I recently decided to try setting the in-game settings for "Head Movement", "Look Ahead" and "Exaggerate Yaw" all to 100% and at first it was difficult to get used to, but now I love it and I won't ever drive without it set to the max. After a week of getting used to it I tried setting it to default and suddenly the game felt really lame, as if I was driving with a stiff neck or something. Anyway, I actually wanted to increase the Yaw a bit more, so I looked through the game files and found the "StockV8_HeadPhysics.ini" file that contains the settings for the head movement, but when I save new changes to the file and restart my game, I don't notice a difference at all. This is the contents of the file: Code: // Vehicle movement affects driver's head physics, but head does NOT // influence vehicle dynamics. This violates Newton's 3rd law, but // allows user to configure head physics without "cheating". HeadMass=6.0 HeadInertia=(0.032,0.028,0.029) MinPos=(-0.1,-0.03,-0.2) // Minimum extents of position (should be negative) MaxPos=( 0.1, 0.03, 0.05) // Maximum extents of position (should be positive) MinOri=(-15.0,-15.0,-15.0) // Minimum degrees of pitch, yaw, roll (should be negative) MaxOri=( 15.0, 15.0, 15.0) // Maximum degrees of pitch, yaw, roll (should be positive) // There are three types of springs to control head movement: // // Sliding = spring/damper force maintains given direction relative to vehicle // Normal = spring/damper force in direction between connection points // FreeDamping = spring is normal, but damper resist velocity in any direction // // Parameters for springs are: // // SpringDir = direction of spring/damper forces (automatically normalized, not valid for Normal springs) // SpringHead = connection to driver head (relative to head center) // SpringBody = connection to vehicle body (relative to head center) // SpringCollLen = if more than zero, spring doesn't take effect until minimum length has been reached // SpringParams = spring rate and damper rate Spring=Sliding SpringDir=(0.0,1.0,-0.0) // up/down SpringHead=(0.0,-0.05,0.01) SpringBody=(0.0,-0.05,0.01) SpringParams=(1400.0,120) Spring=Sliding SpringDir=(0.0,-0.0,-1.0) // forward/back SpringHead=(0.0,-0.05,0.02) SpringBody=(0.0,-0.05,0.02) SpringParams=(2000,180) Spring=Sliding SpringDir=(1.0,0.0,0.0) // lateral SpringHead=(0.0,0.04,-0.05) SpringBody=(0.0,0.04,-0.05) SpringParams=(8000,600) Spring=freedamping // resists yawing and rolling SpringHead=(2,0.0,0.0) SpringBody=(2,0.0,0.0) SpringParams=(45,1.5) Spring=freedamping // resists yawing and pitching SpringHead=(0.0,0,2.0) SpringBody=(0.0,0,2.0) SpringParams=(60,3) I'm fine with how much the car bounces at 100%, and the Yaw seems ok at 100% too I guess, but I would very like to increase the "Look Ahead" value, but I'm not exactly sure what to adjust in order to achieve the desired increased amount of "Look Ahead". I'm also not sure if the changes I make to the file have any effect at all. I made changes to these lines, but I did not notice any difference: Code: MinOri=(-15.0,-15.0,-15.0) // Minimum degrees of pitch, yaw, roll (should be negative) MaxOri=( 15.0, 15.0, 15.0) // Maximum degrees of pitch, yaw, roll (should be positive) If somebody knows what to adjust to increase the "Look Ahead" beyond 100%, please let me know. Thank you.