Since X-mas is still so far off. ;-) Get it at http://www.racer.nl/download/racer0.8.28.zip (83Mb) This one does seem close to v0.9, except perhaps for some replay enhancements. Changes (some already posted in the v0.8.27 thread): - Minimap was painted even if no splines were present - SMD chase cam shadow focus is now on the car, not near the camera itself - 3rd shadow split distance reduced to 500m for detail. Last split is now faded out. - Large car CG offset could get some 3D objects culled incorrectly. - 'Select car' screen gave car.ini errors which were incorrect (due to fast loading of only the first part of car.ini) - Force feedback was passed to steering wheel even if steering was not done through that wheel - resolution.render_aspect didn't work; fixed - Shadowmapping tweaked again for even less Z correction - Pacejka Player tweaking lambda values wasn't correct for MF5.2 curves - Backfire 'likeliness' removed until we get better turbo behavior (>v0.9) - 'grip 0.5' appeared to also reduce engine torque. Fixed (doubly stored data in the code, as if grip=1). - Only the first 2 splits are blurred - Autoclutch RPM now slams the clutch harder around the optimal RPM. Works to get at the optimal torque rpm when driving off, although it is a bit harsh. Seems ok when I look at g-force graphs though.