Mostly changes in the camera department. Get it at http://www.mediafire.com/file/y1hskj807at17u9/racer0.8.44.7z Or get v0.9.0 RC1 now at Download at http://www.mediafire.com/file/7x7v7jhof7snheq/racer090rc1.7z Changelist v0.8.44: - Cubemap images in shaders can be loaded from subfolders (textures/glass*.tga for example) - Added a few Onyx functions for generic models, key pressing and car retrieval. Enough to make animating trunk and doors (not replayable). - Light control now works for the car in focus (even AI cars, if they don't have automatic lights turned on). - Bugfix: light control used to work for the ghost car instead of the real car. - Most camera position calculations moved from GPU to CPU to avoid pipeline stalls. - Car position in 'Select Car' screen was bad. - Onyx compiles could crash when the script had an empty last line. - From-to (SMD) cameras now have a revised 'up' vector calculation. - Culling in shadowmap pass reverted back to cull=none for some shadow issues. - Color grading shader fixed; the B and G channels seemed mixed up. - Head physics camera type added. See http://www.racer.nl/index.php?jump=tutorial/car_cameras.htm - Improved follow of pitch/roll for fixed car cameras. - Exhaust particle normal is listened to again. - Ghost car now has rotating wheels. Changelist for v0.9.0 RC1: - Bugfix: wiper interval was too short, so it behaves the same as the 'Normal' speed. - Bugfix: color grading was bad and could give black suns and other artifacts. - Upon a Shift-F/Shift-R, the wheel rotation speeds were not reset. - Add specular ambient lighting; any specular shader now gets an additional specular*lightAmbient component to add specular light due to the sky. - Added 'min' values for headphysics, to independently control min/max for each of the 6 degrees of freedom (by default, min=-max). - Support for angle.xyz for head cameras, to rotate the direction of the camera. - Fixed camera pitch/roll follow improved yet again.