Friday releaseday... v0.8.15 is at http://www.racer.nl/download/racer0.8.15.zip Have a great weekend! Ruud Changes: - Multiplayer linear interpolation revised due to timing problems. The spline method currently is a bit buggy because of these revisions. Now default interpolation is linear (at 10Hz). - Added standard_grass_v/f.cg shaders for grass (using the tree shader gives problems with shadows) - Added dyn_standard_wave_v/f.cg for waving objects for cars (not too useful?) - standard_bump_detail_v/f.cg had syntax errors - Baja's collide.dof had an undefined material, fixed (thanks to Boomer541) - BlackBox is removed (doesn't work on Win7) and replaced with StackWalker; puts stacktrace in QLOG.txt - fixed dyn_standard_bump_speca_v/f.cg shadow generation - Replay save dialog wasn't visible, now it is (and dragable even) - Replay movie creation dialog wasn't visible. - Replay movie audio had some faults. It now downsamples any 5.1 sound to stereo (hope the channels are ok) and saves a more correct .wav. Also the adding to replay.avi now seems to work correctly. Also, the conversion to 16-bit was buggy and could generate spikes. - Car 3D sounds now get a '3D spread' of 90 degrees. Previously, stereo input signals in 3D would become mixed to mono (as 2 mono sources at the same spot). With the 90 degree spread, they are played 45 degrees left & 45 degrees right, so this should provide a stereo separation. It would be nice thus if engine sounds in the future become stereo, probably.