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Featured Racecraft: The New "Procedural Racing Experience"

Discussion in 'Racecraft' started by Paul Jeffrey, Mar 11, 2016.

  1. Yes

  2. No

  3. Maybe

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium

    Vae Victis Games have released the new "procedural" sandbox racing title Racecraft via the Steam Early Access program.

    The Italian developers behind the classic Victory: The Age of Racing have created something a little bit different with this new title, bringing to our shelves a racing game that allows players to utilise an innovative procedural generation of tracks with different tortuosity and length, giving games literally infinite different racing layouts to enjoy.

    In an increasing trend in the video game department, Racecraft is now available in a state of Early Access and contains a hotlap mode with ghost or AI training, however over the next 6 months the developers intend to include many updates and features such as a full career mode, Asynchronous multiplayer, Virtual Reality support and multiplayer.

    The current version of the game lets players create and save tracks via Cloud, however sharing amongst friends has not yet been implemented but should come in future releases.

    Racecraft currently supports keyboards, gamepads and Thrustmaster and Logitech wheels. Although unsupported wheel manufactures may work within the title, future updates are sure to add further support in the coming months.

    Keep your eye out right here on RaceDepartment for more news and information on this new title and an upcoming interview with the team at Vae Victis Games in the coming weeks. Racecraft is available to purchase now via Steams' Early Access program for £14.99.

    A free demo is also available to download for those interested to try the title but unwilling to commit to the Early Access program.

    Will you be trying this new title in Early Access? Do you have it already and want to share your experience? How do you feel about the Procedural generation of tracks feature? Let us know in the comments section below!

    RacecraftEA01.png RacecraftEA02.png RacecraftEA03.png RacecraftEA04.png RacecraftEA05.png RacecraftEA06.png RacecraftEA07.png RacecraftEA08.png RacecraftEA09.png
    • Like Like x 2
  2. Totally depends on how satisfying the driving is at the end of the day. I don't think the procedural thing is enough on its own, heck, it may not even be a plus. I think a lot of people like racing real tracks. But if the driving is good, and the game gains the ability to randomly generate elevation and banking, then I'm more interested.
    • Agree Agree x 5
  3. Why drive fake cars on fake tracks whit the all the games out there offering the real thing ?
    • Agree Agree x 8
    • Like Like x 1
    • Haha Haha x 1
  4. Aidan Keranen

    Aidan Keranen
    Play by Play LoL+RL Caster at AussieGamingTV Premium

    Perhaps, however it does seem to be a bit rough around the edges at the moment, and I'm not entirely willing to fork out the money now and hope that it gets better.
    If, and probably when, it does get better, then I'd have another look at it for sure.
  5. This is a perfect concept for A.D.D. racers especially since the reason many are A.D.D. racers in the first place is that they don't go deep. So I think it could theoretically catch on with the very casual crowd. I think trying to make it too serious might be a drawback since most serious sim racers aren't combo bingers.

    I personally never grow tired of combos and only spend significant time with a new combo when it knocks another combo off of my short list (a very rare occurence after 10 years of sim racing) and that only happens if it is a superior combo and never simply because it is new.
    Last edited: Mar 12, 2016
  6. I do like the idea of being able to run championships on level ground (2 hours practice before the race and that's it, nobody's spending 60 hours learning the course a week in advance) but I'm not really interested in open wheelers. Also curious what sort of physics they'll end up with as the concept reminds me a lot of trackmania.
    • Agree Agree x 1
  7. if they could use this idea but make a semi-realistic rally game it would be awesome. all rally games tend to die after your first couple runs on a track.

    rally to me is really all about being fast on an unknowable track in all sorts of conditions.

    even if the driving was rbr level the tracks would make it beat dirt any day... provided they felt semi realistic. (non of this super clean sci-fi stuff)
    Last edited: Mar 12, 2016
    • Agree Agree x 9
    • Like Like x 4
  8. If only this were an offroad game with decent physics.

    Point to point stages.
    Big desert.
    Support for long stages.
    Trucks and buggies.

    Instead it's a circuit racing game. Off road or rally would have made the game something unique, instead... why should I care?

    (srsly, someone give us a proper Baja game...)
    • Agree Agree x 16
    • Like Like x 4
  9. Id say it sits in between trackmania and pcars, if victory is anything to go by it will be quite fun with a wheel or a controller although not what i would call a sim it can still be very rewarding.
  10. I always thought that the procedural approach would be great for Rally titles. One problem with any Rally title is that as one practices, the stages become more and more familiar taking away a lot of what Rally is about..
    I see the room for a procedural approach there, maybe inspired by the different type of environment rallies are staged in.

    For instance, I see a developer taking google earth like maps of certain areas in wales, australia, greece, Italy, france, etc. and let the users create rally stages utilizing both tarmac, gravel and mud roads combining them to create fresh stages for events or solo rally. The navigator calls may be a bit hard to figure out, but I don't think impossible. It would keep each rally fresh and avoid rewarding those that have simply more time to practice or are more obsessive about it.

    That, I'd pay good money for.
    Fake cars on fake tracks, not so much.
    • Agree Agree x 2
    • Like Like x 1
    • Wow Wow x 1
  11. I'll have to agree with the rest, this should've been a rally or Baja game.
    Though the way the game marks braking points and apexes looks interesting, I wish more games could have something like it IMO.
  12. rocafella1978


    Baja, Off-Road and Rally, opposite of what the market and sim genre is doing would be the way to go, IMHO, instead companies are throwing so much $$$$ out at each other to beat one another in the "usual" sim racing market. (might even add simcade/ arcade market) but certainly agreewith what Matt Orr said.
  13. Lars Hansen

    Lars Hansen
    RDs Ion-Engine....0-60 in six days. Staff Premium

    I mostly do sim-racing for the immersion. Ain't gonna be much immersion on fictitious tracks.
    Besides, while 'procedurally generated' seems to have become something of a fad in gaming in general, my experience with it tells me that while it does offer the opportunity for 'infinite' tracks, they're also very likely to be rather bland.
    • Agree Agree x 2
  14. fortyfivekev


    Like the previous posters, sim-racing real world cars on real world tracks is important to me. I think it is more immersive and lets you feel in a small way what pro-racers are experiencing. So I probably wont get this.

    I agree though that this would be a great idea for a rally sim. Dirt Rally has already reached the stage where people know the stages inside out and procedurally generated stages while maybe being graphically less polished could keep it fresh for years.
    • Agree Agree x 2
  15. No, too many games now sticking with AMS.
    • Like Like x 1
    • Agree Agree x 1
  16. This game got some strange colors :confused:
  17. Bram

    Administrator Staff Premium

    Their previous game Victory Age of Racing was build upon the physics of ....... NetKar PRO. Not sure if Racecraft has the same beauty under the hood.
    • Like Like x 1
    • Wow Wow x 1
  18. Exactly....
    Between RF2, AMS, RRE...plus the whole host of other racing titles I already own, there won't be any time for anything else.
    It's already a balancing act to run what I do have.
    • Like Like x 1
  19. Instead of making a new game, add the ability to generate random tracks in Assetto Corsa.
    No need for another game. lol
    Secondly, yes, I would be interested, but not necessarily in "closed" tracks.
    I want to be able to generate very long rally or hillclimb tracks randomly.
    Now THAT would be simply incredible.
    I can't believe how hard it must be to program such a thing, but it sure would be paradise if we could generate Joux Plane-like tracks randomly.:)
  20. :confused: Forgot about that! :cool: