R3E Open Beta has been updated

Sonat Ozturk

Sector3 Studios
What’s New (Summary):

· New RRE menus and overlays.

· Single Race in R3E.

· Multiplayer Alpha for R3E.

· Pack system in store.

· Dynamic discount system.

· New Force Feedback

· New Road bumps in listed tracks below.

· AI difficulty can now be selected (R3E only for the moment)

· New skyboxes.



New Content:

New Class in R3E - ADAC GT Masters 2013 Car Class

· Ford GT GT3

· Chevrolet Corvette Z06.R GT3

· Audi R8 LMS Ultra

· BMW Z4 GT3

· Chevrolet Camaro GT3

· Nissan GT-R GT3

· Mercedes-Benz SLS AMG GT3


New Car in GTR3 Car Class

· Mercedes-Benz SLS AMG GT3


New Tracks in R3E

· Nürburgring

· Motorsport Arena Oschersleben

· EuroSpeedway Lausitz

· Red Bull Ring Spielberg


New Liveries

· 18 new Free liveries for Aquila CR-1 Sports GT

· 20 new liveries for BMW M1 Procar

· 10 new liveries for Chevrolet Daytona Prototype



Game:

·
Added a new force feedback settings tab in options with modified and added ffb settings.

· Optimized loading performance

· Changed car reflection option to have Low and High settings.

· We now automatically center the window on screen in windowed mode.

· Changed default value for cockpit head movement from 0.5 to 0.1

· Added option to change AI difficulty in R3E.

· Added Single Race in R3E.

· Added Multiplayer Alpha in R3E.



Rendering:

·
Optimized reflections in rendering.

· Optimized rendering.


Multiplayer:

·
Fixed an issue where the player count wasn’t updating until player had actually joined the track which was resulting in wrong player numbers in the browser.

· Fixed an issue when a player comes from a session without damage and starts a new session in another game mode with damage, damage was off.

· Fixed incorrect wheels RPM for remote cars.

· Improved precision for wheels RPM for remote cars.

· Fixed off-by-one error when rendering remote cars.

· Added smoothing to velocity and rotation of remote cars for better collisions.

· Fixed an issue where the player would get a replay without thumbnail after exiting a MP game during practice.

Art:

· Updated skyboxes.

· Updated Oschersleben with new road shader, optimizations for performance and ffb.

· Updated Zandvoort with new road shader, optimizations for performance and ffb.

· Updated Lausitzring with new road shader, optimizations for performance and ffb.

· Updated Hockenheim with new road shader, optimizations for performance and ffb.

· Updated Red Bull Ring with new road shader, optimizations for performance and ffb.

· Updated Lausitzring with new road shader, optimizations for performance and ffb.

· Updated Portimao with new road shader, optimizations for performance.

· Fixed a flashing building issue in Mid Ohio.

· Updated RaceRoom Raceway with optimizations for ffb.


Camera & Physics & Force Feedback:

·
Updated default profiles to the new FFB improvements. Note: Your old custom profiles will be renamed and backed up when you launch the game after the update. These profiles should not be used due to the new FFB changes.

· Added Thrustmaster T300RS Racing Wheel default profile.

· Added Thrustmaster TX Racing Wheel default profile.

· Modified grip on grass.

· Decreased opponent car volume for all GT3 cars.

· Fixed Brands Hatch Turn 2 camera.

Audio

·
BMW 635 CSi - Adjusted external sounds.

· Fixed naming issues with DTM pitstop samples.

· Improved BMW GT3 Z4 external sounds.

· Updated GT3 car backfire sounds.


Portal:

·
Added pack support. Store can now have content packs.

· Added dynamic discount functionality that gives additional discount on overlapping or owned content.
 
Will the game in the future be better optimized for AMD CPUs?
Because with a full grid of 20+ cars, you've got a really poor framerate.
With the Intel i5 and i7-series you'll never had these kind of problems.

Would be nice.
 
R3E is updated, that's an understatement. R3E has been re-invented. This is not the same sim as before.Virtually every complaint has been resolved. Multi player, FFB, which is the best I have felt, the most beautiful tracks in any sim on the market or in development i'm sure, single player race, hence the name Race room, not room experience and just the feel of the car thru the wheel at all times, and that's all cars too, makes this more than a game. I thank you guys for living up to a promise you made, a seemingly long time ago, it makes my leap of faith seem like a wise decision today and way more that just a purchase, more like an investment now. Oh, one more thing, Bye Bye rF2.
You know, that there is still rF1 inside of RRE?
 
I also have this problem. The setting does change correctly as can be seen ingame, but when you enter the settings menu, it always shows "High" even if it has been set to "Low" before.

Indeed,I also found that if a setting is changed(for example shadows), the "reflection" is set to "high".Therefore,I must set this option to "low" before applying the new changes.On the track,graphics settings are saved.
 
LOL!!! :rolleyes:

Peter, if you don't own other content you can't consider the BMW M1 Procar Pack better for multiplayer, because you basically don't have enough circuits where to race.
You should see it from the point of view of a customer, not of a dev that owns all the contents! :thumbsdown: :p
 

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