The usual, but 2 big things: a garage when selecting the car (getting rid of the white cars) and an important bugfix if the CG is not at the nullpoint. Get it at http://www.racer.nl/download/racer0.8.26.zip (100Mb, due to the extra garage track!) CG movement patch (only the racer.exe) is at http://www.racer.nl/download/racer0826b.zip (1.5Mb). The garage is still a rough preview but you can plugin your own garage1 track (I might add the possibility of multiple garages). The CG bugfix is optional; in racer.ini find 'move_cg': 1 is the new default, 0 is the situation as from v0.8.25. Changes: v0.8.26 (10-12-10) ----------------- - Skidmarks tweaked to be more opaque. - Some bumpshaders modified the normal map's alpha, giving funny reflectiveness issues. Resolved using an extra 'common/utils.cg' file with UnpackNormal() and used in all bump shaders. - Best line tweaked; fades out near the car, green lines are faded. Less intrusive. - Added Logitech G25 wheel preset file (thanks to QuadCoreMax) - Modeler can now export a template shader (.shd) file for a loaded model - Pressing P in replay a few times doesn't mess up the volume (on/off) anymore - Non-Cg version still created mirror and live track FBO's - Particle system would crash with some car/track combinations. Seems related to culled single-poly fences. The road is culled and single-poly, and really hitting the track seems a problem for Newton. - Same change for the particle system done to the exhausts (arrays instead of std:vector) - Not all collide polygons were used for Newton's collision tree. Rebuild trackcollision.bin - Car selection screen now loads 'garage1' track as the environment. Pitpos0 is the car location. - Tracked spline selection now accepts Shift-[,] for multi-select (local grip editing) - Default font made a bit smaller, since everyone's running at least 1024x768 anyway. - The Ctrl-9 screen could show bad load balance when the nullpoint was outside of the front and rear wheel susp<n> locations (extreme CG movement tests). - CG translation bugfix in the physics; an important one! Use move_cg=1 in racer.ini. - Ghost car playback didn't work correctly.