Racer v0.8.38 is now available at http://www.mediafire.com/file/a9z1omd6rmhzymb/racer0.8.38b.7z Enjoy! Ruud Changelist: - Look_up/look_down controls added for to make TrackIR devices possible. That makes head tracking possible, although currently a bit crude. - In your controller file you can add global.up_down_velocity to set up/down look velocity (default=250) - In your controller file you can add global.up_down_look_max to set the max up/down look angle (default=45) - Removed energy conserving diffuse/specular lighting for version 0.9. - Auto exposure turned back on. It can cause dips in framerate on some systems (every second, a grab is mipmapped to obtain the scene brightness). - Added shader .mipmap_bias for the global shader and optionally for separate layers. - Added cubemap mipmapping to all reflection shaders for environment mapping. Requires a good graphics card; otherwise, turn off envmap.generate_mipmaps (set to 0). - Fixed keep_aspect (dials/views.ini) for multi-monitor setups. - Setting up graphics settings and starting a race would crash. - Added dev.collisions setting to globally turn off collision checking. - Wireframe mode gave bad texturing for the rest of the graphics. - Trackcam FOV clamped to zoom range indicated by the camera - Newton solver parameters reverted in the hopes of fixing now & then hangups (10-200 seconds each, after several hours of play) - Car camera offset seems back working; the FIXED camera type should now work correctly again. - Shadowmapping in car camera mode focuses on the car, even if the camera from/to positions are some distance away from the car. - Reverted back to FMod 4.30 (was v4.36) since some people had volume problems at startup. - Differential power_ratio warnings were mistakenly given for non-LSD type diffs.