R3E has been updated 18/11/2014

Sonat Ozturk

Sector3 Studios
18-10/2014

What’s New (Summary)

- DTM Experience 2014.

- Added new packs, DTM 2013, DTM 2014, European Track pack.

- Moscow Raceway, Brands Hatch and Norisring now available in RRE.

- Pit Stops (DTM 2014 Single Player only for now, it will be added to MP and other experiences later)

- We changed the way we handle Experiences. E.g. DTM 2013 owners get all DTM 2013 content unlocked in RRE. (Some licence restriction may apply e.g. DTM 2014 cars will not be available in RRE right away)

- Added Store cart system. You can now buy the exact amount of required vRP’s instead of buying vRP packs.

- Portimao is now free for everyone.

- Added new liveries to Saleen. All Saleen liveries are now free.

- All tracks updated to latest standards with new shaders and RoadFeel



Game

- Added different tyre visuals. Two sets of tyres. Dtm 2014 only.

- Fixed an issue where you would get duplicate liveries in Single Player.

- Fixed an issue where the game was using wrong driving model when launching LBC/Competition through portal before entering an experience (main green orb).

- Changed so that we can now have different race length types (laps and minutes) depending on an experience.

- Fixed an issue where the game was not pausing when alt tabbing.

- Updated localization.

- Fixed so the cut track overlay is a warning instead of a penalty.

- Fixed so the invalid lap overlay is a warning instead of a penalty.

- Implemented support for different moods per track layout instead of global moods.

- Updated localization.

- Added new HUD element for car status.

- Fixed an issue where special characters weren’t displayed correctly in the game.

- We now allow up to 32 contact shadows in settings instead of 8.

- Fixed an issue where the engine vibration setting wouldn’t save.

- Fixed Return Multiplier defaulting to 0.1 and not saving if you changed it to 0.

- Fixed: RedBull Ring audio during camera Fly By cutting off

- Fixed: Game crashing if you start a single race after failing to join MP session

- Fixed: Crash in AI adaptation when leaving event if no player was present.

- Fixed: Not being able to load DTM Championships.

- Fixed an issue with FFB lost at race start.

- Fixed starting lights overlapping with the results if you retire before the race starts

- Fixed an issue where the default camera is becomes cockpit cam when you play a session that starts in garage.

- Fixed issue where Escape wasn’t working if AI had crossed the finish line first and player had to cross the line too to finish the race.

- Fixed a gamepad rumble issue when you quit a race or get DQd

- Fixed so the hood is replaced when repairing aerodynamics.

- Updated default controlsets. Added DRS and pit menu bindings to all profiles and removed unused lines.

- Fixed an issue with Data Display showing lap 1 as lap 0.

- Increased max FFB vertical value to 400%

- Fixed data display split times.

- Removed countdown from data display and position bar.

- Fixed so that the free cam uses player volume multiplier.

- Enabled cut track rules setting in all experiences.



Art

- Monza - Fixed various art issues.

- Brands_hatch – Various art fixes and higher resolution garage interiors.

- Hockenheim – Various art fixes.

- Hungaroring - Various art fixes.

- Norisring – Various art fixes

- Nurburgring - Various art fixes.

- Lausitzring – Various art fixes

- Redbull Ring - Various art fixes.

- Zandvoort - Various art fixes.

- Laguna Seca – Various art fixes.

- Changed global fog settings.

- Tweaked global lighting settings.

- Improved road shader.

- Updated WTCC 2013 cars with various fixes.

- Updated RaceRoom Hillclimb with new road shader, optimizations for performance and ffb

- Updated Lakeview Hillclimb with new road shader, optimizations for performance and ffb

- Updated Indianapolis with new road shader, optimizations for performance and ffb

- Updated Laguna Seca with new road shader, optimizations for performance and ffb

- Updated Bathurst with new road shader, optimizations for performance and ffb

- Updated Zolder with new road shader, optimizations for performance and ffb

- Updated Portimao with new road shader, optimizations for performance and ffb.

- Updated Moscow Raceway with new road shader, optimizations for performance and ffb



Audio & AI & Physics & Camera

- Fixed an issue where player would get unfair stop and go penalty on the last turn of Raceroom Raceway.

- Updated Audi Quattro GTO physics for less understeer and improved AI for certain types of turns.

- Fixed an issue with Radical SR9 Turbo logic to fix rolling start issues.

- Increased force feedback multiplier on all cars.

- Made AI not try to overtake cars in pit entry lane, unless really slow.

- Norisring: Added more DRS activation points for AI.

- Zandvoort: Added more DRS activation points for AI.

- Hockenheim: Added more DRS activation points for AI.

- Hungaroring: Added more DRS activation points for AI.

- Moscow: Added DRS activation points for AI, improved Get Real AI behaviour.

Portal

- Added shopping cart system. You no longer need to buy VRP packages and can purchase the exact needed VRP.

- Changed the way we treat Experiences aka Experience 2.0. We no longer treat experiences as separate addons. An experience is now similar to a content that can be part of a pack.

- Newsfeed improvements. Added more feeds to the newsfeed in player profile such as, news from subscribed fan page, competitions, discounts in store, friend activities.

- Changed to new stats system. All stats prior to September 2014 have been wiped (sorry L).

- Fixed an issue with store text not appearing complete in browsers.
 
Last time I checked it was free? 3 tracks and a handful of cars......With the option to purchase extra content of your liking which would go towards funding the project.
I am not aware of any other free beta racing titles or one with a try before you buy option of all its content?
Granted the later part is a newer feature the fact still stands.....it's free!
RF2 $49-$85
AC $35 steam sale
PCARS private tier package $5-xx
Iracing - free 3 month cadillac promo $49 yr on sale

Free to play, free to test content, buy what you want, customize and build your own game which has monthly contests to enter and tons of sales on content.
I find it hard to complain with this strucure as it gives you tons of options to decide whether or not you like it without spending a penny.
 
the new info-hud for damage & tire wear is a nice (and needed) addition, but still unclear about the neagtive effects my car has if one of the 3 led's go bright-red (damage where?).

Tyre-Temps : After 10-15 minutes i barely can keep up my laptimes, getting slower and slower and the tire-hud displays ~95% ? 95% sounds still good to me, as number, but it feels like i need to change tyres after next 5-10 minutes (but which i can't without pitstops in r3e)
 
the new info-hud for damage & tire wear is a nice (and needed) addition, but still unclear about the neagtive effects my car has if one of the 3 led's go bright-red (damage where?).

Tyre-Temps : After 10-15 minutes i barely can keep up my laptimes, getting slower and slower and the tire-hud displays ~95% ? 95% sounds still good to me, as number, but it feels like i need to change tyres after next 5-10 minutes (but which i can't without pitstops in r3e)
Agreed that this feature is great, but the hud itself needs to be optional!
I would rather not see it in my rear mirror all the time.. .

And pit stops in R3E is needed!
 
I was racing online and the slow down penalties seem to be gone, now you get three warnings and then drive through penalty like it was in Race 07. A lot of people were getting drive throughs ^_^ even one disqualified. Thanks for the change, it's better now than it was before with the cars suddenly slowing down.
 
Last edited:
[QUOTE="
Carlos Sancho said:
Is the Civic bug fixed? (engine sound only on left channel)
Nope, it's still there, at least for me. But no one else seems to have it so maybe it's a hardware compatibility problem?? edit:it's even worse with the carlson judd slk hillclimb car. Sound is completely changing from left to right while reving up. I hope this is getting fixed soon.
Sorry guys, I didn't know about this bug, but it definitely looks like a compatibility issue because I don't remember that some other people had this problem. Could you tell me what are your sound card and chipset /motherboard please? Also, are you playing with stereo or 5.1 mode? From there, we might have a chance to reproduce it. Thanks for your patience ;)
[/QUOTE]

I fixed the issue. It should be available for you soon ;)
 
Be

Because they paid for dtm 13 not 14. The same reason f1 2013 owners don't get f1 2014 free or nba 2k13 owners don't get 2k14 free etc etc :) with that being said. If you own 13 you get a nice discount. I didn't own 13 but I had a bunch of the tracks and only paid 1700vrp for 14
So... if I own (I do) DTM-E 2013 (cars and tracks) this discount remains FOREVER? I saw what you said, I get a 80% discount on DTM-E 2014, but is it temporary? Or forever (because I own common content between the 2 experience packs)?
 
So... if I own (I do) DTM-E 2013 (cars and tracks) this discount remains FOREVER? I saw what you said, I get a 80% discount on DTM-E 2014, but is it temporary? Or forever (because I own common content between the 2 experience packs)?

The discount is there until they decide to...but I think it's probably forever... ;)
 

Latest News

Online or Offline racing?

  • 100% online racing

    Votes: 96 7.8%
  • 75% online 25% offline

    Votes: 130 10.5%
  • 50% online 50% offline

    Votes: 175 14.2%
  • 25% online 75% offline

    Votes: 349 28.3%
  • 100% offline racing

    Votes: 480 38.9%
  • Something else, explain in comment

    Votes: 5 0.4%
Back
Top