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Featured RaceRoom Hotfix Update Released

Discussion in 'RaceRoom Racing Experience' started by Paul Jeffrey, Jan 11, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    RaceRoom Hotfix Released.jpg
    Back from the festive holidays, Sector3 Studios have deployed a small hotfix update to the RaceRoom Racing Experience simulation on PC.

    Not much has been happening in the sim racing scene these past couple of weeks thanks to the festive holiday period, however now we are slowly but surely heading into the middle of the first month of 2018 the pace of progress is sure to be picking back up once again.

    Fully recharged following the break, the team over at Sector3 Studios very recently deployed a new hotfix patch for RaceRoom Racing Experience, aimed mostly at correcting some minor multiplayer issues it is nevertheless nice to see work has started back up again on this rapidly improving PC racing title.

    10/1/18 Hotfix Update Notes

    Game:

    • VR - Fixed shadows that wouldn’t render near the player
    • Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
    • Fixed a crash that could sometimes occur on the dedicated server
    • Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.
    Art:
    • Audi R8 LMS - Minor tweaks to some Audi Sport liveries
    ICYMI, check out our recent talk and drive interview with RaceRoom physics engineer Alex Hodgkinson below:


    RaceRoom Racing Experience is available exclusively to PC on a free to play platform with additional content available at a further cost.

    Love RaceRoom? Want to share the excitement with your fellow community members? No worries, we have all this and more at the RaceRoom Racing Experience sub forum right here at RaceDepartment:
    Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!

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    Are you pleased to see the new hotfix release for RaceRoom? Happy with the sim so far and the recent content? Let us know in the comments section below!
     
    Last edited: Jan 12, 2018
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  2. DucMan888

    DucMan888
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    I played in 64 bit and didn't experience anything noticeable.
    upload_2018-1-11_18-32-0.png
     
    • Agree Agree x 1
  3. TrumpetReich

    TrumpetReich
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    Hopefully this puts an end to all the servers showing up when they're offline. I'm tired of getting my hopes up every time I see 8 servers with 10+ people only to find out there's only 2 others online.
     
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  4. Buster

    Buster
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    :thumbsup::thumbsup:
     
  5. jimortality

    jimortality
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    Same here, no issues that I can tell.
     
  6. Kurupt CDN

    Kurupt CDN
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    2 things id love to see down the road....

    1. SLI & Xfire compatibility
    2. The abilty to use more than a single core for processing.
    Especially if they could do what SMS did and add a launch code in steam to allow the physics to be processed over 4 cores....1 core for each tire.

    Since one of the summer builds my performance has been terrible to the point ive had to stop online racing in Raceroom cause I cant keep a steady 60 fps on low with 10 opponents?

    Hopefully performance wont take more of hit once the updates start coming from MS for the spectra and meltdown bugs.
     
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  7. Ross Garland

    Ross Garland
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    Two people had issues in the club race yesterday. One tried switching to the 32bit version and it worked fine, so there is indeed an issue for some with the 64bit version.
     
  8. jimortality

    jimortality
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    Strange that but that's pc gaming all over lol
     
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  9. Patrick Fournier

    Patrick Fournier
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    What are your computer specs?
    I have an old i5 2500k with 8gb of ram and a 3gb GTX 780 and I have no performance issues. What you are describing seems like an unfortunate specific issue with your hardware combination, though that's just an impression...
    I wouldn't say the game is especially taxing on hardware compared to other sims and I don't see how SLI/Xfire would really benefit performance. Multicore processing could help with physics, but again, unless you have a pretty old processor, it shouldn't be an issue...
    Correct me if I'm wrong :D
     
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  10. Andy Jackson

    Andy Jackson
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    What or where is that launch code?
     
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  11. Keith Dixon

    Keith Dixon

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    -pthreads 4, which I believe was for Pcars 1, not sure if it's still in use for Pcars2
     
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  12. jimortality

    jimortality
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    Another raceroom update this afternoon. Just checked sector 3 and it seems to be the fix for the last fix which fixed the fix before that!
     
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    • Beer Beer x 1
  13. Azure Flare

    Azure Flare
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    Another thing I've noticed is hitting ESC won't send the car back to the garage in an online lobby. You have to press both ESC and the tilde key to get it to work. I found this during the NSU races from last Sunday.
     
  14. Ross Garland

    Ross Garland
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    That's an odd issue. I couldn't exit spectator mode with ESC the first time on Thursday, but after restarting the game (for a non R3E related issue) it worked fine.
     
  15. Kurupt CDN

    Kurupt CDN
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    I5 3570k 16g ram sli 970 on a 34" 3440 x 1440p monitor.

    Use to run decent a few months back on a mix of high/med settings. Now I cant get get higher than 45 fps at race start, stuttery when racing in a group and get big frame drops on several tracks.
    Ive reported it on the there forms but havent gotten any solutions to the issue.
    Deleted the gfx file, player profile, verified the game files and re installed. No over heating on cpu or gpu and tested the memory.
    The odd part is, theres hardly any change in fps between low and high settings.

    Sli or xfire would be beneficial for 4k or triple screen users and it is a much cheaper alternative buying a second used older gen card than shelling out $1k for a single 1080 card.
    Theres also an API available from nvidia that if used by game developers it would allow VR users to benefit from sli and have each lense rendered on its own gpu.

    https://developer.nvidia.com/vrworks/graphics/vrsli

    If I read correctly the API is intergrated into the Unreal Engine, which would be an amazing feature if enabled when Raceroom switches over to that engine down the road.
    Plus all my other go to sims support it and run well....it would be nice for Raceroom to join the party :)
     
    Last edited: Jan 13, 2018
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  16. Kurupt CDN

    Kurupt CDN
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    From my understanding reading from there forms it still works....theres also a launch code to make the game run the physics at 600hz but cant remember atm the code.
     
  17. Ross Garland

    Ross Garland
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    Anyone tried the 64bit version since the hotfix earlier? I haven't had a chance yet since I'm still injured. Plus I'm not sure if I had the issue anyway since I've only streamed the 32bit version so far this week.
     
  18. Patrick Fournier

    Patrick Fournier
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    I've done some hotlapping for the leaderboard and it worked fine
     
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  19. DucMan888

    DucMan888
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    No announcement from RR that the glitch has been fixed but I just played back to back 20 min races with practice and qualifying against 19 AI at Laguna Seca with GTR 3. When I had a chance to glance at FPS were at 100+ at max settings with no issues.
    Although, the other day I added the 1 at the end of the launch code for triple monitors which did help the objects on the side of the track from popping in and out.
     
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  20. Ross Garland

    Ross Garland
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    I played for over three hours myself and saw no issues with the 64bit version either. However, I did notice that the shadow issue in VR that was supposed to be fixed, isn't fixed at all. It's exactly the same as it was pre-patch, chasing shadows. :thumbsdown: