's part of the learning.
To knowyou won't beat those in the to ten but still carry on, because every lap, every failure, every chance to learn, brings you closer to beating the best.
Casual gamers won't even dream of this, the instant thrill appeal dictates that putting time and effort to lose is wholly wrong.
If you can say you put in 100's of hours in to a game, no matter what it is, knowing every hour is a rung on the ladder to success, then isn't that the definition of hardcore?
Sim: tries to simulate reality as much as possible (considering the limitations of home computers)
Arcade: tries to be as fun as possible
It's pretty clear for me, and it's also clear what RRR will be
He just did like politicians, dress a NO to look like a yes
Xose, I was thinking the same exact thing when I was reading his answer.
Not being funny but if you put on a helmet, gloves and race suit to play what is essentially a game then you clearly have problems
Getting hot and sweaty being one of them!!!
I'lll report here tomorow